- remove all usage of std::make_unique to keep things C++11 compliant

This commit is contained in:
Magnus Norddahl 2017-04-11 01:25:44 +02:00
parent bdf02ea67c
commit f049e6145b
7 changed files with 33 additions and 33 deletions

View File

@ -38,7 +38,7 @@ void FLinearDepthShader::Bind()
if (!mShader) if (!mShader)
{ {
mShader = std::make_unique<FShaderProgram>(); mShader.reset(new FShaderProgram());
mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330); mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330);
mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/lineardepth.fp", multisample ? "#define MULTISAMPLE\n" : "", 330); mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/lineardepth.fp", multisample ? "#define MULTISAMPLE\n" : "", 330);
mShader->SetFragDataLocation(0, "FragColor"); mShader->SetFragDataLocation(0, "FragColor");
@ -66,7 +66,7 @@ void FSSAOShader::Bind()
if (!mShader) if (!mShader)
{ {
mShader = std::make_unique<FShaderProgram>(); mShader.reset(new FShaderProgram());
mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330); mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330);
mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/ssao.fp", GetDefines(gl_ssao, multisample), 330); mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/ssao.fp", GetDefines(gl_ssao, multisample), 330);
mShader->SetFragDataLocation(0, "FragColor"); mShader->SetFragDataLocation(0, "FragColor");
@ -142,7 +142,7 @@ void FSSAOCombineShader::Bind()
if (!mShader) if (!mShader)
{ {
mShader = std::make_unique<FShaderProgram>(); mShader.reset(new FShaderProgram());
mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330); mShader->Compile(FShaderProgram::Vertex, "shaders/glsl/screenquad.vp", "", 330);
mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/ssaocombine.fp", multisample ? "#define MULTISAMPLE\n" : "", 330); mShader->Compile(FShaderProgram::Fragment, "shaders/glsl/ssaocombine.fp", multisample ? "#define MULTISAMPLE\n" : "", 330);
mShader->SetFragDataLocation(0, "FragColor"); mShader->SetFragDataLocation(0, "FragColor");

