- treat "materials" as a known folder name for eliminating root folders in Zips.

This commit is contained in:
Christoph Oelckers 2021-09-23 10:54:18 +02:00
parent 7ce5bb4861
commit f10578a04b

View file

@ -198,7 +198,7 @@ extern bool insave;
extern TDeletingArray<FLightDefaults *> LightDefaults;
extern FName MessageBoxClass;
const char* iwad_folders[13] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/" };
const char* iwad_folders[13] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/", "materials/"};
const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };