mirror of
https://github.com/ZDoom/qzdoom.git
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Merge remote-tracking branch 'origin/master' into friendly_window_title
This commit is contained in:
commit
f1405f68a7
46 changed files with 1346 additions and 305 deletions
15
.travis.yml
15
.travis.yml
|
@ -11,10 +11,23 @@ git:
|
||||||
matrix:
|
matrix:
|
||||||
include:
|
include:
|
||||||
- os: osx
|
- os: osx
|
||||||
osx_image: xcode9
|
osx_image: xcode9.1
|
||||||
env:
|
env:
|
||||||
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.7"
|
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.7"
|
||||||
|
|
||||||
|
- os: linux
|
||||||
|
compiler: gcc
|
||||||
|
env:
|
||||||
|
- GCC_VERSION=4.9
|
||||||
|
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-maybe-uninitialized"
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
sources:
|
||||||
|
- ubuntu-toolchain-r-test
|
||||||
|
packages:
|
||||||
|
- g++-4.9
|
||||||
|
- libsdl2-dev
|
||||||
|
|
||||||
- os: linux
|
- os: linux
|
||||||
compiler: gcc
|
compiler: gcc
|
||||||
env:
|
env:
|
||||||
|
|
373
docs/licenses/mpl.txt
Normal file
373
docs/licenses/mpl.txt
Normal file
|
@ -0,0 +1,373 @@
|
||||||
|
Mozilla Public License Version 2.0
|
||||||
|
==================================
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
--------------
|
||||||
|
|
||||||
|
1.1. "Contributor"
|
||||||
|
means each individual or legal entity that creates, contributes to
|
||||||
|
the creation of, or owns Covered Software.
|
||||||
|
|
||||||
|
1.2. "Contributor Version"
|
||||||
|
means the combination of the Contributions of others (if any) used
|
||||||
|
by a Contributor and that particular Contributor's Contribution.
|
||||||
|
|
||||||
|
1.3. "Contribution"
|
||||||
|
means Covered Software of a particular Contributor.
|
||||||
|
|
||||||
|
1.4. "Covered Software"
|
||||||
|
means Source Code Form to which the initial Contributor has attached
|
||||||
|
the notice in Exhibit A, the Executable Form of such Source Code
|
||||||
|
Form, and Modifications of such Source Code Form, in each case
|
||||||
|
including portions thereof.
|
||||||
|
|
||||||
|
1.5. "Incompatible With Secondary Licenses"
|
||||||
|
means
|
||||||
|
|
||||||
|
(a) that the initial Contributor has attached the notice described
|
||||||
|
in Exhibit B to the Covered Software; or
|
||||||
|
|
||||||
|
(b) that the Covered Software was made available under the terms of
|
||||||
|
version 1.1 or earlier of the License, but not also under the
|
||||||
|
terms of a Secondary License.
|
||||||
|
|
||||||
|
1.6. "Executable Form"
|
||||||
|
means any form of the work other than Source Code Form.
|
||||||
|
|
||||||
|
1.7. "Larger Work"
|
||||||
|
means a work that combines Covered Software with other material, in
|
||||||
|
a separate file or files, that is not Covered Software.
|
||||||
|
|
||||||
|
1.8. "License"
|
||||||
|
means this document.
|
||||||
|
|
||||||
|
1.9. "Licensable"
|
||||||
|
means having the right to grant, to the maximum extent possible,
|
||||||
|
whether at the time of the initial grant or subsequently, any and
|
||||||
|
all of the rights conveyed by this License.
|
||||||
|
|
||||||
|
1.10. "Modifications"
|
||||||
|
means any of the following:
|
||||||
|
|
||||||
|
(a) any file in Source Code Form that results from an addition to,
|
||||||
|
deletion from, or modification of the contents of Covered
|
||||||
|
Software; or
|
||||||
|
|
||||||
|
(b) any new file in Source Code Form that contains any Covered
|
||||||
|
Software.
|
||||||
|
|
||||||
|
1.11. "Patent Claims" of a Contributor
|
||||||
|
means any patent claim(s), including without limitation, method,
|
||||||
|
process, and apparatus claims, in any patent Licensable by such
|
||||||
|
Contributor that would be infringed, but for the grant of the
|
||||||
|
License, by the making, using, selling, offering for sale, having
|
||||||
|
made, import, or transfer of either its Contributions or its
|
||||||
|
Contributor Version.
|
||||||
|
|
||||||
|
1.12. "Secondary License"
|
||||||
|
means either the GNU General Public License, Version 2.0, the GNU
|
||||||
|
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||||
|
Public License, Version 3.0, or any later versions of those
|
||||||
|
licenses.
|
||||||
|
|
||||||
|
1.13. "Source Code Form"
|
||||||
|
means the form of the work preferred for making modifications.
|
||||||
|
|
||||||
|
1.14. "You" (or "Your")
|
||||||
|
means an individual or a legal entity exercising rights under this
|
||||||
|
License. For legal entities, "You" includes any entity that
|
||||||
|
controls, is controlled by, or is under common control with You. For
|
||||||
|
purposes of this definition, "control" means (a) the power, direct
|
||||||
|
or indirect, to cause the direction or management of such entity,
|
||||||
|
whether by contract or otherwise, or (b) ownership of more than
|
||||||
|
fifty percent (50%) of the outstanding shares or beneficial
|
||||||
|
ownership of such entity.
|
||||||
|
|
||||||
|
2. License Grants and Conditions
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
2.1. Grants
|
||||||
|
|
||||||
|
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||||
|
non-exclusive license:
|
||||||
|
|
||||||
|
(a) under intellectual property rights (other than patent or trademark)
|
||||||
|
Licensable by such Contributor to use, reproduce, make available,
|
||||||
|
modify, display, perform, distribute, and otherwise exploit its
|
||||||
|
Contributions, either on an unmodified basis, with Modifications, or
|
||||||
|
as part of a Larger Work; and
|
||||||
|
|
||||||
|
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||||
|
for sale, have made, import, and otherwise transfer either its
|
||||||
|
Contributions or its Contributor Version.
|
||||||
|
|
||||||
|
2.2. Effective Date
|
||||||
|
|
||||||
|
The licenses granted in Section 2.1 with respect to any Contribution
|
||||||
|
become effective for each Contribution on the date the Contributor first
|
||||||
|
distributes such Contribution.
|
||||||
|
|
||||||
|
2.3. Limitations on Grant Scope
|
||||||
|
|
||||||
|
The licenses granted in this Section 2 are the only rights granted under
|
||||||
|
this License. No additional rights or licenses will be implied from the
|
||||||
|
distribution or licensing of Covered Software under this License.
|
||||||
|
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||||
|
Contributor:
|
||||||
|
|
||||||
|
(a) for any code that a Contributor has removed from Covered Software;
|
||||||
|
or
|
||||||
|
|
||||||
|
(b) for infringements caused by: (i) Your and any other third party's
|
||||||
|
modifications of Covered Software, or (ii) the combination of its
|
||||||
|
Contributions with other software (except as part of its Contributor
|
||||||
|
Version); or
|
||||||
|
|
||||||
|
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||||
|
its Contributions.
|
||||||
|
|
||||||
|
This License does not grant any rights in the trademarks, service marks,
|
||||||
|
or logos of any Contributor (except as may be necessary to comply with
|
||||||
|
the notice requirements in Section 3.4).
|
||||||
|
|
||||||
|
2.4. Subsequent Licenses
|
||||||
|
|
||||||
|
No Contributor makes additional grants as a result of Your choice to
|
||||||
|
distribute the Covered Software under a subsequent version of this
|
||||||
|
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||||
|
permitted under the terms of Section 3.3).
|
||||||
|
|
||||||
|
2.5. Representation
|
||||||
|
|
||||||
|
Each Contributor represents that the Contributor believes its
|
||||||
|
Contributions are its original creation(s) or it has sufficient rights
|
||||||
|
to grant the rights to its Contributions conveyed by this License.
|
||||||
|
|
||||||
|
2.6. Fair Use
|
||||||
|
|
||||||
|
This License is not intended to limit any rights You have under
|
||||||
|
applicable copyright doctrines of fair use, fair dealing, or other
|
||||||
|
equivalents.
|
||||||
|
|
||||||
|
2.7. Conditions
|
||||||
|
|
||||||
|
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||||
|
in Section 2.1.
|
||||||
|
|
||||||
|
3. Responsibilities
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
3.1. Distribution of Source Form
|
||||||
|
|
||||||
|
All distribution of Covered Software in Source Code Form, including any
|
||||||
|
Modifications that You create or to which You contribute, must be under
|
||||||
|
the terms of this License. You must inform recipients that the Source
|
||||||
|
Code Form of the Covered Software is governed by the terms of this
|
||||||
|
License, and how they can obtain a copy of this License. You may not
|
||||||
|
attempt to alter or restrict the recipients' rights in the Source Code
|
||||||
|
Form.
|
||||||
|
|
||||||
|
3.2. Distribution of Executable Form
|
||||||
|
|
||||||
|
If You distribute Covered Software in Executable Form then:
|
||||||
|
|
||||||
|
(a) such Covered Software must also be made available in Source Code
|
||||||
|
Form, as described in Section 3.1, and You must inform recipients of
|
||||||
|
the Executable Form how they can obtain a copy of such Source Code
|
||||||
|
Form by reasonable means in a timely manner, at a charge no more
|
||||||
|
than the cost of distribution to the recipient; and
|
||||||
|
|
||||||
|
(b) You may distribute such Executable Form under the terms of this
|
||||||
|
License, or sublicense it under different terms, provided that the
|
||||||
|
license for the Executable Form does not attempt to limit or alter
|
||||||
|
the recipients' rights in the Source Code Form under this License.
|
||||||
|
|
||||||
|
3.3. Distribution of a Larger Work
|
||||||
|
|
||||||
|
You may create and distribute a Larger Work under terms of Your choice,
|
||||||
|
provided that You also comply with the requirements of this License for
|
||||||
|
the Covered Software. If the Larger Work is a combination of Covered
|
||||||
|
Software with a work governed by one or more Secondary Licenses, and the
|
||||||
|
Covered Software is not Incompatible With Secondary Licenses, this
|
||||||
|
License permits You to additionally distribute such Covered Software
|
||||||
|
under the terms of such Secondary License(s), so that the recipient of
|
||||||
|
the Larger Work may, at their option, further distribute the Covered
|
||||||
|
Software under the terms of either this License or such Secondary
|
||||||
|
License(s).
|
||||||
|
|
||||||
|
3.4. Notices
|
||||||
|
|
||||||
|
You may not remove or alter the substance of any license notices
|
||||||
|
(including copyright notices, patent notices, disclaimers of warranty,
|
||||||
|
or limitations of liability) contained within the Source Code Form of
|
||||||
|
the Covered Software, except that You may alter any license notices to
|
||||||
|
the extent required to remedy known factual inaccuracies.
|
||||||
|
|
||||||
|
3.5. Application of Additional Terms
|
||||||
|
|
||||||
|
You may choose to offer, and to charge a fee for, warranty, support,
|
||||||
|
indemnity or liability obligations to one or more recipients of Covered
|
||||||
|
Software. However, You may do so only on Your own behalf, and not on
|
||||||
|
behalf of any Contributor. You must make it absolutely clear that any
|
||||||
|
such warranty, support, indemnity, or liability obligation is offered by
|
||||||
|
You alone, and You hereby agree to indemnify every Contributor for any
|
||||||
|
liability incurred by such Contributor as a result of warranty, support,
|
||||||
|
indemnity or liability terms You offer. You may include additional
|
||||||
|
disclaimers of warranty and limitations of liability specific to any
|
||||||
|
jurisdiction.
|
||||||
|
|
||||||
|
4. Inability to Comply Due to Statute or Regulation
|
||||||
|
---------------------------------------------------
|
||||||
|
|
||||||
|
If it is impossible for You to comply with any of the terms of this
|
||||||
|
License with respect to some or all of the Covered Software due to
|
||||||
|
statute, judicial order, or regulation then You must: (a) comply with
|
||||||
|
the terms of this License to the maximum extent possible; and (b)
|
||||||
|
describe the limitations and the code they affect. Such description must
|
||||||
|
be placed in a text file included with all distributions of the Covered
|
||||||
|
Software under this License. Except to the extent prohibited by statute
|
||||||
|
or regulation, such description must be sufficiently detailed for a
|
||||||
|
recipient of ordinary skill to be able to understand it.
|
||||||
|
|
||||||
|
5. Termination
|
||||||
|
--------------
|
||||||
|
|
||||||
|
5.1. The rights granted under this License will terminate automatically
|
||||||
|
if You fail to comply with any of its terms. However, if You become
|
||||||
|
compliant, then the rights granted under this License from a particular
|
||||||
|
Contributor are reinstated (a) provisionally, unless and until such
|
||||||
|
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||||
|
ongoing basis, if such Contributor fails to notify You of the
|
||||||
|
non-compliance by some reasonable means prior to 60 days after You have
|
||||||
|
come back into compliance. Moreover, Your grants from a particular
|
||||||
|
Contributor are reinstated on an ongoing basis if such Contributor
|
||||||
|
notifies You of the non-compliance by some reasonable means, this is the
|
||||||
|
first time You have received notice of non-compliance with this License
|
||||||
|
from such Contributor, and You become compliant prior to 30 days after
|
||||||
|
Your receipt of the notice.
|
||||||
|
|
||||||
|
5.2. If You initiate litigation against any entity by asserting a patent
|
||||||
|
infringement claim (excluding declaratory judgment actions,
|
||||||
|
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||||
|
directly or indirectly infringes any patent, then the rights granted to
|
||||||
|
You by any and all Contributors for the Covered Software under Section
|
||||||
|
2.1 of this License shall terminate.
|
||||||
|
|
||||||
|
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||||
|
end user license agreements (excluding distributors and resellers) which
|
||||||
|
have been validly granted by You or Your distributors under this License
|
||||||
|
prior to termination shall survive termination.