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@ -316,7 +316,7 @@ OpenGLSWFrameBuffer::HWPixelShader::~HWPixelShader()
bool OpenGLSWFrameBuffer::CreateFrameBuffer(const FString &name, int width, int height, HWFrameBuffer **outFramebuffer) bool OpenGLSWFrameBuffer::CreateFrameBuffer(const FString &name, int width, int height, HWFrameBuffer **outFramebuffer)
{ {
auto fb = std::make_unique<HWFrameBuffer>(); std::unique_ptr<HWFrameBuffer> fb(new HWFrameBuffer());
GLint format = GL_RGBA16F; GLint format = GL_RGBA16F;
if (gl.es) format = GL_RGB; if (gl.es) format = GL_RGB;
@ -357,7 +357,7 @@ bool OpenGLSWFrameBuffer::CreateFrameBuffer(const FString &name, int width, int
bool OpenGLSWFrameBuffer::CreatePixelShader(FString vertexsrc, FString fragmentsrc, const FString &defines, HWPixelShader **outShader) bool OpenGLSWFrameBuffer::CreatePixelShader(FString vertexsrc, FString fragmentsrc, const FString &defines, HWPixelShader **outShader)
{ {
auto shader = std::make_unique<HWPixelShader>(); std::unique_ptr<HWPixelShader> shader(new HWPixelShader());
shader->Program = glCreateProgram(); shader->Program = glCreateProgram();
if (shader->Program == 0) { Printf("glCreateProgram failed. Disabling OpenGL hardware acceleration.\n"); return false; } if (shader->Program == 0) { Printf("glCreateProgram failed. Disabling OpenGL hardware acceleration.\n"); return false; }
@ -443,7 +443,7 @@ bool OpenGLSWFrameBuffer::CreatePixelShader(FString vertexsrc, FString fragments
bool OpenGLSWFrameBuffer::CreateVertexBuffer(int size, HWVertexBuffer **outVertexBuffer) bool OpenGLSWFrameBuffer::CreateVertexBuffer(int size, HWVertexBuffer **outVertexBuffer)
{ {
auto obj = std::make_unique<HWVertexBuffer>(); std::unique_ptr<HWVertexBuffer> obj(new HWVertexBuffer());
obj->Size = size; obj->Size = size;
@ -474,7 +474,7 @@ bool OpenGLSWFrameBuffer::CreateVertexBuffer(int size, HWVertexBuffer **outVerte
bool OpenGLSWFrameBuffer::CreateIndexBuffer(int size, HWIndexBuffer **outIndexBuffer) bool OpenGLSWFrameBuffer::CreateIndexBuffer(int size, HWIndexBuffer **outIndexBuffer)
{ {
auto obj = std::make_unique<HWIndexBuffer>(); std::unique_ptr<HWIndexBuffer> obj(new HWIndexBuffer());
obj->Size = size; obj->Size = size;
@ -494,7 +494,7 @@ bool OpenGLSWFrameBuffer::CreateIndexBuffer(int size, HWIndexBuffer **outIndexBu
bool OpenGLSWFrameBuffer::CreateTexture(const FString &name, int width, int height, int levels, int format, HWTexture **outTexture) bool OpenGLSWFrameBuffer::CreateTexture(const FString &name, int width, int height, int levels, int format, HWTexture **outTexture)
{ {
auto obj = std::make_unique<HWTexture>(); std::unique_ptr<HWTexture> obj(new HWTexture());
obj->Format = format; obj->Format = format;
@ -532,7 +532,7 @@ bool OpenGLSWFrameBuffer::CreateTexture(const FString &name, int width, int heig
OpenGLSWFrameBuffer::HWTexture *OpenGLSWFrameBuffer::CopyCurrentScreen() OpenGLSWFrameBuffer::HWTexture *OpenGLSWFrameBuffer::CopyCurrentScreen()
{ {
auto obj = std::make_unique<HWTexture>(); std::unique_ptr<HWTexture> obj(new HWTexture());
obj->Format = GL_RGBA16F; obj->Format = GL_RGBA16F;
GLint oldBinding = 0; GLint oldBinding = 0;
@ -611,7 +611,7 @@ void OpenGLSWFrameBuffer::DrawTriangleFans(int count, const FBVERTEX *vertices)
if (!StreamVertexBuffer) if (!StreamVertexBuffer)
{ {
StreamVertexBuffer = std::make_unique<HWVertexBuffer>(); StreamVertexBuffer.reset(new HWVertexBuffer());
glGenVertexArrays(1, (GLuint*)&StreamVertexBuffer->VertexArray); glGenVertexArrays(1, (GLuint*)&StreamVertexBuffer->VertexArray);
glGenBuffers(1, (GLuint*)&StreamVertexBuffer->Buffer); glGenBuffers(1, (GLuint*)&StreamVertexBuffer->Buffer);
glBindVertexArray(StreamVertexBuffer->VertexArray); glBindVertexArray(StreamVertexBuffer->VertexArray);
@ -648,7 +648,7 @@ void OpenGLSWFrameBuffer::DrawTriangleFans(int count, const BURNVERTEX *vertices
if (!StreamVertexBufferBurn) if (!StreamVertexBufferBurn)
{ {
StreamVertexBufferBurn = std::make_unique<HWVertexBuffer>(); StreamVertexBufferBurn.reset(new HWVertexBuffer());
glGenVertexArrays(1, (GLuint*)&StreamVertexBufferBurn->VertexArray); glGenVertexArrays(1, (GLuint*)&StreamVertexBufferBurn->VertexArray);
glGenBuffers(1, (GLuint*)&StreamVertexBufferBurn->Buffer); glGenBuffers(1, (GLuint*)&StreamVertexBufferBurn->Buffer);
glBindVertexArray(StreamVertexBufferBurn->VertexArray); glBindVertexArray(StreamVertexBufferBurn->VertexArray);
@ -679,7 +679,7 @@ void OpenGLSWFrameBuffer::DrawPoints(int count, const FBVERTEX *vertices)
if (!StreamVertexBuffer) if (!StreamVertexBuffer)
{ {
StreamVertexBuffer = std::make_unique<HWVertexBuffer>(); StreamVertexBuffer.reset(new HWVertexBuffer());
glGenVertexArrays(1, (GLuint*)&StreamVertexBuffer->VertexArray); glGenVertexArrays(1, (GLuint*)&StreamVertexBuffer->VertexArray);
glGenBuffers(1, (GLuint*)&StreamVertexBuffer->Buffer); glGenBuffers(1, (GLuint*)&StreamVertexBuffer->Buffer);
glBindVertexArray(StreamVertexBuffer->VertexArray); glBindVertexArray(StreamVertexBuffer->VertexArray);

