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SVN r258 (trunk)
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90 changed files with 326 additions and 309 deletions
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July 16, 2006 (Changes by Graf Zahl)
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- Fixed: PlayerStartItem created a duplicate of the item's class name before
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converting it into an FName.
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- Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor
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is compatible with all games now so the explicit handling is no longer needed.
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- Moved replacement handling back into AActor::StaticSpawn but controlled
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by a (mandatory) parameter. Also added replacement to most other
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instances in the game where non-inventory items are spawned. Replacement is safe
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nearly everywhere except for inventory related spawns.
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- Fixed: Due to the player class inclusion A_NoBlocking never called
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NoBlockingSet for monsters.
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- Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN.
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July 15, 2006
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- Fixed: Makefile.mgw was mysteriously missing some targets. After fixing that,
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I also removed some of GCC's warnings.
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