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- fixed multipatch texture resolving
https://forum.zdoom.org/viewtopic.php?t=62972
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@ -100,7 +100,7 @@ struct BuildInfo
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std::swap(Scale, other.Scale);
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std::swap(bWorldPanning, other.bWorldPanning);
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std::swap(DefinitionLump, other.DefinitionLump);
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std::swap(bComplex, bComplex);
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std::swap(bComplex, other.bComplex);
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std::swap(textual, other.textual);
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std::swap(bNoDecals, other.bNoDecals);
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std::swap(LeftOffset[0], other.LeftOffset[0]);
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