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- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
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67bdac5227
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10 changed files with 42 additions and 3 deletions
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@ -9964,17 +9964,43 @@ FxExpression *FxLocalVariableDeclaration::Resolve(FCompileContext &ctx)
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delete this;
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return nullptr;
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}
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if (ValueType->RegType == REGT_NIL)
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if (ValueType->RegType == REGT_NIL && ValueType != TypeAuto)
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{
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auto sfunc = static_cast<VMScriptFunction *>(ctx.Function->Variants[0].Implementation);
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StackOffset = sfunc->AllocExtraStack(ValueType);
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// Todo: Process the compound initializer once implemented.
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if (Init != nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Cannot initialize non-scalar variable %s here", Name.GetChars());
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delete this;
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return nullptr;
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}
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}
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else
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else if (ValueType !=TypeAuto)
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{
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if (Init) Init = new FxTypeCast(Init, ValueType, false);
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SAFE_RESOLVE_OPT(Init, ctx);
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}
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else
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{
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if (Init == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Automatic type deduction requires an initializer for variable %s", Name.GetChars());
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delete this;
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return nullptr;
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}
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SAFE_RESOLVE_OPT(Init, ctx);
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if (Init->ValueType->RegType == REGT_NIL)
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{
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ScriptPosition.Message(MSG_ERROR, "Cannot initialize non-scalar variable %s here", Name.GetChars());
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delete this;
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return nullptr;
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}
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ValueType = Init->ValueType;
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// check for undersized ints and floats. These are not allowed as local variables.
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if (IsInteger() && ValueType->Align < sizeof(int)) ValueType = TypeSInt32;
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else if (IsFloat() && ValueType->Align < sizeof(double)) ValueType = TypeFloat64;
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}
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if (Name != NAME_None)
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{
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for (auto l : ctx.Block->LocalVars)
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@ -704,6 +704,7 @@ type_name1(X) ::= NAME(T). { X.Int = ZCC_Name; X.SourceLoc = T.SourceLoc; }
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type_name1(X) ::= SOUND(T). { X.Int = ZCC_Sound; X.SourceLoc = T.SourceLoc; }
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type_name1(X) ::= STATE(T). { X.Int = ZCC_State; X.SourceLoc = T.SourceLoc; }
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type_name1(X) ::= COLOR(T). { X.Int = ZCC_Color; X.SourceLoc = T.SourceLoc; }
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type_name1(X) ::= LET(T). { X.Int = ZCC_Let; X.SourceLoc = T.SourceLoc; }
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type_name(X) ::= type_name1(A).
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{
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@ -1449,6 +1449,10 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
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retval = TypeSound;
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break;
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case ZCC_Let:
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retval = TypeAuto;
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break;
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case ZCC_UserType:
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// statelabel et.al. are not tokens - there really is no need to, it works just as well as an identifier. Maybe the same should be done for some other types, too?
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switch (btype->UserType->Id)
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@ -201,6 +201,7 @@ static void InitTokenMap()
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TOKENDEF2(TK_State, ZCC_STATE, NAME_State);
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TOKENDEF2(TK_Color, ZCC_COLOR, NAME_Color);
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TOKENDEF2(TK_Sound, ZCC_SOUND, NAME_Sound);
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TOKENDEF2(TK_Let, ZCC_LET, NAME_let);
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TOKENDEF (TK_Identifier, ZCC_IDENTIFIER);
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TOKENDEF (TK_StringConst, ZCC_STRCONST);
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@ -131,6 +131,7 @@ enum EZCCBuiltinType
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ZCC_Sound,
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ZCC_UserType,
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ZCC_Let,
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ZCC_NUM_BUILT_IN_TYPES
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};
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