Add some portal segment culling and disable sector portals for now

This commit is contained in:
Magnus Norddahl 2016-12-09 03:17:35 +01:00
parent dc07c2075f
commit f1df400cc7
10 changed files with 129 additions and 29 deletions

View file

@ -30,7 +30,6 @@
void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane) void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane)
{ {
ClearSolidSegments();
PvsSectors.clear(); PvsSectors.clear();
frustumPlanes = FrustumPlanes(worldToClip); frustumPlanes = FrustumPlanes(worldToClip);
PortalClipPlane = portalClipPlane; PortalClipPlane = portalClipPlane;
@ -42,8 +41,6 @@ void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPl
CullSubsector(subsectors); CullSubsector(subsectors);
else else
CullNode(nodes + numnodes - 1); // The head node is the last node output. CullNode(nodes + numnodes - 1); // The head node is the last node output.
ClearSolidSegments();
} }
void PolyCull::CullNode(void *node) void PolyCull::CullNode(void *node)
@ -109,6 +106,18 @@ void PolyCull::ClearSolidSegments()
SolidSegments.push_back({ SolidCullScale , 0x7fff }); SolidSegments.push_back({ SolidCullScale , 0x7fff });
} }
void PolyCull::InvertSegments()
{
TempInvertSolidSegments.swap(SolidSegments);
ClearSolidSegments();
int x = -0x7fff;
for (const auto &segment : TempInvertSolidSegments)
{
MarkSegmentCulled(x, segment.X1 - 1);
x = segment.X2 + 1;
}
}
bool PolyCull::IsSegmentCulled(int x1, int x2) const bool PolyCull::IsSegmentCulled(int x1, int x2) const
{ {
x1 = clamp(x1, -0x7ffe, 0x7ffd); x1 = clamp(x1, -0x7ffe, 0x7ffd);

View file

@ -35,11 +35,13 @@ enum class LineSegmentRange
class PolyCull class PolyCull
{ {
public: public:
void ClearSolidSegments();
void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane); void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane);
LineSegmentRange GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const; LineSegmentRange GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const;
void MarkSegmentCulled(int x1, int x2); void MarkSegmentCulled(int x1, int x2);
bool IsSegmentCulled(int x1, int x2) const; bool IsSegmentCulled(int x1, int x2) const;
void InvertSegments();
std::vector<subsector_t *> PvsSectors; std::vector<subsector_t *> PvsSectors;
double MaxCeilingHeight = 0.0; double MaxCeilingHeight = 0.0;
@ -60,9 +62,8 @@ private:
// Returns true if some part of the bbox might be visible. // Returns true if some part of the bbox might be visible.
bool CheckBBox(float *bspcoord); bool CheckBBox(float *bspcoord);
void ClearSolidSegments();
std::vector<SolidSegment> SolidSegments; std::vector<SolidSegment> SolidSegments;
std::vector<SolidSegment> TempInvertSolidSegments;
const int SolidCullScale = 3000; const int SolidCullScale = 3000;
FrustumPlanes frustumPlanes; FrustumPlanes frustumPlanes;

