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fix nosave cvar keyword (saved to config, not saved to savegame)
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3 changed files with 5 additions and 4 deletions
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@ -1251,7 +1251,7 @@ FString C_GetMassCVarString (uint32_t filter, bool compact)
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{
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for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
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{
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if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE|CVAR_IGNORE)))
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if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE|CVAR_IGNORE|CVAR_NOSAVEGAME)))
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{
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UCVarValue val = cvar->GetGenericRep(CVAR_String);
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dump << '\\' << cvar->GetName() << '\\' << val.String;
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