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 6. Disclaimer of Warranty *
|
||||||
|
* ------------------------- *
|
||||||
|
* *
|
||||||
|
* Covered Software is provided under this License on an "as is" *
|
||||||
|
* basis, without warranty of any kind, either expressed, implied, or *
|
||||||
|
* statutory, including, without limitation, warranties that the *
|
||||||
|
* Covered Software is free of defects, merchantable, fit for a *
|
||||||
|
* particular purpose or non-infringing. The entire risk as to the *
|
||||||
|
* quality and performance of the Covered Software is with You. *
|
||||||
|
* Should any Covered Software prove defective in any respect, You *
|
||||||
|
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||||
|
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||||
|
* essential part of this License. No use of any Covered Software is *
|
||||||
|
* authorized under this License except under this disclaimer. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 7. Limitation of Liability *
|
||||||
|
* -------------------------- *
|
||||||
|
* *
|
||||||
|
* Under no circumstances and under no legal theory, whether tort *
|
||||||
|
* (including negligence), contract, or otherwise, shall any *
|
||||||
|
* Contributor, or anyone who distributes Covered Software as *
|
||||||
|
* permitted above, be liable to You for any direct, indirect, *
|
||||||
|
* special, incidental, or consequential damages of any character *
|
||||||
|
* including, without limitation, damages for lost profits, loss of *
|
||||||
|
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||||
|
* and all other commercial damages or losses, even if such party *
|
||||||
|
* shall have been informed of the possibility of such damages. This *
|
||||||
|
* limitation of liability shall not apply to liability for death or *
|
||||||
|
* personal injury resulting from such party's negligence to the *
|
||||||
|
* extent applicable law prohibits such limitation. Some *
|
||||||
|
* jurisdictions do not allow the exclusion or limitation of *
|
||||||
|
* incidental or consequential damages, so this exclusion and *
|
||||||
|
* limitation may not apply to You. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
8. Litigation
|
||||||
|
-------------
|
||||||
|
|
||||||
|
Any litigation relating to this License may be brought only in the
|
||||||
|
courts of a jurisdiction where the defendant maintains its principal
|
||||||
|
place of business and such litigation shall be governed by laws of that
|
||||||
|
jurisdiction, without reference to its conflict-of-law provisions.
|
||||||
|
Nothing in this Section shall prevent a party's ability to bring
|
||||||
|
cross-claims or counter-claims.
|
||||||
|
|
||||||
|
9. Miscellaneous
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This License represents the complete agreement concerning the subject
|
||||||
|
matter hereof. If any provision of this License is held to be
|
||||||
|
unenforceable, such provision shall be reformed only to the extent
|
||||||
|
necessary to make it enforceable. Any law or regulation which provides
|
||||||
|
that the language of a contract shall be construed against the drafter
|
||||||
|
shall not be used to construe this License against a Contributor.
|
||||||
|
|
||||||
|
10. Versions of the License
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
10.1. New Versions
|
||||||
|
|
||||||
|
Mozilla Foundation is the license steward. Except as provided in Section
|
||||||
|
10.3, no one other than the license steward has the right to modify or
|
||||||
|
publish new versions of this License. Each version will be given a
|
||||||
|
distinguishing version number.
|
||||||
|
|
||||||
|
10.2. Effect of New Versions
|
||||||
|
|
||||||
|
You may distribute the Covered Software under the terms of the version
|
||||||
|
of the License under which You originally received the Covered Software,
|
||||||
|
or under the terms of any subsequent version published by the license
|
||||||
|
steward.
|
||||||
|
|
||||||
|
10.3. Modified Versions
|
||||||
|
|
||||||
|
If you create software not governed by this License, and you want to
|
||||||
|
create a new license for such software, you may create and use a
|
||||||
|
modified version of this License if you rename the license and remove
|
||||||
|
any references to the name of the license steward (except to note that
|
||||||
|
such modified license differs from this License).
|
||||||
|
|
||||||
|
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||||
|
Licenses
|
||||||
|
|
||||||
|
If You choose to distribute Source Code Form that is Incompatible With
|
||||||
|
Secondary Licenses under the terms of this version of the License, the
|
||||||
|
notice described in Exhibit B of this License must be attached.
|
||||||
|
|
||||||
|
Exhibit A - Source Code Form License Notice
|
||||||
|
-------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
|
||||||
|
If it is not possible or desirable to put the notice in a particular
|
||||||
|
file, then You may include the notice in a location (such as a LICENSE
|
||||||
|
file in a relevant directory) where a recipient would be likely to look
|
||||||
|
for such a notice.
|
||||||
|
|
||||||
|
You may add additional accurate notices of copyright ownership.
|
||||||
|
|
||||||
|
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||||
|
defined by the Mozilla Public License, v. 2.0.
|
|
@ -958,7 +958,6 @@ set (PCH_SOURCES
|
||||||
stats.cpp
|
stats.cpp
|
||||||
stringtable.cpp
|
stringtable.cpp
|
||||||
teaminfo.cpp
|
teaminfo.cpp
|
||||||
tempfiles.cpp
|
|
||||||
v_blend.cpp
|
v_blend.cpp
|
||||||
v_collection.cpp
|
v_collection.cpp
|
||||||
v_draw.cpp
|
v_draw.cpp
|
||||||
|
@ -1179,6 +1178,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
|
||||||
${PCH_SOURCES}
|
${PCH_SOURCES}
|
||||||
x86.cpp
|
x86.cpp
|
||||||
strnatcmp.c
|
strnatcmp.c
|
||||||
|
tmpfileplus.c
|
||||||
zstring.cpp
|
zstring.cpp
|
||||||
math/asin.c
|
math/asin.c
|
||||||
math/atan.c
|
math/atan.c
|
||||||
|
|
|
@ -583,7 +583,7 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
|
||||||
// We have a -iwad parameter. Pick the first usable IWAD we found through that.
|
// We have a -iwad parameter. Pick the first usable IWAD we found through that.
|
||||||
for (unsigned i = numFoundWads; i < mFoundWads.Size(); i++)
|
for (unsigned i = numFoundWads; i < mFoundWads.Size(); i++)
|
||||||
{
|
{
|
||||||
if (mFoundWads[i].mInfoIndex > 0)
|
if (mFoundWads[i].mInfoIndex >= 0)
|
||||||
{
|
{
|
||||||
picks.Push(mFoundWads[i]);
|
picks.Push(mFoundWads[i]);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -1441,6 +1441,10 @@ void ParseCVarInfo()
|
||||||
{
|
{
|
||||||
cvarflags |= CVAR_CHEAT;
|
cvarflags |= CVAR_CHEAT;
|
||||||
}
|
}
|
||||||
|
else if (stricmp(sc.String, "latch") == 0)
|
||||||
|
{
|
||||||
|
cvarflags |= CVAR_LATCH;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sc.ScriptError("Unknown cvar attribute '%s'", sc.String);
|
sc.ScriptError("Unknown cvar attribute '%s'", sc.String);
|
||||||
|
|
|
@ -128,7 +128,7 @@ int starttime;
|
||||||
extern FString BackupSaveName;
|
extern FString BackupSaveName;
|
||||||
|
|
||||||
bool savegamerestore;
|
bool savegamerestore;
|
||||||
int finishstate;
|
int finishstate = FINISH_NoHub;
|
||||||
|
|
||||||
extern int mousex, mousey;
|
extern int mousex, mousey;
|
||||||
extern bool sendpause, sendsave, sendturn180, SendLand;
|
extern bool sendpause, sendsave, sendturn180, SendLand;
|
||||||
|
@ -851,6 +851,8 @@ void G_DoCompleted (void)
|
||||||
level.maptime = 0;
|
level.maptime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
finishstate = mode;
|
||||||
|
|
||||||
if (!deathmatch &&
|
if (!deathmatch &&
|
||||||
((level.flags & LEVEL_NOINTERMISSION) ||
|
((level.flags & LEVEL_NOINTERMISSION) ||
|
||||||
((nextcluster == thiscluster) && (thiscluster->flags & CLUSTER_HUB) && !(thiscluster->flags & CLUSTER_ALLOWINTERMISSION))))
|
((nextcluster == thiscluster) && (thiscluster->flags & CLUSTER_HUB) && !(thiscluster->flags & CLUSTER_ALLOWINTERMISSION))))
|
||||||
|
@ -860,7 +862,6 @@ void G_DoCompleted (void)
|
||||||
}
|
}
|
||||||
|
|
||||||
gamestate = GS_INTERMISSION;
|
gamestate = GS_INTERMISSION;
|
||||||
finishstate = mode;
|
|
||||||
viewactive = false;
|
viewactive = false;
|
||||||
automapactive = false;
|
automapactive = false;
|
||||||
|
|
||||||
|
@ -1038,12 +1039,20 @@ void G_DoLoadLevel (int position, bool autosave)
|
||||||
{
|
{
|
||||||
players[ii].camera = players[ii].mo;
|
players[ii].camera = players[ii].mo;
|
||||||
}
|
}
|
||||||
if (!savegamerestore)
|
|
||||||
|
if (savegamerestore)
|
||||||
{
|
{
|
||||||
E_PlayerEntered(ii, finishstate == FINISH_SameHub);
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool fromSnapshot = level.FromSnapshot;
|
||||||
|
E_PlayerEntered(ii, fromSnapshot && finishstate == FINISH_SameHub);
|
||||||
|
|
||||||
|
if (fromSnapshot)
|
||||||
|
{
|
||||||
|
// ENTER scripts are being handled when the player gets spawned, this cannot be changed due to its effect on voodoo dolls.
|
||||||
|
FBehavior::StaticStartTypedScripts(SCRIPT_Return, players[ii].mo, true);
|
||||||
}
|
}
|
||||||
// ENTER scripts are being handled when the player gets spawned, this cannot be changed due to its effect on voodoo dolls.
|
|
||||||
if (level.FromSnapshot && !savegamerestore) FBehavior::StaticStartTypedScripts(SCRIPT_Return, players[ii].mo, true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -484,3 +484,213 @@ VSMatrix::multMatrix(FLOATTYPE *resMat, const FLOATTYPE *aMatrix)
|
||||||
}
|
}
|
||||||
memcpy(resMat, res, 16 * sizeof(FLOATTYPE));
|
memcpy(resMat, res, 16 * sizeof(FLOATTYPE));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static double mat3Determinant(const FLOATTYPE *mMat3x3)
|
||||||
|
{
|
||||||
|
return mMat3x3[0] * (mMat3x3[4] * mMat3x3[8] - mMat3x3[5] * mMat3x3[7]) +
|
||||||
|
mMat3x3[1] * (mMat3x3[5] * mMat3x3[6] - mMat3x3[8] * mMat3x3[3]) +
|
||||||
|
mMat3x3[2] * (mMat3x3[3] * mMat3x3[7] - mMat3x3[4] * mMat3x3[6]);
|
||||||
|
}
|
||||||
|
|
||||||
|
static double mat4Determinant(const FLOATTYPE *matrix)
|
||||||
|
{
|
||||||
|
FLOATTYPE mMat3x3_a[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_b[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_c[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_d[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE a, b, c, d;
|
||||||
|
FLOATTYPE value;
|
||||||
|
|
||||||
|
a = mat3Determinant(mMat3x3_a);
|
||||||
|
b = mat3Determinant(mMat3x3_b);
|
||||||
|
c = mat3Determinant(mMat3x3_c);
|
||||||
|
d = mat3Determinant(mMat3x3_d);
|
||||||
|
|
||||||
|
value = matrix[0 * 4 + 0] * a;
|
||||||
|
value -= matrix[0 * 4 + 1] * b;
|
||||||
|
value += matrix[0 * 4 + 2] * c;
|
||||||
|
value -= matrix[0 * 4 + 3] * d;
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void mat4Adjoint(const FLOATTYPE *matrix, FLOATTYPE *result)
|
||||||
|
{
|
||||||
|
FLOATTYPE mMat3x3_a[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_b[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_c[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_d[9] =
|
||||||
|
{
|
||||||
|
matrix[1 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[1 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[1 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_e[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_f[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_g[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 3], matrix[2 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_h[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[2 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[2 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[2 * 4 + 2], matrix[3 * 4 + 2]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_i[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_j[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[3 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_k[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[3 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_l[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[3 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[3 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[3 * 4 + 2]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_m[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[2 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[2 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[2 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_n[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[2 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[2 * 4 + 2],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[2 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_o[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[2 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[2 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 3], matrix[1 * 4 + 3], matrix[2 * 4 + 3]
|
||||||
|
};
|
||||||
|
|
||||||
|
FLOATTYPE mMat3x3_p[9] =
|
||||||
|
{
|
||||||
|
matrix[0 * 4 + 0], matrix[1 * 4 + 0], matrix[2 * 4 + 0],
|
||||||
|
matrix[0 * 4 + 1], matrix[1 * 4 + 1], matrix[2 * 4 + 1],
|
||||||
|
matrix[0 * 4 + 2], matrix[1 * 4 + 2], matrix[2 * 4 + 2]
|
||||||
|
};
|
||||||
|
|
||||||
|
result[0 * 4 + 0] = mat3Determinant(mMat3x3_a);
|
||||||
|
result[1 * 4 + 0] = -mat3Determinant(mMat3x3_b);
|
||||||
|
result[2 * 4 + 0] = mat3Determinant(mMat3x3_c);
|
||||||
|
result[3 * 4 + 0] = -mat3Determinant(mMat3x3_d);
|
||||||
|
result[0 * 4 + 1] = -mat3Determinant(mMat3x3_e);
|
||||||
|
result[1 * 4 + 1] = mat3Determinant(mMat3x3_f);
|
||||||
|
result[2 * 4 + 1] = -mat3Determinant(mMat3x3_g);
|
||||||
|
result[3 * 4 + 1] = mat3Determinant(mMat3x3_h);
|
||||||
|
result[0 * 4 + 2] = mat3Determinant(mMat3x3_i);
|
||||||
|
result[1 * 4 + 2] = -mat3Determinant(mMat3x3_j);
|
||||||
|
result[2 * 4 + 2] = mat3Determinant(mMat3x3_k);
|
||||||
|
result[3 * 4 + 2] = -mat3Determinant(mMat3x3_l);
|
||||||
|
result[0 * 4 + 3] = -mat3Determinant(mMat3x3_m);
|
||||||
|
result[1 * 4 + 3] = mat3Determinant(mMat3x3_n);
|
||||||
|
result[2 * 4 + 3] = -mat3Determinant(mMat3x3_o);
|
||||||
|
result[3 * 4 + 3] = mat3Determinant(mMat3x3_p);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VSMatrix::inverseMatrix(VSMatrix &result)
|
||||||
|
{
|
||||||
|
// Calculate mat4 determinant
|
||||||
|
FLOATTYPE det = mat4Determinant(mMatrix);
|
||||||
|
|
||||||
|
// Inverse unknown when determinant is close to zero
|
||||||
|
if (fabs(det) < 1e-15)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
result.mMatrix[i] = FLOATTYPE(0.0);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mat4Adjoint(mMatrix, result.mMatrix);
|
||||||
|
|
||||||
|
FLOATTYPE invDet = FLOATTYPE(1.0) / det;
|
||||||
|
for (int i = 0; i < 16; i++)
|
||||||
|
{
|
||||||
|
result.mMatrix[i] = result.mMatrix[i] * invDet;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
|
@ -59,7 +59,7 @@ struct FDynLightData
|
||||||
|
|
||||||
|
|
||||||
bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, FDynLightData &data);
|
bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, FDynLightData &data);
|
||||||
void gl_AddLightToList(int group, ADynamicLight * light, FDynLightData &ldata, bool hudmodel);
|
void gl_AddLightToList(int group, ADynamicLight * light, FDynLightData &ldata);
|
||||||
void gl_UploadLights(FDynLightData &data);
|
void gl_UploadLights(FDynLightData &data);
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -77,7 +77,7 @@ bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, FD
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
gl_AddLightToList(group, light, ldata, false);
|
gl_AddLightToList(group, light, ldata);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,38 +86,13 @@ bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, FD
|
||||||
// Add one dynamic light to the light data list
|
// Add one dynamic light to the light data list
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
void gl_AddLightToList(int group, ADynamicLight * light, FDynLightData &ldata, bool hudmodel)
|
void gl_AddLightToList(int group, ADynamicLight * light, FDynLightData &ldata)
|
||||||
{
|
{
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
DVector3 pos = light->PosRelative(group);
|
DVector3 pos = light->PosRelative(group);
|
||||||
float radius = light->GetRadius();
|
float radius = light->GetRadius();
|
||||||
|
|
||||||
if (hudmodel)
|
|
||||||
{
|
|
||||||
// HUD model is already translated and rotated. We must rotate the lights into that view space.