View file

@ -32,7 +32,7 @@
EXTERN_CVAR(Int, r_3dfloors) EXTERN_CVAR(Int, r_3dfloors)
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals) void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
{ {
RenderPolyPlane plane; RenderPolyPlane plane;
@ -84,8 +84,8 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &cl
} }
} }
plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals); plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals); plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
} }
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor) void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
@ -147,9 +147,10 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy); PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
} }
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals) void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
{ {
FSectorPortal *portal = sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor); std::vector<PolyPortalSegment> portalSegments;
FSectorPortal *portal = nullptr;// sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
PolyDrawSectorPortal *polyportal = nullptr; PolyDrawSectorPortal *polyportal = nullptr;
if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
portal = nullptr; portal = nullptr;
@ -157,7 +158,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
{ {
for (auto &p : sectorPortals) for (auto &p : sectorPortals)
{ {
if (p->Portal == portal) // To do: what other criterias do we need to check for? if (p->Portal == portal) // To do: what other criteria do we need to check for?
{ {
polyportal = p.get(); polyportal = p.get();
break; break;
@ -168,6 +169,54 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling)); sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling));
polyportal = sectorPortals.back().get(); polyportal = sectorPortals.back().get();
} }
// Calculate portal clipping
DVector2 v;
bool inside = true;
double vdist = 1.0e10;
portalSegments.reserve(sub->numlines);
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
DVector2 pt1 = line->v1->fPos() - ViewPos;
DVector2 pt2 = line->v2->fPos() - ViewPos;
if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
inside = false;
double dist = pt1.LengthSquared();
if (dist < vdist)
{
v = line->v1->fPos();
vdist = dist;
}
dist = pt2.LengthSquared();
if (dist < vdist)
{
v = line->v2->fPos();
vdist = dist;
}
int sx1, sx2;
LineSegmentRange range = cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
if (range == LineSegmentRange::HasSegment)
portalSegments.push_back({ sx1, sx2 });
}
if (inside)
{
polyportal->PortalPlane = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
}
else if(polyportal->PortalPlane == Vec4f(0.0f) || Vec4f::dot(polyportal->PortalPlane, Vec4f((float)v.X, (float)v.Y, 0.0f, 1.0f)) > 0.0f)
{
DVector2 planePos = v;
DVector2 planeNormal = v - ViewPos;
planeNormal.MakeUnit();
double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
polyportal->PortalPlane = Vec4f((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
}
} }
sector_t *fakesector = sub->sector->heightsec; sector_t *fakesector = sub->sector->heightsec;
@ -300,6 +349,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
args.stencilwritevalue = polyportal->StencilValue; args.stencilwritevalue = polyportal->StencilValue;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy); PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth }); polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
} }
} }
else else
@ -308,6 +358,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
{ {
args.stencilwritevalue = polyportal->StencilValue; args.stencilwritevalue = polyportal->StencilValue;
polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth }); polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
} }
else else
{ {
@ -385,7 +436,10 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy); PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
if (portal) if (portal)
{
polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth }); polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
}
} }
} }
} }

View file

@ -25,12 +25,13 @@
#include "r_poly_triangle.h" #include "r_poly_triangle.h"
class PolyDrawSectorPortal; class PolyDrawSectorPortal;
class PolyCull;
class Vec4f; class Vec4f;
class RenderPolyPlane class RenderPolyPlane
{ {
public: public:
static void RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals); static void RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
private: private:
struct UVTransform struct UVTransform
@ -48,6 +49,6 @@ private:
}; };
void Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor); void Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals); void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
TriVertex PlaneVertex(vertex_t *v1, double height, const UVTransform &transform); TriVertex PlaneVertex(vertex_t *v1, double height, const UVTransform &transform);
}; };

View file

@ -64,7 +64,8 @@ void PolyDrawSectorPortal::Render(int portalDepth)
TriMatrix::translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z); TriMatrix::translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z);
TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView; TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView;
RenderPortal.SetViewpoint(worldToClip, Vec4f(0.0f, 0.0f, 0.0f, 1.0f), StencilValue); RenderPortal.SetViewpoint(worldToClip, PortalPlane, StencilValue);
RenderPortal.SetPortalSegments(Segments);
RenderPortal.Render(portalDepth); RenderPortal.Render(portalDepth);
RestoreGlobals(); RestoreGlobals();
@ -175,6 +176,7 @@ void PolyDrawLinePortal::Render(int portalDepth)
Vec4f portalPlane((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD); Vec4f portalPlane((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
RenderPortal.SetViewpoint(worldToClip, portalPlane, StencilValue); RenderPortal.SetViewpoint(worldToClip, portalPlane, StencilValue);
RenderPortal.SetPortalSegments(Segments);
RenderPortal.Render(portalDepth); RenderPortal.Render(portalDepth);
RestoreGlobals(); RestoreGlobals();

