SVN r258 (trunk)

This commit is contained in:
Christoph Oelckers 2006-07-16 09:10:45 +00:00
parent 1391b28643
commit ecce60e8f9
90 changed files with 326 additions and 309 deletions

View file

@ -1,3 +1,16 @@
July 16, 2006 (Changes by Graf Zahl)
- Fixed: PlayerStartItem created a duplicate of the item's class name before
converting it into an FName.
- Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor
is compatible with all games now so the explicit handling is no longer needed.
- Moved replacement handling back into AActor::StaticSpawn but controlled
by a (mandatory) parameter. Also added replacement to most other
instances in the game where non-inventory items are spawned. Replacement is safe
nearly everywhere except for inventory related spawns.
- Fixed: Due to the player class inclusion A_NoBlocking never called
NoBlockingSet for monsters.
- Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN.
July 15, 2006
- Fixed: Makefile.mgw was mysteriously missing some targets. After fixing that,
I also removed some of GCC's warnings.