|
|
||||||
|
|
||||||
DVector3 rotation;
|
|
||||||
DVector3 localpos = pos - r_viewpoint.Pos;
|
|
||||||
|
|
||||||
rotation.X = localpos.X * r_viewpoint.Angles.Yaw.Sin() - localpos.Y * r_viewpoint.Angles.Yaw.Cos();
|
|
||||||
rotation.Y = localpos.X * r_viewpoint.Angles.Yaw.Cos() + localpos.Y * r_viewpoint.Angles.Yaw.Sin();
|
|
||||||
rotation.Z = localpos.Z;
|
|
||||||
localpos = rotation;
|
|
||||||
|
|
||||||
rotation.X = localpos.X;
|
|
||||||
rotation.Y = localpos.Y * r_viewpoint.Angles.Pitch.Sin() - localpos.Z * r_viewpoint.Angles.Pitch.Cos();
|
|
||||||
rotation.Z = localpos.Y * r_viewpoint.Angles.Pitch.Cos() + localpos.Z * r_viewpoint.Angles.Pitch.Sin();
|
|
||||||
localpos = rotation;
|
|
||||||
|
|
||||||
rotation.Y = localpos.Y;
|
|
||||||
rotation.Z = localpos.Z * r_viewpoint.Angles.Roll.Sin() - localpos.X * r_viewpoint.Angles.Roll.Cos();
|
|
||||||
rotation.X = localpos.Z * r_viewpoint.Angles.Roll.Cos() + localpos.X * r_viewpoint.Angles.Roll.Sin();
|
|
||||||
localpos = rotation;
|
|
||||||
|
|
||||||
pos = localpos;
|
|
||||||
}
|
|
||||||
|
|
||||||
float cs;
|
float cs;
|
||||||
if (light->IsAdditive())
|
if (light->IsAdditive())
|
||||||
{
|
{
|
||||||
|
|
|
@ -1095,33 +1095,33 @@ void gl_RenderHUDModel(DPSprite *psp, float ofsX, float ofsY)
|
||||||
glFrontFace(GL_CCW);
|
glFrontFace(GL_CCW);
|
||||||
}
|
}
|
||||||
|
|
||||||
// [BB] The model has to be drawn independently from the position of the player,
|
// The model position and orientation has to be drawn independently from the position of the player,
|
||||||
// so we have to reset the view matrix.
|
// but we need to position it correctly in the world for light to work properly.
|
||||||
gl_RenderState.mViewMatrix.loadIdentity();
|
VSMatrix objectToWorldMatrix;
|
||||||
|
gl_RenderState.mViewMatrix.inverseMatrix(objectToWorldMatrix);
|
||||||
// Need to reset the normal matrix too
|
|
||||||
gl_RenderState.mNormalViewMatrix.loadIdentity();
|
|
||||||
|
|
||||||
// Scaling model (y scale for a sprite means height, i.e. z in the world!).
|
// Scaling model (y scale for a sprite means height, i.e. z in the world!).
|
||||||
gl_RenderState.mViewMatrix.scale(smf->xscale, smf->zscale, smf->yscale);
|
objectToWorldMatrix.scale(smf->xscale, smf->zscale, smf->yscale);
|
||||||
|
|
||||||
// Aplying model offsets (model offsets do not depend on model scalings).
|
// Aplying model offsets (model offsets do not depend on model scalings).
|
||||||
gl_RenderState.mViewMatrix.translate(smf->xoffset / smf->xscale, smf->zoffset / smf->zscale, smf->yoffset / smf->yscale);
|
objectToWorldMatrix.translate(smf->xoffset / smf->xscale, smf->zoffset / smf->zscale, smf->yoffset / smf->yscale);
|
||||||
|
|
||||||
// [BB] Weapon bob, very similar to the normal Doom weapon bob.
|
// [BB] Weapon bob, very similar to the normal Doom weapon bob.
|
||||||
gl_RenderState.mViewMatrix.rotate(ofsX/4, 0, 1, 0);
|
objectToWorldMatrix.rotate(ofsX/4, 0, 1, 0);
|
||||||
gl_RenderState.mViewMatrix.rotate((ofsY-WEAPONTOP)/-4., 1, 0, 0);
|
objectToWorldMatrix.rotate((ofsY-WEAPONTOP)/-4., 1, 0, 0);
|
||||||
|
|
||||||
// [BB] For some reason the jDoom models need to be rotated.
|
// [BB] For some reason the jDoom models need to be rotated.
|
||||||
gl_RenderState.mViewMatrix.rotate(90.f, 0, 1, 0);
|
objectToWorldMatrix.rotate(90.f, 0, 1, 0);
|
||||||
|
|
||||||
// Applying angleoffset, pitchoffset, rolloffset.
|
// Applying angleoffset, pitchoffset, rolloffset.
|
||||||
gl_RenderState.mViewMatrix.rotate(-smf->angleoffset, 0, 1, 0);
|
objectToWorldMatrix.rotate(-smf->angleoffset, 0, 1, 0);
|
||||||
gl_RenderState.mViewMatrix.rotate(smf->pitchoffset, 0, 0, 1);
|
objectToWorldMatrix.rotate(smf->pitchoffset, 0, 0, 1);
|
||||||
gl_RenderState.mViewMatrix.rotate(-smf->rolloffset, 1, 0, 0);
|
objectToWorldMatrix.rotate(-smf->rolloffset, 1, 0, 0);
|
||||||
gl_RenderState.ApplyMatrices();
|
|
||||||
|
|
||||||
|
gl_RenderState.mModelMatrix = objectToWorldMatrix;
|
||||||
|
gl_RenderState.EnableModelMatrix(true);
|
||||||
gl_RenderFrameModels( smf, psp->GetState(), psp->GetTics(), playermo->player->ReadyWeapon->GetClass(), nullptr, 0 );
|
gl_RenderFrameModels( smf, psp->GetState(), psp->GetTics(), playermo->player->ReadyWeapon->GetClass(), nullptr, 0 );
|
||||||
|
gl_RenderState.EnableModelMatrix(false);
|
||||||
|
|
||||||
glDepthFunc(GL_LESS);
|
glDepthFunc(GL_LESS);
|
||||||
if (!( playermo->RenderStyle == LegacyRenderStyles[STYLE_Normal] ))
|
if (!( playermo->RenderStyle == LegacyRenderStyles[STYLE_Normal] ))
|
||||||
|
|
|
@ -335,7 +335,7 @@ void GLSprite::Draw(int pass)
|
||||||
if (gl_lights && GLRenderer->mLightCount && mDrawer->FixedColormap == CM_DEFAULT && !fullbright)
|
if (gl_lights && GLRenderer->mLightCount && mDrawer->FixedColormap == CM_DEFAULT && !fullbright)
|
||||||
{
|
{
|
||||||
if (modelframe && !particle)
|
if (modelframe && !particle)
|
||||||
gl_SetDynModelLight(gl_light_sprites ? actor : NULL, false);
|
gl_SetDynModelLight(gl_light_sprites ? actor : NULL);
|
||||||
else
|
else
|
||||||
gl_SetDynSpriteLight(gl_light_sprites ? actor : NULL, gl_light_particles ? particle : NULL);
|
gl_SetDynSpriteLight(gl_light_sprites ? actor : NULL, gl_light_particles ? particle : NULL);
|
||||||
}
|
}
|
||||||
|
|
|
@ -177,7 +177,7 @@ void BSPWalkCircle(float x, float y, float radiusSquared, const Callback &callba
|
||||||
BSPNodeWalkCircle(level.HeadNode(), x, y, radiusSquared, callback);
|
BSPNodeWalkCircle(level.HeadNode(), x, y, radiusSquared, callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
void gl_SetDynModelLight(AActor *self, bool hudmodel)
|
void gl_SetDynModelLight(AActor *self)
|
||||||
{
|
{
|
||||||
// Legacy and deferred render paths gets the old flat model light
|
// Legacy and deferred render paths gets the old flat model light
|
||||||
if (gl.lightmethod != LM_DIRECT)
|
if (gl.lightmethod != LM_DIRECT)
|
||||||
|
@ -209,16 +209,16 @@ void gl_SetDynModelLight(AActor *self, bool hudmodel)
|
||||||
{
|
{
|
||||||
int group = subsector->sector->PortalGroup;
|
int group = subsector->sector->PortalGroup;
|
||||||
DVector3 pos = light->PosRelative(group);
|
DVector3 pos = light->PosRelative(group);
|
||||||
float radius = light->GetRadius();
|
float radius = light->GetRadius() + self->renderradius;
|
||||||
double dx = pos.X - x;
|
double dx = pos.X - x;
|
||||||
double dy = pos.Y - y;
|
double dy = pos.Y - y;
|
||||||
double dz = pos.Z - z;
|
double dz = pos.Z - z;
|
||||||
double distSquared = dx * dx + dy * dy + dz * dz;
|
double distSquared = dx * dx + dy * dy + dz * dz;
|
||||||
if (distSquared < radiusSquared + radius * radius) // Light and actor touches
|
if (distSquared < radius * radius) // Light and actor touches
|
||||||
{
|
{
|
||||||
if (std::find(addedLights.begin(), addedLights.end(), light) == addedLights.end()) // Check if we already added this light from a different subsector
|
if (std::find(addedLights.begin(), addedLights.end(), light) == addedLights.end()) // Check if we already added this light from a different subsector
|
||||||
{
|
{
|
||||||
gl_AddLightToList(group, light, modellightdata, hudmodel);
|
gl_AddLightToList(group, light, modellightdata);
|
||||||
addedLights.push_back(light);
|
addedLights.push_back(light);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -422,6 +422,6 @@ inline float Dist2(float x1,float y1,float x2,float y2)
|
||||||
|
|
||||||
void gl_SetDynSpriteLight(AActor *self, float x, float y, float z, subsector_t *subsec);
|
void gl_SetDynSpriteLight(AActor *self, float x, float y, float z, subsector_t *subsec);
|
||||||
void gl_SetDynSpriteLight(AActor *actor, particle_t *particle);
|
void gl_SetDynSpriteLight(AActor *actor, particle_t *particle);
|
||||||
void gl_SetDynModelLight(AActor *self, bool hudmodel);
|
void gl_SetDynModelLight(AActor *self);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -422,7 +422,7 @@ void GLSceneDrawer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
|
||||||
{
|
{
|
||||||
FSpriteModelFrame *smf = playermo->player->ReadyWeapon ? gl_FindModelFrame(playermo->player->ReadyWeapon->GetClass(), psp->GetState()->sprite, psp->GetState()->GetFrame(), false) : nullptr;
|
FSpriteModelFrame *smf = playermo->player->ReadyWeapon ? gl_FindModelFrame(playermo->player->ReadyWeapon->GetClass(), psp->GetState()->sprite, psp->GetState()->GetFrame(), false) : nullptr;
|
||||||
if (smf)
|
if (smf)
|
||||||
gl_SetDynModelLight(playermo, true);
|
gl_SetDynModelLight(playermo);
|
||||||
else
|
else
|
||||||
gl_SetDynSpriteLight(playermo, NULL);
|
gl_SetDynSpriteLight(playermo, NULL);
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,8 +93,8 @@ void FHardwareTexture::Resize(int width, int height, unsigned char *src_data, un
|
||||||
// down we will need to gather a grid of pixels of the size of the scale
|
// down we will need to gather a grid of pixels of the size of the scale
|
||||||
// factor in each direction and then do an averaging of the pixels.
|
// factor in each direction and then do an averaging of the pixels.