View file

@ -33,6 +33,13 @@ struct PolyPortalVertexRange
uint32_t SubsectorDepth; uint32_t SubsectorDepth;
}; };
class PolyPortalSegment
{
public:
PolyPortalSegment(int x1, int x2) : X1(x1), X2(x2) { }
int X1, X2;
};
class PolyDrawSectorPortal class PolyDrawSectorPortal
{ {
public: public:
@ -44,6 +51,8 @@ public:
FSectorPortal *Portal = nullptr; FSectorPortal *Portal = nullptr;
uint32_t StencilValue = 0; uint32_t StencilValue = 0;
std::vector<PolyPortalVertexRange> Shape; std::vector<PolyPortalVertexRange> Shape;
std::vector<PolyPortalSegment> Segments;
Vec4f PortalPlane = Vec4f(0.0f);
private: private:
void SaveGlobals(); void SaveGlobals();
@ -73,6 +82,7 @@ public:
line_t *Mirror = nullptr; line_t *Mirror = nullptr;
uint32_t StencilValue = 0; uint32_t StencilValue = 0;
std::vector<PolyPortalVertexRange> Shape; std::vector<PolyPortalVertexRange> Shape;
std::vector<PolyPortalSegment> Segments;
private: private:
void SaveGlobals(); void SaveGlobals();

View file

@ -50,10 +50,24 @@ void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &po
PortalPlane = portalPlane; PortalPlane = portalPlane;
} }
void RenderPolyScene::SetPortalSegments(const std::vector<PolyPortalSegment> &segments)
{
Cull.ClearSolidSegments();
for (const auto &segment : segments)
{
Cull.MarkSegmentCulled(segment.X1, segment.X2);
}
Cull.InvertSegments();
PortalSegmentsAdded = true;
}
void RenderPolyScene::Render(int portalDepth) void RenderPolyScene::Render(int portalDepth)
{ {
ClearBuffers(); ClearBuffers();
if (!PortalSegmentsAdded)
Cull.ClearSolidSegments();
Cull.CullScene(WorldToClip, PortalPlane); Cull.CullScene(WorldToClip, PortalPlane);
Cull.ClearSolidSegments();
RenderSectors(); RenderSectors();
RenderPortals(portalDepth); RenderPortals(portalDepth);
} }
@ -91,7 +105,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
if (sub->sector->CenterFloor() != sub->sector->CenterCeiling()) if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
{ {
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals); RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
} }
for (uint32_t i = 0; i < sub->numlines; i++) for (uint32_t i = 0; i < sub->numlines; i++)
@ -199,12 +213,12 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
if (!(fakeFloor->flags & FF_EXISTS)) continue; if (!(fakeFloor->flags & FF_EXISTS)) continue;
if (!(fakeFloor->flags & FF_RENDERPLANES)) continue; if (!(fakeFloor->flags & FF_RENDERPLANES)) continue;
if (!fakeFloor->model) continue; if (!fakeFloor->model) continue;
RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects); RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects);
} }
} }
// Render wall, and update culling info if its an occlusion blocker // Render wall, and update culling info if its an occlusion blocker
if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals)) if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
{ {
if (segmentRange == LineSegmentRange::HasSegment) if (segmentRange == LineSegmentRange::HasSegment)
Cull.MarkSegmentCulled(sx1, sx2); Cull.MarkSegmentCulled(sx1, sx2);
@ -332,7 +346,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
} }
else if (!obj.thing) else if (!obj.thing)
{ {
obj.wall.Render(WorldToClip, PortalPlane); obj.wall.Render(WorldToClip, PortalPlane, Cull);
} }
else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE) else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
{ {

View file

@ -67,6 +67,7 @@ public:
class PolyDrawSectorPortal; class PolyDrawSectorPortal;
class PolyDrawLinePortal; class PolyDrawLinePortal;
class PolyPortalSegment;
// Renders everything from a specific viewpoint // Renders everything from a specific viewpoint
class RenderPolyScene class RenderPolyScene
@ -75,6 +76,7 @@ public:
RenderPolyScene(); RenderPolyScene();
~RenderPolyScene(); ~RenderPolyScene();
void SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue); void SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue);
void SetPortalSegments(const std::vector<PolyPortalSegment> &segments);
void Render(int portalDepth); void Render(int portalDepth);
void RenderTranslucent(int portalDepth); void RenderTranslucent(int portalDepth);
@ -100,4 +102,5 @@ private:
std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals; std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals;
std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals; std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals;
bool PortalSegmentsAdded = false;
}; };