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@ -249,7 +249,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
} }
if (!polyportal) if (!polyportal)
{ {
sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling)); sectorPortals.push_back(std::unique_ptr<PolyDrawSectorPortal>(new PolyDrawSectorPortal(portal, ceiling)));
polyportal = sectorPortals.back().get(); polyportal = sectorPortals.back().get();
} }

View File

@ -44,7 +44,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
{ {
if (PolyRenderer::Instance()->InsertSeenMirror(line->linedef)) if (PolyRenderer::Instance()->InsertSeenMirror(line->linedef))
{ {
linePortals.push_back(std::make_unique<PolyDrawLinePortal>(line->linedef)); linePortals.push_back(std::unique_ptr<PolyDrawLinePortal>(new PolyDrawLinePortal(line->linedef)));
polyportal = linePortals.back().get(); polyportal = linePortals.back().get();
} }
} }
@ -63,7 +63,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
} }
if (!polyportal) if (!polyportal)
{ {
linePortals.push_back(std::make_unique<PolyDrawLinePortal>(portal)); linePortals.push_back(std::unique_ptr<PolyDrawLinePortal>(new PolyDrawLinePortal(portal)));
polyportal = linePortals.back().get(); polyportal = linePortals.back().get();
} }
} }

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@ -46,7 +46,7 @@ void *RenderMemory::AllocBytes(int size)
} }
else else
{ {
UsedBlocks.push_back(std::make_unique<MemoryBlock>()); UsedBlocks.push_back(std::unique_ptr<MemoryBlock>(new MemoryBlock()));
} }
} }

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@ -60,21 +60,21 @@ namespace swrenderer
{ {
Scene = scene; Scene = scene;
MainThread = mainThread; MainThread = mainThread;
FrameMemory = std::make_unique<RenderMemory>(); FrameMemory.reset(new RenderMemory());
Viewport = std::make_unique<RenderViewport>(); Viewport.reset(new RenderViewport());
Light = std::make_unique<LightVisibility>(); Light.reset(new LightVisibility());
DrawQueue = std::make_shared<DrawerCommandQueue>(FrameMemory.get()); DrawQueue.reset(new DrawerCommandQueue(FrameMemory.get()));
OpaquePass = std::make_unique<RenderOpaquePass>(this); OpaquePass.reset(new RenderOpaquePass(this));
TranslucentPass = std::make_unique<RenderTranslucentPass>(this); TranslucentPass.reset(new RenderTranslucentPass(this));
SpriteList = std::make_unique<VisibleSpriteList>(); SpriteList.reset(new VisibleSpriteList());
Portal = std::make_unique<RenderPortal>(this); Portal.reset(new RenderPortal(this));
Clip3D = std::make_unique<Clip3DFloors>(this); Clip3D.reset(new Clip3DFloors(this));
PlayerSprites = std::make_unique<RenderPlayerSprites>(this); PlayerSprites.reset(new RenderPlayerSprites(this));
PlaneList = std::make_unique<VisiblePlaneList>(this); PlaneList.reset(new VisiblePlaneList(this));
DrawSegments = std::make_unique<DrawSegmentList>(this); DrawSegments.reset(new DrawSegmentList(this));
ClipSegments = std::make_unique<RenderClipSegment>(); ClipSegments.reset(new RenderClipSegment());
tc_drawers = std::make_unique<SWTruecolorDrawers>(DrawQueue); tc_drawers.reset(new SWTruecolorDrawers(DrawQueue));
pal_drawers = std::make_unique<SWPalDrawers>(DrawQueue); pal_drawers.reset(new SWPalDrawers(DrawQueue));
} }
RenderThread::~RenderThread() RenderThread::~RenderThread()

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@ -61,7 +61,7 @@ namespace swrenderer
RenderScene::RenderScene() RenderScene::RenderScene()
{ {
Threads.push_back(std::make_unique<RenderThread>(this)); Threads.push_back(std::unique_ptr<RenderThread>(new RenderThread(this)));
} }
RenderScene::~RenderScene() RenderScene::~RenderScene()
@ -289,7 +289,7 @@ namespace swrenderer
{ {
while (Threads.size() < (size_t)numThreads) while (Threads.size() < (size_t)numThreads)
{ {
auto thread = std::make_unique<RenderThread>(this, false); std::unique_ptr<RenderThread> thread(new RenderThread(this, false));
auto renderthread = thread.get(); auto renderthread = thread.get();
int start_run_id = run_id; int start_run_id = run_id;
thread->thread = std::thread([=]() thread->thread = std::thread([=]()