|
||||||
|
|
||||||
TArray<BoxPrecalc> vPrecalcs(height);
|
TArray<BoxPrecalc> vPrecalcs(height, true);
|
||||||
TArray<BoxPrecalc> hPrecalcs(width);
|
TArray<BoxPrecalc> hPrecalcs(width, true);
|
||||||
|
|
||||||
ResampleBoxPrecalc(vPrecalcs, texheight);
|
ResampleBoxPrecalc(vPrecalcs, texheight);
|
||||||
ResampleBoxPrecalc(hPrecalcs, texwidth);
|
ResampleBoxPrecalc(hPrecalcs, texwidth);
|
||||||
|
|
|
@ -322,18 +322,16 @@ bool PClassActor::SetReplacement(FName replaceName)
|
||||||
|
|
||||||
void AActor::Finalize(FStateDefinitions &statedef)
|
void AActor::Finalize(FStateDefinitions &statedef)
|
||||||
{
|
{
|
||||||
AActor *defaults = this;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
statedef.FinishStates(GetClass(), defaults);
|
statedef.FinishStates(GetClass());
|
||||||
}
|
}
|
||||||
catch (CRecoverableError &)
|
catch (CRecoverableError &)
|
||||||
{
|
{
|
||||||
statedef.MakeStateDefines(nullptr);
|
statedef.MakeStateDefines(nullptr);
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
statedef.InstallStates(GetClass(), defaults);
|
statedef.InstallStates(GetClass(), this);
|
||||||
statedef.MakeStateDefines(nullptr);
|
statedef.MakeStateDefines(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -324,15 +324,17 @@ enum // P_AimLineAttack flags
|
||||||
enum // P_LineAttack flags
|
enum // P_LineAttack flags
|
||||||
{
|
{
|
||||||
LAF_ISMELEEATTACK = 1,
|
LAF_ISMELEEATTACK = 1,
|
||||||
LAF_NORANDOMPUFFZ = 2,
|
LAF_NORANDOMPUFFZ = 1 << 1,
|
||||||
LAF_NOIMPACTDECAL = 4,
|
LAF_NOIMPACTDECAL = 1 << 2,
|
||||||
LAF_NOINTERACT = 8,
|
LAF_NOINTERACT = 1 << 3,
|
||||||
LAF_TARGETISSOURCE = 16,
|
LAF_TARGETISSOURCE= 1 << 4,
|
||||||
LAF_OVERRIDEZ = 32,
|
LAF_OVERRIDEZ = 1 << 5,
|
||||||
|
LAF_ABSOFFSET = 1 << 6,
|
||||||
|
LAF_ABSPOSITION = 1 << 7,
|
||||||
};
|
};
|
||||||
|
|
||||||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance, DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags = 0, FTranslatedLineTarget *victim = NULL, int *actualdamage = NULL, double sz = 0.0);
|
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance, DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags = 0, FTranslatedLineTarget *victim = NULL, int *actualdamage = NULL, double sz = 0.0, double offsetforward = 0.0, double offsetside = 0.0);
|
||||||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance, DAngle pitch, int damage, FName damageType, FName pufftype, int flags = 0, FTranslatedLineTarget *victim = NULL, int *actualdamage = NULL, double sz = 0.0);
|
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance, DAngle pitch, int damage, FName damageType, FName pufftype, int flags = 0, FTranslatedLineTarget *victim = NULL, int *actualdamage = NULL, double sz = 0.0, double offsetforward = 0.0, double offsetside = 0.0);
|
||||||
|
|
||||||
void P_TraceBleed(int damage, const DVector3 &pos, AActor *target, DAngle angle, DAngle pitch);
|
void P_TraceBleed(int damage, const DVector3 &pos, AActor *target, DAngle angle, DAngle pitch);
|
||||||
void P_TraceBleed(int damage, AActor *target, DAngle angle, DAngle pitch);
|
void P_TraceBleed(int damage, AActor *target, DAngle angle, DAngle pitch);
|
||||||
|
|
|
@ -4395,7 +4395,8 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||||
DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags, FTranslatedLineTarget*victim, int *actualdamage, double sz)
|
DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags, FTranslatedLineTarget*victim, int *actualdamage,
|
||||||
|
double sz, double offsetforward, double offsetside)
|
||||||
{
|
{
|
||||||
bool nointeract = !!(flags & LAF_NOINTERACT);
|
bool nointeract = !!(flags & LAF_NOINTERACT);
|
||||||
DVector3 direction;
|
DVector3 direction;
|
||||||
|
@ -4496,7 +4497,34 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||||
if (nointeract || (puffDefaults && puffDefaults->flags6 & MF6_NOTRIGGER)) tflags = TRACE_NoSky;
|
if (nointeract || (puffDefaults && puffDefaults->flags6 & MF6_NOTRIGGER)) tflags = TRACE_NoSky;
|
||||||
else tflags = TRACE_NoSky | TRACE_Impact;
|
else tflags = TRACE_NoSky | TRACE_Impact;
|
||||||
|
|
||||||
if (!Trace(t1->PosAtZ(shootz), t1->Sector, direction, distance, MF_SHOOTABLE,
|
// [MC] Check the flags and set the position according to what is desired.
|
||||||
|
// LAF_ABSPOSITION: Treat the offset parameters as direct coordinates.
|
||||||
|
// LAF_ABSOFFSET: Ignore the angle.
|
||||||
|
|
||||||
|
DVector3 tempos;
|
||||||
|
|
||||||
|
if (flags & LAF_ABSPOSITION)
|
||||||
|
{
|
||||||
|
tempos = DVector3(offsetforward, offsetside, sz);
|
||||||
|
}
|
||||||
|
else if (flags & LAF_ABSOFFSET)
|
||||||
|
{
|
||||||
|
tempos = t1->Vec2OffsetZ(offsetforward, offsetside, shootz);
|
||||||
|
}
|
||||||
|
else if (0.0 == offsetforward && 0.0 == offsetside)
|
||||||
|
{
|
||||||
|
// Default case so exact comparison is enough
|
||||||
|
tempos = t1->PosAtZ(shootz);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const double s = angle.Sin();
|
||||||
|
const double c = angle.Cos();
|
||||||
|
tempos = t1->Vec2OffsetZ(offsetforward * c + offsetside * s, offsetforward * s - offsetside * c, shootz);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform the trace.
|
||||||
|
if (!Trace(tempos, t1->Sector, direction, distance, MF_SHOOTABLE,
|
||||||
ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, tflags, CheckForActor, &TData))
|
ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, tflags, CheckForActor, &TData))
|
||||||
{ // hit nothing
|
{ // hit nothing
|
||||||
if (!nointeract && puffDefaults && puffDefaults->ActiveSound)
|
if (!nointeract && puffDefaults && puffDefaults->ActiveSound)
|
||||||
|
@ -4702,7 +4730,8 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||||
}
|
}
|
||||||
|
|
||||||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||||
DAngle pitch, int damage, FName damageType, FName pufftype, int flags, FTranslatedLineTarget *victim, int *actualdamage, double sz)
|
DAngle pitch, int damage, FName damageType, FName pufftype, int flags, FTranslatedLineTarget *victim, int *actualdamage,
|
||||||
|
double sz, double offsetforward, double offsetside)
|
||||||
{
|
{
|
||||||
PClassActor *type = PClass::FindActor(pufftype);
|
PClassActor *type = PClass::FindActor(pufftype);
|
||||||
if (type == NULL)
|
if (type == NULL)
|
||||||
|
@ -4716,7 +4745,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim, actualdamage, sz);
|
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim, actualdamage, sz, offsetforward, offsetside);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4732,10 +4761,12 @@ DEFINE_ACTION_FUNCTION(AActor, LineAttack)
|
||||||
PARAM_INT_DEF(flags);
|
PARAM_INT_DEF(flags);
|
||||||
PARAM_POINTER_DEF(victim, FTranslatedLineTarget);
|
PARAM_POINTER_DEF(victim, FTranslatedLineTarget);
|
||||||
PARAM_FLOAT_DEF(offsetz);
|
PARAM_FLOAT_DEF(offsetz);
|
||||||
|
PARAM_FLOAT_DEF(offsetforward);
|
||||||
|
PARAM_FLOAT_DEF(offsetside);
|
||||||
|
|
||||||
int acdmg;
|
int acdmg;
|
||||||
if (puffType == nullptr) puffType = PClass::FindActor("BulletPuff"); // P_LineAttack does not work without a puff to take info from.
|
if (puffType == nullptr) puffType = PClass::FindActor("BulletPuff"); // P_LineAttack does not work without a puff to take info from.
|
||||||
auto puff = P_LineAttack(self, angle, distance, pitch, damage, damageType, puffType, flags, victim, &acdmg, offsetz);
|
auto puff = P_LineAttack(self, angle, distance, pitch, damage, damageType, puffType, flags, victim, &acdmg, offsetz, offsetforward, offsetside);
|
||||||
if (numret > 0) ret[0].SetObject(puff);
|
if (numret > 0) ret[0].SetObject(puff);
|
||||||
if (numret > 1) ret[1].SetInt(acdmg), numret = 2;
|
if (numret > 1) ret[1].SetInt(acdmg), numret = 2;
|
||||||
return numret;
|
return numret;
|
||||||
|
|
|
@ -721,7 +721,7 @@ void FStateDefinitions::RetargetStates (intptr_t count, const char *target)
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype, char *name)
|
FState *FStateDefinitions::ResolveGotoLabel (PClassActor *mytype, char *name)
|
||||||
{
|
{
|
||||||
PClassActor *type = mytype;
|
PClassActor *type = mytype;
|
||||||
FState *state;
|
FState *state;
|
||||||
|
@ -741,7 +741,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
|
||||||
if (stricmp (classname, "Super") == 0)
|
if (stricmp (classname, "Super") == 0)
|
||||||
{
|
{
|
||||||
type = ValidateActor(type->ParentClass);
|
type = ValidateActor(type->ParentClass);
|
||||||
actor = GetDefaultByType(type);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -763,7 +762,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
|
||||||
if (type != stype)
|
if (type != stype)
|
||||||
{
|
{
|
||||||
type = static_cast<PClassActor *>(stype);
|
type = static_cast<PClassActor *>(stype);
|
||||||
actor = GetDefaultByType (type);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -836,16 +834,16 @@ void FStateDefinitions::FixStatePointers (PClassActor *actor, TArray<FStateDefin
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list)
|
void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, TArray<FStateDefine> & list)
|
||||||
{
|
{
|
||||||
for (unsigned i = 0; i < list.Size(); i++)
|
for (unsigned i = 0; i < list.Size(); i++)
|
||||||
{
|
{
|
||||||
if (list[i].State != NULL && list[i].DefineFlags == SDF_LABEL)
|
if (list[i].State != NULL && list[i].DefineFlags == SDF_LABEL)
|
||||||
{ // It's not a valid state, so it must be a label string. Resolve it.
|
{ // It's not a valid state, so it must be a label string. Resolve it.
|
||||||
list[i].State = ResolveGotoLabel (defaults, actor, (char *)list[i].State);
|
list[i].State = ResolveGotoLabel (actor, (char *)list[i].State);
|
||||||
list[i].DefineFlags = SDF_STATE;
|
list[i].DefineFlags = SDF_STATE;
|
||||||
}
|
}
|
||||||
if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, defaults, list[i].Children);
|
if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, list[i].Children);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1004,7 +1002,7 @@ int FStateDefinitions::AddStates(FState *state, const char *framechars, const FS
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
|
int FStateDefinitions::FinishStates(PClassActor *actor)
|
||||||
{
|
{
|
||||||
int count = StateArray.Size();
|
int count = StateArray.Size();
|
||||||
|
|
||||||
|
@ -1023,7 +1021,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
|
||||||
FixStatePointers(actor, StateLabels);
|
FixStatePointers(actor, StateLabels);
|
||||||
|
|
||||||
// Fix state pointers that are gotos
|
// Fix state pointers that are gotos
|
||||||
ResolveGotoLabels(actor, defaults, StateLabels);
|
ResolveGotoLabels(actor, StateLabels);
|
||||||
|
|
||||||
for (i = 0; i < count; i++)
|
for (i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
|
@ -1047,7 +1045,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDF_LABEL:
|
case SDF_LABEL:
|
||||||
realstates[i].NextState = ResolveGotoLabel(defaults, actor, (char *)realstates[i].NextState);
|
realstates[i].NextState = ResolveGotoLabel(actor, (char *)realstates[i].NextState);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1055,7 +1053,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Fix state pointers that are gotos
|
// Fix state pointers that are gotos
|
||||||
ResolveGotoLabels(actor, defaults, StateLabels);
|
ResolveGotoLabels(actor, StateLabels);
|
||||||
}
|
}
|
||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
|
@ -945,3 +945,25 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
|
||||||
caller->SetOrigin(old, true);
|
caller->SetOrigin(old, true);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// A_Warp
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION(AActor, Warp)
|
||||||
|
{
|
||||||
|
PARAM_SELF_PROLOGUE(AActor)
|
||||||
|
PARAM_OBJECT_DEF(destination, AActor)
|
||||||
|
PARAM_FLOAT_DEF(xofs)
|
||||||
|
PARAM_FLOAT_DEF(yofs)
|
||||||
|
PARAM_FLOAT_DEF(zofs)
|
||||||
|
PARAM_ANGLE_DEF(angle)
|
||||||
|
PARAM_INT_DEF(flags)
|
||||||
|
PARAM_FLOAT_DEF(heightoffset)
|
||||||
|
PARAM_FLOAT_DEF(radiusoffset)
|
||||||
|
PARAM_ANGLE_DEF(pitch)
|
||||||
|
|
||||||
|
ACTION_RETURN_INT(!!P_Thing_Warp(self, destination, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch));
|
||||||
|
}
|
||||||
|
|
|
@ -551,6 +551,16 @@ int main(int argc, char** argv)
|
||||||
{
|
{
|
||||||
s_restartedFromWADPicker = true;
|
s_restartedFromWADPicker = true;
|
||||||
}
|
}
|
||||||
|
#if _DEBUG
|
||||||
|
else if (0 == strcmp(argument, "-wait_for_debugger"))
|
||||||
|
{
|
||||||
|
NSAlert* alert = [[NSAlert alloc] init];
|
||||||
|
[alert setMessageText:@GAMENAME];
|
||||||
|
[alert setInformativeText:@"Waiting for debugger..."];
|
||||||
|
[alert addButtonWithTitle:@"Continue"];
|
||||||
|
[alert runModal];
|
||||||
|
}
|
||||||
|
#endif // _DEBUG
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s_argvStorage.Push(argument);
|
s_argvStorage.Push(argument);
|
||||||
|
|
|
@ -38,6 +38,7 @@
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include "i_system.h"
|
#include "i_system.h"
|
||||||
#include "i_video.h"
|
#include "i_video.h"
|
||||||
|
#include "m_argv.h"
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
#include "v_pfx.h"
|
#include "v_pfx.h"
|
||||||
#include "stats.h"
|
#include "stats.h"
|
||||||
|
@ -343,7 +344,7 @@ bool SDLGLVideo::SetResolution (int width, int height, int bits)
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
|
void SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample, const int *glver)
|
||||||
{
|
{
|
||||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
||||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
||||||
|
@ -365,24 +366,18 @@ bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
}
|
}
|
||||||
|
else if (glver[0] > 2)
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
|
|
||||||
{
|
|
||||||
if (!SetupPixelFormat(allowsoftware, multisample))
|
|
||||||
{
|
{
|
||||||
Printf ("R_OPENGL: Reverting to software mode...\n");
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||||
return false;
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, glver[0]);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, glver[1]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -391,32 +386,66 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
|
||||||
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen, bool bgra)
|
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen, bool bgra)
|
||||||
: SDLBaseFB (width, height, bgra)
|
: SDLBaseFB (width, height, bgra)
|
||||||
{
|
{
|
||||||
|
// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
|
||||||
|
// to set core 3.1 or 3.0. We could try a forward-compatible context
|
||||||
|
// instead, but that would be too restrictive (w.r.t. shaders).