View file

@ -35,7 +35,7 @@
EXTERN_CVAR(Bool, r_drawmirrors) EXTERN_CVAR(Bool, r_drawmirrors)
bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals) bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
{ {
PolyDrawLinePortal *polyportal = nullptr; PolyDrawLinePortal *polyportal = nullptr;
if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors)) if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
@ -91,7 +91,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
wall.UnpeggedCeil = frontceilz1; wall.UnpeggedCeil = frontceilz1;
wall.Texpart = side_t::mid; wall.Texpart = side_t::mid;
wall.Polyportal = polyportal; wall.Polyportal = polyportal;
wall.Render(worldToClip, clipPlane); wall.Render(worldToClip, clipPlane, cull);
return true; return true;
} }
} }
@ -126,7 +126,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
wall.BottomZ = topfloorz1; wall.BottomZ = topfloorz1;
wall.UnpeggedCeil = topceilz1; wall.UnpeggedCeil = topceilz1;
wall.Texpart = side_t::top; wall.Texpart = side_t::top;
wall.Render(worldToClip, clipPlane); wall.Render(worldToClip, clipPlane, cull);
} }
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef) if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef)
@ -136,7 +136,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
wall.BottomZ = bottomfloorz2; wall.BottomZ = bottomfloorz2;
wall.UnpeggedCeil = topceilz1; wall.UnpeggedCeil = topceilz1;
wall.Texpart = side_t::bottom; wall.Texpart = side_t::bottom;
wall.Render(worldToClip, clipPlane); wall.Render(worldToClip, clipPlane, cull);
} }
if (line->sidedef) if (line->sidedef)
@ -155,14 +155,14 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
if (polyportal) if (polyportal)
{ {
wall.Polyportal = polyportal; wall.Polyportal = polyportal;
wall.Render(worldToClip, clipPlane); wall.Render(worldToClip, clipPlane, cull);
} }
} }
} }
return polyportal != nullptr; return polyportal != nullptr;
} }
void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput) void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput)
{ {
double frontceilz1 = fakeFloor->top.plane->ZatPoint(line->v1); double frontceilz1 = fakeFloor->top.plane->ZatPoint(line->v1);
double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1); double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
@ -182,7 +182,7 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f
wall.BottomZ = frontfloorz1; wall.BottomZ = frontfloorz1;
wall.UnpeggedCeil = frontceilz1; wall.UnpeggedCeil = frontceilz1;
wall.Texpart = side_t::mid; wall.Texpart = side_t::mid;
wall.Render(worldToClip, clipPlane); wall.Render(worldToClip, clipPlane, cull);
} }
void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2) void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2)
@ -195,7 +195,7 @@ void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ce
this->floor2 = floor2; this->floor2 = floor2;
} }
void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane) void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull)
{ {
FTexture *tex = GetTexture(); FTexture *tex = GetTexture();
if (!tex && !Polyportal) if (!tex && !Polyportal)
@ -266,6 +266,11 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
args.stencilwritevalue = Polyportal->StencilValue; args.stencilwritevalue = Polyportal->StencilValue;
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy); PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth }); Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth });
int sx1, sx2;
LineSegmentRange range = cull.GetSegmentRangeForLine(v1.X, v1.Y, v2.X, v2.Y, sx1, sx2);
if (range == LineSegmentRange::HasSegment)
Polyportal->Segments.push_back({ sx1, sx2 });
} }
else if (!Masked) else if (!Masked)
{ {

View file

@ -26,16 +26,17 @@
class PolyTranslucentObject; class PolyTranslucentObject;
class PolyDrawLinePortal; class PolyDrawLinePortal;
class PolyCull;
class Vec4f; class Vec4f;
class RenderPolyWall class RenderPolyWall
{ {
public: public:
static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals); static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput); static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput);
void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2); void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane); void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull);
DVector2 v1; DVector2 v1;
DVector2 v2; DVector2 v2;