- Fixed: GCC compiler warnings.

- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
This commit is contained in:
Braden Obrzut 2010-12-13 17:09:35 +00:00
parent c6525a2271
commit ee20d0ea7a
4 changed files with 18 additions and 9 deletions

View file

@ -335,6 +335,7 @@ bool FMugShot::SetState(const char *state_name, bool wait_till_done, bool reset)
// //
//=========================================================================== //===========================================================================
CVAR(Bool,st_oldouch,false,CVAR_ARCHIVE)
int FMugShot::UpdateState(player_t *player, StateFlags stateflags) int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
{ {
int i; int i;
@ -357,9 +358,10 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
} }
} }
bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN);
if (player->damagecount && if (player->damagecount &&
// Now go in if pain is disabled but we think ouch will be shown (and ouch is not disabled!) // Now go in if pain is disabled but we think ouch will be shown (and ouch is not disabled!)
(!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH)))) (!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))))
{ {
int damage_angle = 1; int damage_angle = 1;
if (player->attacker && player->attacker != player->mo) if (player->attacker && player->attacker != player->mo)
@ -391,7 +393,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
} }
} }
bool use_ouch = false; bool use_ouch = false;
if (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH)) if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
{ {
use_ouch = true; use_ouch = true;
full_state_name = "ouch."; full_state_name = "ouch.";
@ -418,7 +420,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
else else
{ {
bool use_ouch = false; bool use_ouch = false;
if (((FaceHealth != -1 && player->health - FaceHealth > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH)) if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
{ {
use_ouch = true; use_ouch = true;
full_state_name = "ouch."; full_state_name = "ouch.";

View file

@ -325,13 +325,13 @@ void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
{ {
index1 = i; index1 = i;
sw1 = mSwitchDefs[index1]; sw1 = mSwitchDefs[index1];
if (index2 != -1) break; if (index2 != -1u) break;
} }
if (mSwitchDefs[i]->PreTexture == def2->PreTexture) if (mSwitchDefs[i]->PreTexture == def2->PreTexture)
{ {
index2 = i; index2 = i;
sw2 = mSwitchDefs[index2]; sw2 = mSwitchDefs[index2];
if (index1 != -1) break; if (index1 != -1u) break;
} }
} }

View file

@ -610,6 +610,7 @@ dir_tree_t *add_dirs(char **argv)
{ {
// Skip hidden directories. (Prevents SVN bookkeeping // Skip hidden directories. (Prevents SVN bookkeeping
// info from being included.) // info from being included.)
// [BL] Also skip backup files.
fts_set(fts, ent, FTS_SKIP); fts_set(fts, ent, FTS_SKIP);
} }
if (ent->fts_info == FTS_D && ent->fts_level == 0) if (ent->fts_info == FTS_D && ent->fts_level == 0)
@ -628,6 +629,11 @@ dir_tree_t *add_dirs(char **argv)
// We're only interested in remembering files. // We're only interested in remembering files.
continue; continue;
} }
else if(ent->fts_name[strlen(ent->fts_name)-1] == '~')
{
// Don't remember backup files.
continue;
}
file = alloc_file_entry("", ent->fts_path, ent->fts_statp->st_mtime); file = alloc_file_entry("", ent->fts_path, ent->fts_statp->st_mtime);
if (file == NULL) if (file == NULL)
{ {

View file

@ -736,6 +736,7 @@ OptionMenu "HUDOptions"
Option "Display nametags", "displaynametags", "DisplayTagsTypes" Option "Display nametags", "displaynametags", "DisplayTagsTypes"
Option "Nametag color", "nametagcolor", "TextColors", "displaynametags" Option "Nametag color", "nametagcolor", "TextColors", "displaynametags"
Option "Stretch status bar", "st_scale", "OnOff" Option "Stretch status bar", "st_scale", "OnOff"
Option "Use old ouch mug shot formula", "st_oldouch", "OnOff"
} }
//------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------