|
||||||
|
static const int glvers[][2] = {
|
||||||
|
{ 4, 5 }, { 4, 4 }, { 4, 3 }, { 4, 2 }, { 4, 1 }, { 4, 0 },
|
||||||
|
{ 3, 3 }, { 3, 2 }, { 2, 0 },
|
||||||
|
{ 0, 0 },
|
||||||
|
};
|
||||||
|
int glveridx = 0;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
m_Lock=0;
|
|
||||||
|
|
||||||
|
m_Lock=0;
|
||||||
UpdatePending = false;
|
UpdatePending = false;
|
||||||
|
|
||||||
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, 0))
|
const char *version = Args->CheckValue("-glversion");
|
||||||
|
if (version != NULL)
|
||||||
{
|
{
|
||||||
vid_renderer = 0;
|
double gl_version = strtod(version, NULL) + 0.01;
|
||||||
return;
|
int vermaj = (int)gl_version;
|
||||||
|
int vermin = (int)(gl_version*10.0) % 10;
|
||||||
|
|
||||||
|
while (glvers[glveridx][0] > vermaj || (glvers[glveridx][0] == vermaj &&
|
||||||
|
glvers[glveridx][1] > vermin))
|
||||||
|
{
|
||||||
|
glveridx++;
|
||||||
|
if (glvers[glveridx][0] == 0)
|
||||||
|
{
|
||||||
|
glveridx = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FString caption;
|
FString caption;
|
||||||
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
|
||||||
Screen = SDL_CreateWindow (caption,
|
|
||||||
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
|
||||||
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL);
|
|
||||||
|
|
||||||
if (Screen == NULL)
|
for ( ; glvers[glveridx][0] > 0; ++glveridx)
|
||||||
return;
|
{
|
||||||
|
static_cast<SDLGLVideo*>(Video)->SetupPixelFormat(false, 0, glvers[glveridx]);
|
||||||
|
|
||||||
GLContext = SDL_GL_CreateContext(Screen);
|
Screen = SDL_CreateWindow (caption,
|
||||||
if (GLContext == NULL)
|
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
||||||
return;
|
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
|
||||||
|
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL
|
||||||
|
);
|
||||||
|
if (Screen != NULL)
|
||||||
|
{
|
||||||
|
GLContext = SDL_GL_CreateContext(Screen);
|
||||||
|
if (GLContext != NULL)
|
||||||
|
{
|
||||||
|
m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen,
|
||||||
|
m_origGamma[0], m_origGamma[1], m_origGamma[2]
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
|
SDL_DestroyWindow(Screen);
|
||||||
|
Screen = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDLGLFB::~SDLGLFB ()
|
SDLGLFB::~SDLGLFB ()
|
||||||
|
|
|
@ -27,8 +27,7 @@ class SDLGLVideo : public IVideo
|
||||||
bool NextMode (int *width, int *height, bool *letterbox);
|
bool NextMode (int *width, int *height, bool *letterbox);
|
||||||
bool SetResolution (int width, int height, int bits);
|
bool SetResolution (int width, int height, int bits);
|
||||||
|
|
||||||
bool SetupPixelFormat(bool allowsoftware, int multisample);
|
void SetupPixelFormat(bool allowsoftware, int multisample, const int *glver);
|
||||||
bool InitHardware (bool allowsoftware, int multisample);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int IteratorMode;
|
int IteratorMode;
|
||||||
|
|
|
@ -1761,6 +1761,12 @@ void S_RelinkSound (AActor *from, AActor *to)
|
||||||
|
|
||||||
bool S_ChangeSoundVolume(AActor *actor, int channel, float volume)
|
bool S_ChangeSoundVolume(AActor *actor, int channel, float volume)
|
||||||
{
|
{
|
||||||
|
// don't let volume get out of bounds
|
||||||
|
if (volume < 0.0)
|
||||||
|
volume = 0.0;
|
||||||
|
else if (volume > 1.0)
|
||||||
|
volume = 1.0;
|
||||||
|
|
||||||
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
|
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||||
{
|
{
|
||||||
if (chan->SourceType == SOURCE_Actor &&
|
if (chan->SourceType == SOURCE_Actor &&
|
||||||
|
|
|
@ -147,4 +147,5 @@ xx(TK_Offset, "'offset'")
|
||||||
xx(TK_Slow, "'slow'")
|
xx(TK_Slow, "'slow'")
|
||||||
xx(TK_Bright, "'bright'")
|
xx(TK_Bright, "'bright'")
|
||||||
xx(TK_Let, "'let'")
|
xx(TK_Let, "'let'")
|
||||||
|
xx(TK_StaticConst, "'static const'")
|
||||||
#undef xx
|
#undef xx
|
||||||
|
|
|
@ -319,8 +319,6 @@ protected:
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
FxExpression *CheckIntForName();
|
|
||||||
|
|
||||||
virtual ~FxExpression() {}
|
virtual ~FxExpression() {}
|
||||||
virtual FxExpression *Resolve(FCompileContext &ctx);
|
virtual FxExpression *Resolve(FCompileContext &ctx);
|
||||||
|
|
||||||
|
@ -2132,7 +2130,6 @@ class FxLocalVariableDeclaration : public FxExpression
|
||||||
public:
|
public:
|
||||||
int StackOffset = -1;
|
int StackOffset = -1;
|
||||||
int RegNum = -1;
|
int RegNum = -1;
|
||||||
bool constructed = false;
|
|
||||||
|
|
||||||
FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p);
|
FxLocalVariableDeclaration(PType *type, FName name, FxExpression *initval, int varflags, const FScriptPosition &p);
|
||||||
~FxLocalVariableDeclaration();
|
~FxLocalVariableDeclaration();
|
||||||
|
|
|
@ -113,9 +113,9 @@ class FStateDefinitions
|
||||||
FStateDefine *FindStateAddress(const char *name);
|
FStateDefine *FindStateAddress(const char *name);
|
||||||
FState *FindState(const char *name);
|
FState *FindState(const char *name);
|
||||||
|
|
||||||
FState *ResolveGotoLabel(AActor *actor, PClassActor *mytype, char *name);
|
FState *ResolveGotoLabel(PClassActor *mytype, char *name);
|
||||||
static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
|
static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
|
||||||
void ResolveGotoLabels(PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list);
|
void ResolveGotoLabels(PClassActor *actor, TArray<FStateDefine> & list);
|
||||||
public:
|
public:
|
||||||
|
|
||||||
FStateDefinitions()
|
FStateDefinitions()
|
||||||
|
@ -129,7 +129,7 @@ public:
|
||||||
void AddStateLabel(const char *statename);
|
void AddStateLabel(const char *statename);
|
||||||
int GetStateLabelIndex (FName statename);
|
int GetStateLabelIndex (FName statename);
|
||||||
void InstallStates(PClassActor *info, AActor *defaults);
|
void InstallStates(PClassActor *info, AActor *defaults);
|
||||||
int FinishStates(PClassActor *actor, AActor *defaults);
|
int FinishStates(PClassActor *actor);
|
||||||
|
|
||||||
void MakeStateDefines(const PClassActor *cls);
|
void MakeStateDefines(const PClassActor *cls);
|
||||||
void AddStateDefines(const FStateLabels *list);
|
void AddStateDefines(const FStateLabels *list);
|
||||||
|
|
|
@ -1225,6 +1225,15 @@ DEFINE_ACTION_FUNCTION(FStringStruct, Truncate)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION(FStringStruct, Remove)
|
||||||
|
{
|
||||||
|
PARAM_SELF_STRUCT_PROLOGUE(FString);
|
||||||
|
PARAM_UINT(index);
|
||||||
|
PARAM_UINT(remlen);
|
||||||
|
self->Remove(index, remlen);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
// CharAt and CharCodeAt is how JS does it, and JS is similar here in that it doesn't have char type as int.
|
// CharAt and CharCodeAt is how JS does it, and JS is similar here in that it doesn't have char type as int.
|
||||||
DEFINE_ACTION_FUNCTION(FStringStruct, CharAt)
|
DEFINE_ACTION_FUNCTION(FStringStruct, CharAt)
|
||||||
{
|
{
|
||||||
|
@ -1264,7 +1273,8 @@ DEFINE_ACTION_FUNCTION(FStringStruct, LastIndexOf)
|
||||||
{
|
{
|
||||||
PARAM_SELF_STRUCT_PROLOGUE(FString);
|
PARAM_SELF_STRUCT_PROLOGUE(FString);
|
||||||
PARAM_STRING(substr);
|
PARAM_STRING(substr);
|
||||||
ACTION_RETURN_INT(self->LastIndexOf(substr));
|
PARAM_INT_DEF(endIndex);
|
||||||
|
ACTION_RETURN_INT(self->LastIndexOf(substr, endIndex));
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(FStringStruct, ToUpper)
|
DEFINE_ACTION_FUNCTION(FStringStruct, ToUpper)
|
||||||
|
|
|
@ -899,6 +899,11 @@ static int Exec(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret)
|
||||||
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", BC, reg.d[a]);
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", BC, reg.d[a]);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
else if (reg.d[a] < 0)
|
||||||
|
{
|
||||||
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Negative current index = %i\n", reg.d[a]);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
NEXTOP;
|
NEXTOP;
|
||||||
|
|
||||||
OP(BOUND_K):
|
OP(BOUND_K):
|
||||||
|
@ -908,6 +913,11 @@ static int Exec(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret)
|
||||||
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", konstd[BC], reg.d[a]);
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", konstd[BC], reg.d[a]);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
else if (reg.d[a] < 0)
|
||||||
|
{
|
||||||
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Negative current index = %i\n", reg.d[a]);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
NEXTOP;
|
NEXTOP;
|
||||||
|
|
||||||
OP(BOUND_R):
|
OP(BOUND_R):
|
||||||
|
@ -917,6 +927,11 @@ static int Exec(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret)
|
||||||
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", reg.d[B], reg.d[a]);
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Max.index = %u, current index = %u\n", reg.d[B], reg.d[a]);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
else if (reg.d[a] < 0)
|
||||||
|
{
|
||||||
|
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Negative current index = %i\n", reg.d[a]);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
NEXTOP;
|
NEXTOP;
|
||||||
|
|
||||||
OP(CONCAT):
|
OP(CONCAT):
|
||||||
|
|
|
@ -122,9 +122,9 @@ xx(THROW, throw, THROW, NOP, 0, 0), // A == 0: Throw exception object pB
|
||||||
// A == 2: (pB == <type of exception thrown>) then pc++ ; next instruction must JMP to another CATCH
|
// A == 2: (pB == <type of exception thrown>) then pc++ ; next instruction must JMP to another CATCH
|
||||||
// A == 3: (pkB == <type of exception thrown>) then pc++ ; next instruction must JMP to another CATCH
|
// A == 3: (pkB == <type of exception thrown>) then pc++ ; next instruction must JMP to another CATCH
|
||||||
// for A > 0, exception is stored in pC
|
// for A > 0, exception is stored in pC
|
||||||
xx(BOUND, bound, RII16, NOP, 0, 0), // if rA >= BC, throw exception
|
xx(BOUND, bound, RII16, NOP, 0, 0), // if rA < 0 or rA >= BC, throw exception
|
||||||
xx(BOUND_K, bound, LKI, NOP, 0, 0), // if rA >= const[BC], throw exception
|
xx(BOUND_K, bound, LKI, NOP, 0, 0), // if rA < 0 or rA >= const[BC], throw exception
|
||||||
xx(BOUND_R, bound, RIRI, NOP, 0, 0), // if rA >= rB, throw exception
|
xx(BOUND_R, bound, RIRI, NOP, 0, 0), // if rA < 0 or rA >= rB, throw exception
|
||||||
|
|
||||||
// String instructions.
|
// String instructions.
|
||||||
xx(CONCAT, concat, RSRSRS, NOP, 0, 0), // sA = sB..sC
|
xx(CONCAT, concat, RSRSRS, NOP, 0, 0), // sA = sB..sC
|
||||||
|
|
|
@ -3495,7 +3495,9 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
|
||||||
case AST_IfStmt:
|
case AST_IfStmt:
|
||||||
{
|
{
|
||||||
auto iff = static_cast<ZCC_IfStmt *>(ast);
|
auto iff = static_cast<ZCC_IfStmt *>(ast);
|
||||||
return new FxIfStatement(ConvertNode(iff->Condition), ConvertNode(iff->TruePath), ConvertNode(iff->FalsePath), *ast);
|
FxExpression *const truePath = ConvertImplicitScopeNode(ast, iff->TruePath);
|
||||||
|
FxExpression *const falsePath = ConvertImplicitScopeNode(ast, iff->FalsePath);
|
||||||
|
return new FxIfStatement(ConvertNode(iff->Condition), truePath, falsePath, *ast);
|
||||||
}
|
}
|
||||||
|
|
||||||
case AST_IterationStmt:
|
case AST_IterationStmt:
|
||||||
|
@ -3504,7 +3506,8 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
|
||||||
if (iter->CheckAt == ZCC_IterationStmt::End)
|
if (iter->CheckAt == ZCC_IterationStmt::End)
|
||||||
{
|
{
|
||||||
assert(iter->LoopBumper == nullptr);
|
assert(iter->LoopBumper == nullptr);
|
||||||
return new FxDoWhileLoop(ConvertNode(iter->LoopCondition), ConvertNode(iter->LoopStatement), *ast);
|
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||||
|
return new FxDoWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
|
||||||
}
|
}
|
||||||
else if (iter->LoopBumper != nullptr)
|
else if (iter->LoopBumper != nullptr)
|
||||||
{
|
{
|
||||||
|
@ -3520,7 +3523,8 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return new FxWhileLoop(ConvertNode(iter->LoopCondition), ConvertNode(iter->LoopStatement), *ast);
|
FxExpression *const loop = ConvertImplicitScopeNode(ast, iter->LoopStatement);
|
||||||
|
return new FxWhileLoop(ConvertNode(iter->LoopCondition), loop, *ast);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3584,6 +3588,45 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Wrapper around ConvertNode() that adds a scope (a compound statement)
|
||||||
|
// when needed to avoid leaking of variable or contant to an outer scope:
|
||||||
|
//
|
||||||
|
// if (true) int i; else bool b[1];
|
||||||
|
// while (false) readonly<Actor> a;
|
||||||
|
// do static const float f[] = {0}; while (false);
|
||||||
|
//
|
||||||
|
// Accessing such variables outside of their statements is now an error
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FxExpression *ZCCCompiler::ConvertImplicitScopeNode(ZCC_TreeNode *node, ZCC_Statement *nested)
|
||||||
|
{
|
||||||
|
assert(nullptr != node);
|
||||||
|
|
||||||
|
if (nullptr == nested)
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
FxExpression *nestedExpr = ConvertNode(nested);
|
||||||
|
assert(nullptr != nestedExpr);
|
||||||
|
|
||||||
|
const EZCCTreeNodeType nestedType = nested->NodeType;
|
||||||
|
const bool needScope = AST_LocalVarStmt == nestedType || AST_StaticArrayStatement == nestedType;
|
||||||
|
|
||||||
|
if (needScope)
|
||||||
|
{
|
||||||
|
FxCompoundStatement *implicitCompound = new FxCompoundStatement(*node);
|
||||||
|
implicitCompound->Add(nestedExpr);
|
||||||
|
|
||||||
|
nestedExpr = implicitCompound;
|
||||||
|
}
|
||||||
|
|
||||||
|
return nestedExpr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
FArgumentList &ZCCCompiler::ConvertNodeList(FArgumentList &args, ZCC_TreeNode *head)
|
FArgumentList &ZCCCompiler::ConvertNodeList(FArgumentList &args, ZCC_TreeNode *head)
|
||||||
{
|
{
|
||||||
|
|
|
@ -145,6 +145,7 @@ private:
|
||||||
|
|
||||||
FxExpression *ConvertAST(PContainerType *cclass, ZCC_TreeNode *ast);
|
FxExpression *ConvertAST(PContainerType *cclass, ZCC_TreeNode *ast);
|
||||||
FxExpression *ConvertNode(ZCC_TreeNode *node);
|
FxExpression *ConvertNode(ZCC_TreeNode *node);
|
||||||
|
FxExpression *ConvertImplicitScopeNode(ZCC_TreeNode *node, ZCC_Statement *nested);
|
||||||
FArgumentList &ConvertNodeList(FArgumentList &, ZCC_TreeNode *head);
|
FArgumentList &ConvertNodeList(FArgumentList &, ZCC_TreeNode *head);
|
||||||
|
|
||||||
DObject *Outer;
|
DObject *Outer;
|
||||||
|
|
|
@ -211,6 +211,7 @@ static void InitTokenMap()
|
||||||
TOKENDEF2(TK_Color, ZCC_COLOR, NAME_Color);
|
TOKENDEF2(TK_Color, ZCC_COLOR, NAME_Color);
|
||||||
TOKENDEF2(TK_Sound, ZCC_SOUND, NAME_Sound);
|
TOKENDEF2(TK_Sound, ZCC_SOUND, NAME_Sound);
|
||||||
TOKENDEF2(TK_Let, ZCC_LET, NAME_let);
|
TOKENDEF2(TK_Let, ZCC_LET, NAME_let);
|
||||||
|
TOKENDEF2(TK_StaticConst, ZCC_STATICCONST,NAME_Staticconst);
|
||||||
|
|
||||||
TOKENDEF (TK_Identifier, ZCC_IDENTIFIER);
|
TOKENDEF (TK_Identifier, ZCC_IDENTIFIER);
|
||||||
TOKENDEF (TK_StringConst, ZCC_STRCONST);
|
TOKENDEF (TK_StringConst, ZCC_STRCONST);
|
||||||
|
|
|
@ -59,7 +59,6 @@ extern void ChildSigHandler (int signum);
|
||||||
#include "s_sound.h"
|
#include "s_sound.h"
|
||||||
#include "m_swap.h"
|
#include "m_swap.h"
|
||||||
#include "i_cd.h"
|
#include "i_cd.h"
|
||||||
#include "tempfiles.h"
|
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include "stats.h"
|
#include "stats.h"
|
||||||
#include "timidity/timidity.h"
|
#include "timidity/timidity.h"
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
|
|
||||||
#include "tempfiles.h"
|
|
||||||
#include "oplsynth/opl_mus_player.h"
|
#include "oplsynth/opl_mus_player.h"
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "mus2midi.h"
|
#include "mus2midi.h"
|
||||||
|
|
|
@ -42,6 +42,7 @@
|
||||||
#include "cmdlib.h"
|
#include "cmdlib.h"
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
#include "tmpfileplus.h"
|
||||||
|
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
@ -81,13 +82,12 @@ public:
|
||||||
protected:
|
protected:
|
||||||
bool LaunchTimidity();
|
bool LaunchTimidity();
|
||||||
|
|
||||||
FTempFileName DiskName;
|
char* DiskName;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
HANDLE ReadWavePipe;
|
HANDLE ReadWavePipe;
|
||||||
HANDLE WriteWavePipe;
|
HANDLE WriteWavePipe;
|
||||||
HANDLE ChildProcess;
|
HANDLE ChildProcess;
|
||||||
FString CommandLine;
|
FString CommandLine;
|
||||||
size_t LoopPos;
|
|
||||||
bool Validated;
|
bool Validated;
|
||||||
bool ValidateTimidity();
|
bool ValidateTimidity();
|
||||||
#else // _WIN32
|
#else // _WIN32
|
||||||
|
@ -166,7 +166,7 @@ CUSTOM_CVAR (Int, timidity_frequency, 44100, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
TimidityPPMIDIDevice::TimidityPPMIDIDevice(const char *args)
|
TimidityPPMIDIDevice::TimidityPPMIDIDevice(const char *args)
|
||||||
: DiskName("zmid"),
|
: DiskName(nullptr),
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
ReadWavePipe(INVALID_HANDLE_VALUE), WriteWavePipe(INVALID_HANDLE_VALUE),
|
ReadWavePipe(INVALID_HANDLE_VALUE), WriteWavePipe(INVALID_HANDLE_VALUE),
|
||||||
ChildProcess(INVALID_HANDLE_VALUE),
|
ChildProcess(INVALID_HANDLE_VALUE),
|
||||||
|
@ -194,12 +194,6 @@ TimidityPPMIDIDevice::TimidityPPMIDIDevice(const char *args)
|
||||||
CommandLine += "\" ";
|
CommandLine += "\" ";
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (DiskName == NULL)
|
|
||||||
{
|
|
||||||
Printf(PRINT_BOLD, "Could not create temp music file\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -210,6 +204,12 @@ TimidityPPMIDIDevice::TimidityPPMIDIDevice(const char *args)
|
||||||
|
|
||||||
TimidityPPMIDIDevice::~TimidityPPMIDIDevice ()
|
TimidityPPMIDIDevice::~TimidityPPMIDIDevice ()
|
||||||
{
|
{
|
||||||
|
if (nullptr != DiskName)
|
||||||
|
{
|
||||||
|
remove(DiskName);
|
||||||
|
free(DiskName);
|
||||||
|
}
|
||||||
|
|
||||||
#if _WIN32
|
#if _WIN32
|
||||||
if (WriteWavePipe != INVALID_HANDLE_VALUE)
|
if (WriteWavePipe != INVALID_HANDLE_VALUE)
|
||||||
{
|
{
|
||||||
|
@ -252,17 +252,12 @@ bool TimidityPPMIDIDevice::Preprocess(MIDIStreamer *song, bool looping)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tell TiMidity++ whether it should loop or not
|
|
||||||
#ifdef _WIN32
|
|
||||||
CommandLine.LockBuffer()[LoopPos] = looping ? 'l' : ' ';
|
|
||||||
CommandLine.UnlockBuffer();
|
|
||||||
#endif
|
|
||||||
Looping = looping;
|
Looping = looping;
|
||||||
|
|
||||||
// Write MIDI song to temporary file
|
// Write MIDI song to temporary file
|
||||||
song->CreateSMF(midi, looping ? 0 : 1);
|
song->CreateSMF(midi, looping ? 0 : 1);
|
||||||
|
|
||||||
f = fopen(DiskName, "wb");
|
f = tmpfileplus(nullptr, "zmid", &DiskName, 1);
|
||||||
if (f == NULL)
|
if (f == NULL)
|
||||||
{
|
{
|
||||||
Printf(PRINT_BOLD, "Could not open temp music file\n");
|
Printf(PRINT_BOLD, "Could not open temp music file\n");
|
||||||
|
@ -275,6 +270,16 @@ bool TimidityPPMIDIDevice::Preprocess(MIDIStreamer *song, bool looping)
|
||||||
{
|
{
|
||||||
Printf(PRINT_BOLD, "Could not write temp music file\n");
|
Printf(PRINT_BOLD, "Could not write temp music file\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
CommandLine.AppendFormat("-o - -Ors%c%c%c -id%c %s",
|
||||||
|
timidity_stereo ? 'S' : 'M',
|
||||||
|
timidity_8bit ? '8' : '1',
|
||||||
|
timidity_byteswap ? 'x' : ' ',
|
||||||
|
looping ? 'l' : ' ',
|
||||||
|
DiskName);
|
||||||
|
#endif
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -342,20 +347,6 @@ int TimidityPPMIDIDevice::Open(MidiCallback callback, void *userdata)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
CommandLine += "-o - -Ors";
|
|
||||||
CommandLine += timidity_stereo ? 'S' : 'M';
|
|
||||||
CommandLine += timidity_8bit ? '8' : '1';
|
|
||||||
if (timidity_byteswap)
|
|
||||||
{
|
|
||||||
CommandLine += 'x';
|
|
||||||
}
|
|
||||||
|
|
||||||
LoopPos = CommandLine.Len() + 4;
|
|
||||||
|
|
||||||
CommandLine += " -idl ";
|
|
||||||
CommandLine += DiskName.GetName();
|
|
||||||
#endif
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -463,12 +454,12 @@ bool TimidityPPMIDIDevice::ValidateTimidity()
|
||||||
|
|
||||||
bool TimidityPPMIDIDevice::LaunchTimidity ()
|
bool TimidityPPMIDIDevice::LaunchTimidity ()
|
||||||
{
|
{
|
||||||
#ifdef _WIN32
|
if (ExeName.IsEmpty() || nullptr == DiskName)
|
||||||
if (CommandLine.IsEmpty())
|
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
DPrintf (DMSG_NOTIFY, "cmd: \x1cG%s\n", CommandLine.GetChars());
|
DPrintf (DMSG_NOTIFY, "cmd: \x1cG%s\n", CommandLine.GetChars());
|
||||||
|
|
||||||
STARTUPINFO startup = { sizeof(startup), };
|
STARTUPINFO startup = { sizeof(startup), };
|
||||||
|
@ -516,11 +507,6 @@ bool TimidityPPMIDIDevice::LaunchTimidity ()
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
#else
|
#else
|
||||||
if (ExeName.IsEmpty())
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (WavePipe[0] != -1 && WavePipe[1] == -1 && Stream != NULL)
|
if (WavePipe[0] != -1 && WavePipe[1] == -1 && Stream != NULL)
|
||||||
{
|
{
|
||||||
// Timidity was previously launched, so the write end of the pipe
|
// Timidity was previously launched, so the write end of the pipe
|
||||||
|
@ -579,7 +565,7 @@ bool TimidityPPMIDIDevice::LaunchTimidity ()
|
||||||
arglist.push_back("-");
|
arglist.push_back("-");
|
||||||
arglist.push_back(outmodearg.c_str());
|
arglist.push_back(outmodearg.c_str());
|
||||||
arglist.push_back(ifacearg.c_str());
|
arglist.push_back(ifacearg.c_str());
|
||||||
arglist.push_back(DiskName.GetName());
|
arglist.push_back(DiskName);
|
||||||
|
|
||||||
DPrintf(DMSG_NOTIFY, "Timidity EXE: \x1cG%s\n", exename);
|
DPrintf(DMSG_NOTIFY, "Timidity EXE: \x1cG%s\n", exename);
|
||||||
int i = 1;
|
int i = 1;
|
||||||
|
|
|
@ -57,7 +57,6 @@
|
||||||
#include "i_module.h"
|
#include "i_module.h"
|
||||||
#include "i_music.h"
|
#include "i_music.h"
|
||||||
#include "i_musicinterns.h"
|
#include "i_musicinterns.h"
|
||||||
#include "tempfiles.h"
|
|
||||||
#include "cmdlib.h"
|
#include "cmdlib.h"
|
||||||
|
|
||||||
FModule OpenALModule{"OpenAL"};
|
FModule OpenALModule{"OpenAL"};
|
||||||
|
|
37
src/tarray.h
37
src/tarray.h
|
@ -39,6 +39,7 @@
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <new>
|
#include <new>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
#include <iterator>
|
||||||
|
|
||||||
#if !defined(_WIN32)
|
#if !defined(_WIN32)
|
||||||
#include <inttypes.h> // for intptr_t
|
#include <inttypes.h> // for intptr_t
|
||||||
|
@ -48,13 +49,37 @@
|
||||||
|
|
||||||
#include "m_alloc.h"
|
#include "m_alloc.h"
|
||||||
|
|
||||||
template<typename T> class TIterator
|
template<typename T> class TIterator : public std::iterator<std::random_access_iterator_tag, T>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
typedef typename TIterator::value_type value_type;
|
||||||
|
typedef typename TIterator::difference_type difference_type;
|
||||||
|
typedef typename TIterator::pointer pointer;
|
||||||
|
typedef typename TIterator::reference reference;
|
||||||
|
typedef typename TIterator::iterator_category iterator_category;
|
||||||
|
|
||||||
TIterator(T* ptr = nullptr) { m_ptr = ptr; }
|
TIterator(T* ptr = nullptr) { m_ptr = ptr; }
|
||||||
bool operator==(const TIterator<T>& other) const { return (m_ptr == other.m_ptr); }
|
|
||||||
bool operator!=(const TIterator<T>& other) const { return (m_ptr != other.m_ptr); }
|
// Comparison operators
|
||||||
TIterator<T> &operator++() { ++m_ptr; return (*this); }
|
bool operator==(const TIterator &other) const { return m_ptr == other.m_ptr; }
|
||||||
|
bool operator!=(const TIterator &other) const { return m_ptr != other.m_ptr; }
|
||||||
|
bool operator< (const TIterator &other) const { return m_ptr < other.m_ptr; }
|
||||||
|
bool operator<=(const TIterator &other) const { return m_ptr <= other.m_ptr; }
|
||||||
|
bool operator> (const TIterator &other) const { return m_ptr > other.m_ptr; }
|
||||||
|
bool operator>=(const TIterator &other) const { return m_ptr >= other.m_ptr; }
|
||||||
|
|
||||||
|
// Arithmetic operators
|
||||||
|
TIterator &operator++() { ++m_ptr; return *this; }
|
||||||
|
TIterator operator++(int) { pointer tmp = m_ptr; ++*this; return TIterator(tmp); }
|
||||||
|
TIterator &operator--() { --m_ptr; return *this; }
|
||||||
|
TIterator operator--(int) { pointer tmp = m_ptr; --*this; return TIterator(tmp); }
|
||||||
|
TIterator &operator+=(difference_type offset) { m_ptr += offset; return *this; }
|
||||||
|
TIterator operator+(difference_type offset) const { return TIterator(m_ptr + offset); }
|
||||||
|
friend TIterator operator+(difference_type offset, const TIterator &other) { return TIterator(offset + other.m_ptr); }
|
||||||
|
TIterator &operator-=(difference_type offset) { m_ptr -= offset; return *this; }
|
||||||
|
TIterator operator-(difference_type offset) const { return TIterator(m_ptr - offset); }
|
||||||
|
difference_type operator-(const TIterator &other) const { return m_ptr - other.m_ptr; }
|
||||||
|
|
||||||
T &operator*() { return *m_ptr; }
|
T &operator*() { return *m_ptr; }
|
||||||
const T &operator*() const { return *m_ptr; }
|
const T &operator*() const { return *m_ptr; }
|
||||||
T* operator->() { return m_ptr; }
|
T* operator->() { return m_ptr; }
|
||||||
|
@ -132,10 +157,10 @@ public:
|
||||||
Count = 0;
|
Count = 0;
|
||||||
Array = NULL;
|
Array = NULL;
|
||||||
}
|
}
|
||||||
TArray (int max)
|
TArray (int max, bool reserve = false)
|
||||||
{
|
{
|
||||||
Most = max;
|
Most = max;
|
||||||
Count = 0;
|
Count = reserve? max : 0;
|
||||||
Array = (T *)M_Malloc (sizeof(T)*max);
|
Array = (T *)M_Malloc (sizeof(T)*max);
|
||||||
}
|
}
|
||||||
TArray (const TArray<T,TT> &other)
|
TArray (const TArray<T,TT> &other)
|
||||||
|
|
|
@ -1,57 +0,0 @@
|
||||||
/*
|
|
||||||
** tempfiles.cpp
|
|
||||||
** Temporary name generator. Deletes the temporary file when deconstructed.
|
|
||||||
**
|
|
||||||
**---------------------------------------------------------------------------
|
|
||||||
** Copyright 1998-2006 Randy Heit
|
|
||||||
** All rights reserved.
|
|
||||||
**
|
|
||||||
** Redistribution and use in source and binary forms, with or without
|
|
||||||
** modification, are permitted provided that the following conditions
|
|
||||||
** are met:
|
|
||||||
**
|
|
||||||
** 1. Redistributions of source code must retain the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer.
|
|
||||||
** 2. Redistributions in binary form must reproduce the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer in the
|
|
||||||
** documentation and/or other materials provided with the distribution.
|
|
||||||
** 3. The name of the author may not be used to endorse or promote products
|
|
||||||
** derived from this software without specific prior written permission.
|
|
||||||
**
|
|
||||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
||||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
||||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
||||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
||||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
||||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
||||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
**---------------------------------------------------------------------------
|
|
||||||
**
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "tempfiles.h"
|
|
||||||
|
|
||||||
FTempFileName::FTempFileName (const char *prefix)
|
|
||||||
{
|
|
||||||
// Under Linux, ld will complain that tempnam is dangerous, and
|
|
||||||
// mkstemp should be used instead. However, there is no mkstemp
|
|
||||||
// under VC++, and even if there was, I still need to know the
|
|
||||||
// file name so that it can be used as input to Timidity.
|
|
||||||
|
|
||||||
Name = tempnam (NULL, prefix);
|
|
||||||
}
|
|
||||||
|
|
||||||
FTempFileName::~FTempFileName ()
|
|
||||||
{
|
|
||||||
if (Name != NULL)
|
|
||||||
{
|
|
||||||
remove (Name);
|
|
||||||
free (Name);
|
|
||||||
Name = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,61 +0,0 @@
|
||||||
/*
|
|
||||||
** tempfiles.h
|
|
||||||
**
|
|
||||||
**---------------------------------------------------------------------------
|
|
||||||
** Copyright 1998-2006 Randy Heit
|
|
||||||
** All rights reserved.
|
|
||||||
**
|
|
||||||
** Redistribution and use in source and binary forms, with or without
|
|
||||||
** modification, are permitted provided that the following conditions
|
|
||||||
** are met:
|
|
||||||
**
|
|
||||||
** 1. Redistributions of source code must retain the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer.
|
|
||||||
** 2. Redistributions in binary form must reproduce the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer in the
|
|
||||||
** documentation and/or other materials provided with the distribution.
|
|
||||||
** 3. The name of the author may not be used to endorse or promote products
|
|
||||||
** derived from this software without specific prior written permission.
|
|
||||||
**
|
|
||||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
||||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
||||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
||||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
||||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
||||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
||||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
**---------------------------------------------------------------------------
|
|
||||||
**
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __TEMPFILES_H__
|
|
||||||
#define __TEMPFILES_H__
|
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
#pragma once
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
// Returns a file name suitable for use as a temp file.
|
|
||||||
// If you create a file with this name (and presumably you
|
|
||||||
// will), it will be deleted automatically by this class's
|
|
||||||
// destructor.
|
|
||||||
|
|
||||||
class FTempFileName
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FTempFileName (const char *prefix=NULL);
|
|
||||||
~FTempFileName ();
|
|
||||||
|
|
||||||
operator const char * () { return Name; }
|
|
||||||
const char * GetName () const { return Name; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
char *Name;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif //__TEMPFILES_H__
|
|
337
src/tmpfileplus.c
Normal file
337
src/tmpfileplus.c
Normal file
|
@ -0,0 +1,337 @@
|
||||||
|
/* $Id: tmpfileplus.c $ */
|
||||||
|
/*
|
||||||
|
* $Date: 2016-06-01 03:31Z $
|
||||||
|
* $Revision: 2.0.0 $
|
||||||
|
* $Author: dai $
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012-16 David Ireland, DI Management Services Pty Ltd
|
||||||
|
* <http://www.di-mgt.com.au/contact/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* NAME
|
||||||
|
* tmpfileplus - create a unique temporary file
|
||||||
|
*
|
||||||
|
* SYNOPSIS
|
||||||
|
* FILE *tmpfileplus(const char *dir, const char *prefix, char **pathname, int keep)
|
||||||
|
*
|
||||||
|
* DESCRIPTION
|
||||||
|
* The tmpfileplus() function opens a unique temporary file in binary
|
||||||
|
* read/write (w+b) mode. The file is opened with the O_EXCL flag,
|
||||||
|
* guaranteeing that the caller is the only user. The filename will consist
|
||||||
|
* of the string given by `prefix` followed by 10 random characters. If
|
||||||
|
* `prefix` is NULL, then the string "tmp." will be used instead. The file
|
||||||
|
* will be created in an appropriate directory chosen by the first
|
||||||
|
* successful attempt in the following sequence:
|
||||||
|
*
|
||||||
|
* a) The directory given by the `dir` argument (so the caller can specify
|
||||||
|
* a secure directory to take precedence).
|
||||||
|
*
|
||||||
|
* b) The directory name in the environment variables:
|
||||||
|
*
|
||||||
|
* (i) "TMP" [Windows only]
|
||||||
|
* (ii) "TEMP" [Windows only]
|
||||||
|
* (iii) "TMPDIR" [Unix only]
|
||||||
|
*
|
||||||
|
* c) `P_tmpdir` as defined in <stdio.h> [Unix only] (in Windows, this is
|
||||||
|
* usually "\", which is no good).
|
||||||
|
*
|
||||||
|
* d) The current working directory.
|
||||||
|
*
|
||||||
|
* If a file cannot be created in any of the above directories, then the
|
||||||
|
* function fails and NULL is returned.
|
||||||
|
*
|
||||||
|
* If the argument `pathname` is not a null pointer, then it will point to
|
||||||
|
* the full pathname of the file. The pathname is allocated using `malloc`
|
||||||
|
* and therefore should be freed by `free`.
|
||||||
|
*
|
||||||
|
* If `keep` is nonzero and `pathname` is not a null pointer, then the file
|
||||||
|
* will be kept after it is closed. Otherwise the file will be
|
||||||
|
* automatically deleted when it is closed or the program terminates.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* RETURN VALUE
|
||||||
|
* The tmpfileplus() function returns a pointer to the open file stream,
|
||||||
|
* or NULL if a unique file cannot be opened.
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* ERRORS
|
||||||
|
* ENOMEM Not enough memory to allocate filename.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ADDED IN v2.0 */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* NAME
|
||||||
|
* tmpfileplus_f - create a unique temporary file with filename stored in a fixed-length buffer
|
||||||
|
*
|
||||||
|
* SYNOPSIS
|
||||||
|
* FILE *tmpfileplus_f(const char *dir, const char *prefix, char *pathnamebuf, size_t pathsize, int keep);
|
||||||
|
*
|
||||||
|
* DESCRIPTION
|
||||||
|
* Same as tmpfileplus() except receives filename in a fixed-length buffer. No allocated memory to free.
|
||||||
|
|
||||||
|
* ERRORS
|
||||||
|
* E2BIG Resulting filename is too big for the buffer `pathnamebuf`.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "tmpfileplus.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include <errno.h>
|
||||||
|
|
||||||
|
/* Non-ANSI include files that seem to work in both MSVC and Linux */
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include <io.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
/* MSVC nags to enforce ISO C++ conformant function names with leading "_",
|
||||||
|
* so we define our own function names to avoid whingeing compilers...
|
||||||
|
*/
|
||||||
|
#define OPEN_ _open
|
||||||
|
#define FDOPEN_ _fdopen
|
||||||
|
#else
|
||||||
|
#define OPEN_ open
|
||||||
|
#define FDOPEN_ fdopen
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* DEBUGGING STUFF */
|
||||||
|
#if defined(_DEBUG) && defined(SHOW_DPRINTF)
|
||||||
|
#define DPRINTF1(s, a1) printf(s, a1)
|
||||||
|
#else
|
||||||
|
#define DPRINTF1(s, a1)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#define FILE_SEPARATOR "\\"
|
||||||
|
#else
|
||||||
|
#define FILE_SEPARATOR "/"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define RANDCHARS "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
|
||||||
|
#define NRANDCHARS (sizeof(RANDCHARS) - 1)
|
||||||
|
|
||||||
|
/** Replace each byte in string s with a random character from TEMPCHARS */
|
||||||
|
static char *set_randpart(char *s)
|
||||||
|
{
|
||||||
|
size_t i;
|
||||||
|
unsigned int r;
|
||||||
|
static unsigned int seed; /* NB static */
|
||||||
|
|
||||||
|
if (seed == 0)
|
||||||
|
{ /* First time set our seed using current time and clock */
|
||||||
|
seed = ((unsigned)time(NULL)<<8) ^ (unsigned)clock();
|
||||||
|
}
|
||||||
|
srand(seed++);
|
||||||
|
for (i = 0; i < strlen(s); i++)
|
||||||
|
{
|
||||||
|
r = rand() % NRANDCHARS;
|
||||||
|
s[i] = (RANDCHARS)[r];
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Return 1 if path is a valid directory otherwise 0 */
|
||||||
|
static int is_valid_dir(const char *path)
|
||||||
|
{
|
||||||
|
struct stat st;
|
||||||
|
if ((stat(path, &st) == 0) && (st.st_mode & S_IFDIR))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Call getenv and save a copy in buf */
|
||||||
|
static char *getenv_save(const char *varname, char *buf, size_t bufsize)
|
||||||
|
{
|
||||||
|
char *ptr = getenv(varname);
|
||||||
|
buf[0] = '\0';
|
||||||
|
if (ptr)
|
||||||
|
{
|
||||||
|
strncpy(buf, ptr, bufsize);
|
||||||
|
buf[bufsize-1] = '\0';
|
||||||
|
return buf;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Try and create a randomly-named file in directory `tmpdir`.
|
||||||
|
* If successful, allocate memory and set `tmpname_ptr` to full filepath, and return file pointer;
|
||||||
|
* otherwise return NULL.
|
||||||
|
* If `keep` is zero then create the file as temporary and it should not exist once closed.
|
||||||
|
*/
|
||||||
|
static FILE *mktempfile_internal(const char *tmpdir, const char *pfx, char **tmpname_ptr, int keep)
|
||||||
|
/* PRE:
|
||||||
|
* pfx is not NULL and points to a valid null-terminated string
|
||||||
|
* tmpname_ptr is not NULL.
|
||||||
|
*/
|
||||||
|
{
|
||||||
|
FILE *fp;
|
||||||
|
int fd;
|
||||||
|
char randpart[] = "1234567890";
|
||||||
|
size_t lentempname;
|
||||||
|
int i;
|
||||||
|
char *tmpname = NULL;
|
||||||
|
int oflag, pmode;
|
||||||
|
|
||||||
|
/* In Windows, we use the _O_TEMPORARY flag with `open` to ensure the file is deleted when closed.
|
||||||
|
* In Unix, we use the unlink function after opening the file. (This does not work in Windows,
|
||||||
|
* which does not allow an open file to be unlinked.)
|
||||||
|
*/
|
||||||
|
#ifdef _WIN32
|
||||||
|
/* MSVC flags */
|
||||||
|
oflag = _O_BINARY|_O_CREAT|_O_RDWR;
|
||||||
|
if (!keep)
|
||||||
|
oflag |= _O_TEMPORARY;
|
||||||
|
pmode = _S_IREAD | _S_IWRITE;
|
||||||
|
#else
|
||||||
|
/* Standard POSIX flags */
|
||||||
|
oflag = O_CREAT|O_RDWR;
|
||||||
|
pmode = S_IRUSR|S_IWUSR;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!tmpdir || !is_valid_dir(tmpdir)) {
|
||||||
|
errno = ENOENT;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
lentempname = strlen(tmpdir) + strlen(FILE_SEPARATOR) + strlen(pfx) + strlen(randpart);
|
||||||
|
DPRINTF1("lentempname=%d\n", lentempname);
|
||||||
|
tmpname = malloc(lentempname + 1);
|
||||||
|
if (!tmpname)
|
||||||
|
{
|
||||||
|
errno = ENOMEM;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
/* If we don't manage to create a file after 10 goes, there is something wrong... */
|
||||||
|
for (i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
sprintf(tmpname, "%s%s%s%s", tmpdir, FILE_SEPARATOR, pfx, set_randpart(randpart));
|
||||||
|
DPRINTF1("[%s]\n", tmpname);
|
||||||
|
fd = OPEN_(tmpname, oflag, pmode);
|
||||||
|
if (fd != -1) break;
|
||||||
|
}
|
||||||
|
DPRINTF1("strlen(tmpname)=%d\n", strlen(tmpname));
|
||||||
|
if (fd != -1)
|
||||||
|
{ /* Success, so return user a proper ANSI C file pointer */
|
||||||
|
fp = FDOPEN_(fd, "w+b");
|
||||||
|
errno = 0;
|
||||||
|
|
||||||
|
#ifndef _WIN32
|
||||||
|
/* [Unix only] And make sure the file will be deleted once closed */
|
||||||
|
if (!keep) remove(tmpname);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ /* We failed */
|
||||||
|
fp = NULL;
|
||||||
|
}
|
||||||
|
if (!fp)
|
||||||
|
{
|
||||||
|
free(tmpname);
|
||||||
|
tmpname = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
*tmpname_ptr = tmpname;
|
||||||
|
return fp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**********************/
|
||||||
|
/* EXPORTED FUNCTIONS */
|
||||||
|
/**********************/
|
||||||
|
|
||||||
|
FILE *tmpfileplus(const char *dir, const char *prefix, char **pathname, int keep)
|
||||||
|
{
|
||||||
|
FILE *fp = NULL;
|
||||||
|
char *tmpname = NULL;
|
||||||
|
char *tmpdir = NULL;
|
||||||
|
const char *pfx = (prefix ? prefix : "tmp.");
|
||||||
|
char *tempdirs[12] = { 0 };
|
||||||
|
char env1[FILENAME_MAX+1] = { 0 };
|
||||||
|
char env2[FILENAME_MAX+1] = { 0 };
|
||||||
|
char env3[FILENAME_MAX+1] = { 0 };
|
||||||
|
int ntempdirs = 0;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
/* Set up a list of temp directories we will try in order */
|
||||||
|
i = 0;
|
||||||
|
tempdirs[i++] = (char *)dir;
|
||||||
|
#ifdef _WIN32
|
||||||
|
tempdirs[i++] = getenv_save("TMP", env1, sizeof(env1));
|
||||||
|
tempdirs[i++] = getenv_save("TEMP", env2, sizeof(env2));
|
||||||
|
#else
|
||||||
|
tempdirs[i++] = getenv_save("TMPDIR", env3, sizeof(env3));
|
||||||
|
tempdirs[i++] = P_tmpdir;
|
||||||
|
#endif
|
||||||
|
tempdirs[i++] = ".";
|
||||||
|
ntempdirs = i;
|
||||||
|
|
||||||
|
errno = 0;
|
||||||
|
|
||||||
|
/* Work through list we set up before, and break once we are successful */
|
||||||
|
for (i = 0; i < ntempdirs; i++)
|
||||||
|
{
|
||||||
|
tmpdir = tempdirs[i];
|
||||||
|
DPRINTF1("Trying tmpdir=[%s]\n", tmpdir);
|
||||||
|
fp = mktempfile_internal(tmpdir, pfx, &tmpname, keep);
|
||||||
|
if (fp) break;
|
||||||
|
}
|
||||||
|
/* If we succeeded and the user passed a pointer, set it to the alloc'd pathname: the user must free this */
|
||||||
|
if (fp && pathname)
|
||||||
|
*pathname = tmpname;
|
||||||
|
else /* Otherwise, free the alloc'd memory */
|
||||||
|
free(tmpname);
|
||||||
|
|
||||||
|
return fp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Same as tmpfileplus() but with fixed length buffer for output filename and no memory allocation */
|
||||||
|
FILE *tmpfileplus_f(const char *dir, const char *prefix, char *pathnamebuf, size_t pathsize, int keep)
|
||||||
|
{
|
||||||
|
char *tmpbuf = NULL;
|
||||||
|
FILE *fp;
|
||||||
|
|
||||||
|
/* If no buffer provided, do the normal way */
|
||||||
|
if (!pathnamebuf || (int)pathsize <= 0) {
|
||||||
|
return tmpfileplus(dir, prefix, NULL, keep);
|
||||||
|
}
|
||||||
|
/* Call with a temporary buffer */
|
||||||
|
fp = tmpfileplus(dir, prefix, &tmpbuf, keep);
|
||||||
|
if (fp && strlen(tmpbuf) > pathsize - 1) {
|
||||||
|
/* Succeeded but not enough room in output buffer, so clean up and return an error */
|
||||||
|
pathnamebuf[0] = 0;
|
||||||
|
fclose(fp);
|
||||||
|
if (keep) remove(tmpbuf);
|
||||||
|
free(tmpbuf);
|
||||||
|
errno = E2BIG;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
/* Copy name into buffer */
|
||||||
|
strcpy(pathnamebuf, tmpbuf);
|
||||||
|
free(tmpbuf);
|
||||||
|
|
||||||
|
return fp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
61
src/tmpfileplus.h
Normal file
61
src/tmpfileplus.h
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
/* $Id: tmpfileplus.h $ */
|
||||||
|
/*
|
||||||
|
* $Date: 2016-06-01 03:31Z $
|
||||||
|
* $Revision: 2.0.0 $
|
||||||
|
* $Author: dai $
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||||
|
*
|
||||||
|
* Copyright (c) 2012-16 David Ireland, DI Management Services Pty Ltd
|
||||||
|
* <http://www.di-mgt.com.au/contact/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if _MSC_VER > 1000
|
||||||
|
#pragma once
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef TMPFILEPLUS_H_
|
||||||
|
#define TMPFILEPLUS_H_
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/** Create a unique temporary file.
|
||||||
|
@param dir (optional) directory to create file. If NULL use default TMP directory.
|
||||||
|
@param prefix (optional) prefix for file name. If NULL use "tmp.".
|
||||||
|
@param pathname (optional) pointer to a buffer to receive the temp filename.
|
||||||
|
Allocated using `malloc()`; user to free. Ignored if NULL.
|
||||||
|
@param keep If `keep` is nonzero and `pathname` is not NULL, then keep the file after closing.
|
||||||
|
Otherwise file is automatically deleted when closed.
|
||||||
|
@return Pointer to stream opened in binary read/write (w+b) mode, or a null pointer on error.
|
||||||
|
@exception ENOMEM Not enough memory to allocate filename.
|
||||||
|
*/
|
||||||
|
FILE *tmpfileplus(const char *dir, const char *prefix, char **pathname, int keep);
|
||||||
|
|
||||||
|
|
||||||
|
/** Create a unique temporary file with filename stored in a fixed-length buffer.
|
||||||
|
@param dir (optional) directory to create file. If NULL use default directory.
|
||||||
|
@param prefix (optional) prefix for file name. If NULL use "tmp.".
|
||||||
|
@param pathnamebuf (optional) buffer to receive full pathname of temporary file. Ignored if NULL.
|
||||||
|
@param pathsize Size of buffer to receive filename and its terminating null character.
|
||||||
|
@param keep If `keep` is nonzero and `pathname` is not NULL, then keep the file after closing.
|
||||||
|
Otherwise file is automatically deleted when closed.
|
||||||
|
@return Pointer to stream opened in binary read/write (w+b) mode, or a null pointer on error.
|
||||||
|
@exception E2BIG Resulting filename is too big for the buffer `pathnamebuf`.
|
||||||
|
*/
|
||||||
|
FILE *tmpfileplus_f(const char *dir, const char *prefix, char *pathnamebuf, size_t pathsize, int keep);
|
||||||
|
|
||||||
|
#define TMPFILE_KEEP 1
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* end TMPFILEPLUS_H_ */
|
|
@ -345,6 +345,7 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
|
||||||
8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
|
8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
|
||||||
65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
|
65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
|
||||||
3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14
|
3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14
|
||||||
|
5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6
|
||||||
{
|
{
|
||||||
rebuildnodes
|
rebuildnodes
|
||||||
}
|
}
|
||||||
|
|
|
@ -598,7 +598,7 @@ class Actor : Thinker native
|
||||||
native virtual int DamageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags = 0, double angle = 0);
|
native virtual int DamageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags = 0, double angle = 0);
|
||||||
native void PoisonMobj (Actor inflictor, Actor source, int damage, int duration, int period, Name type);
|
native void PoisonMobj (Actor inflictor, Actor source, int damage, int duration, int period, Name type);
|
||||||
native double AimLineAttack(double angle, double distance, out FTranslatedLineTarget pLineTarget = null, double vrange = 0., int flags = 0, Actor target = null, Actor friender = null);
|
native double AimLineAttack(double angle, double distance, out FTranslatedLineTarget pLineTarget = null, double vrange = 0., int flags = 0, Actor target = null, Actor friender = null);
|
||||||
native Actor, int LineAttack(double angle, double distance, double pitch, int damage, Name damageType, class<Actor> pufftype, int flags = 0, out FTranslatedLineTarget victim = null, double offsetz = 0.);
|
native Actor, int LineAttack(double angle, double distance, double pitch, int damage, Name damageType, class<Actor> pufftype, int flags = 0, out FTranslatedLineTarget victim = null, double offsetz = 0., double offsetforward = 0., double offsetside = 0.);
|
||||||
native bool CheckSight(Actor target, int flags = 0);
|
native bool CheckSight(Actor target, int flags = 0);
|
||||||
native bool IsVisible(Actor other, bool allaround, LookExParams params = null);
|
native bool IsVisible(Actor other, bool allaround, LookExParams params = null);
|
||||||
native bool HitFriend();
|
native bool HitFriend();
|
||||||
|
@ -683,6 +683,7 @@ class Actor : Thinker native
|
||||||
native float AccuracyFactor();
|
native float AccuracyFactor();
|
||||||
native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
|
native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
|
||||||
action native void SetCamera(Actor cam, bool revert = false);
|
action native void SetCamera(Actor cam, bool revert = false);
|
||||||
|
native bool Warp(Actor dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
|
||||||
|
|
||||||
// DECORATE compatible functions
|
// DECORATE compatible functions
|
||||||
native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
|
native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
|
||||||
|
|
|
@ -684,11 +684,12 @@ struct StringStruct native
|
||||||
native String Left(int len) const;
|
native String Left(int len) const;
|
||||||
native String Mid(int pos = 0, int len = 2147483647) const;
|
native String Mid(int pos = 0, int len = 2147483647) const;
|
||||||
native void Truncate(int newlen);
|
native void Truncate(int newlen);
|
||||||
|
native void Remove(int index, int remlen);
|
||||||
native String CharAt(int pos) const;
|
native String CharAt(int pos) const;
|
||||||
native int CharCodeAt(int pos) const;
|
native int CharCodeAt(int pos) const;
|
||||||
native String Filter();
|
native String Filter();
|
||||||
native int IndexOf(String substr, int startIndex = 0) const;
|
native int IndexOf(String substr, int startIndex = 0) const;
|
||||||
native int LastIndexOf(String substr) const;
|
native int LastIndexOf(String substr, int endIndex = 2147483647) const;
|
||||||
native void ToUpper();
|
native void ToUpper();
|
||||||
native void ToLower();
|
native void ToLower();
|
||||||
native int ToInt(int base = 0) const;
|
native int ToInt(int base = 0) const;
|
||||||
|
|
|
@ -878,11 +878,14 @@ enum EAimFlags
|
||||||
|
|
||||||
enum ELineAttackFlags
|
enum ELineAttackFlags
|
||||||
{
|
{
|
||||||
LAF_ISMELEEATTACK = 1,
|
LAF_ISMELEEATTACK = 1,
|
||||||
LAF_NORANDOMPUFFZ = 2,
|
LAF_NORANDOMPUFFZ = 1 << 1,
|
||||||
LAF_NOIMPACTDECAL = 4,
|
LAF_NOIMPACTDECAL = 1 << 2,
|
||||||
LAF_NOINTERACT = 8,
|
LAF_NOINTERACT = 1 << 3,
|
||||||
LAF_OVERRIDEZ = 32,
|
LAF_TARGETISSOURCE = 1 << 4,
|
||||||
|
LAF_OVERRIDEZ = 1 << 5,
|
||||||
|
LAF_ABSOFFSET = 1 << 6,
|
||||||
|
LAF_ABSPOSITION = 1 << 7,
|
||||||
}
|
}
|
||||||
|
|
||||||
const DEFMELEERANGE = 64;
|
const DEFMELEERANGE = 64;
|
||||||
|
|
Loading…
Reference in a new issue