mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled
This commit is contained in:
parent
57525f1505
commit
eaf1c4f1e2
12 changed files with 118 additions and 107 deletions
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@ -858,7 +858,7 @@ namespace swrenderer
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}
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else
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{
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mTopPart.TextureMid += rowoffset * mTopPart.Texture->GetPhysicalScale();
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mTopPart.TextureMid += rowoffset;
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}
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}
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@ -918,7 +918,7 @@ namespace swrenderer
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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mMiddlePart.TextureMid += rowoffset * mMiddlePart.Texture->GetPhysicalScale();
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mMiddlePart.TextureMid += rowoffset;
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}
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}
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@ -983,7 +983,7 @@ namespace swrenderer
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}
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else
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{
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mBottomPart.TextureMid += rowoffset * mBottomPart.Texture->GetPhysicalScale();
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mBottomPart.TextureMid += rowoffset;
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}
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}
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@ -1158,7 +1158,7 @@ namespace swrenderer
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}
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else
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{
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offset = mTopPart.TextureOffsetU * mTopPart.Texture->GetPhysicalScale();
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offset = mTopPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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@ -1205,7 +1205,7 @@ namespace swrenderer
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}
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else
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{
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offset = mMiddlePart.TextureOffsetU * mMiddlePart.Texture->GetPhysicalScale();
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offset = mMiddlePart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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@ -1253,7 +1253,7 @@ namespace swrenderer
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}
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else
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{
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offset = mBottomPart.TextureOffsetU * mBottomPart.Texture->GetPhysicalScale();
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offset = mBottomPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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@ -57,10 +57,11 @@ namespace swrenderer
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WallSampler::WallSampler(RenderViewport *viewport, int y1, double texturemid, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FSoftwareTexture *texture)
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{
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xoffset += FLOAT2FIXED(xmagnitude * 0.5);
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xoffset *= texture->GetPhysicalScale();
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if (!viewport->RenderTarget->IsBgra())
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{
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height = texture->GetHeight();
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height = texture->GetPhysicalHeight();
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int uv_fracbits = 32 - texture->GetHeightBits();
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if (uv_fracbits != 32)
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@ -70,13 +71,13 @@ namespace swrenderer
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// Find start uv in [0-base_height[ range.
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// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
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double uv_stepd = swal * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / texture->GetHeight();
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v = v - floor(v);
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v *= height;
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v *= (1 << uv_fracbits);
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uv_pos = (uint32_t)(int64_t)v;
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uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
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uv_step = xs_ToFixed(uv_fracbits, uv_stepd * texture->GetPhysicalScale());
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if (uv_step == 0) // To prevent divide by zero elsewhere
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uv_step = 1;
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}
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@ -92,7 +93,7 @@ namespace swrenderer
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// If the texture's width isn't a power of 2, then we need to make it a
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// positive offset for proper clamping.
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int width;
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if (col < 0 && (width = texture->GetWidth()) != (1 << texture->GetWidthBits()))
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if (col < 0 && (width = texture->GetPhysicalWidth()) != (1 << texture->GetWidthBits()))
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{
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col = width + (col % width);
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}
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@ -129,8 +130,8 @@ namespace swrenderer
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bool magnifying = lod < 0.0f;
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int mipmap_offset = 0;
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int mip_width = texture->GetWidth();
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int mip_height = texture->GetHeight();
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int mip_width = texture->GetPhysicalWidth();
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int mip_height = texture->GetPhysicalHeight();
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if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
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{
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uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
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@ -67,6 +67,8 @@ namespace swrenderer
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return;
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}
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tex = texture;
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drawerargs.SetSolidColor(3);
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drawerargs.SetTexture(Thread, texture);
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@ -181,11 +183,11 @@ namespace swrenderer
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float zbufferdepth = (float)(1.0 / fabs(planeheight / Thread->Viewport->ScreenToViewY(y, 1.0)));
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drawerargs.SetTextureUStep(distance * xstepscale / drawerargs.TextureWidth());
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drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / drawerargs.TextureWidth());
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drawerargs.SetTextureUStep(distance * xstepscale / tex->GetWidth());
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drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / tex->GetWidth());
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drawerargs.SetTextureVStep(distance * ystepscale / drawerargs.TextureHeight());
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drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / drawerargs.TextureHeight());
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drawerargs.SetTextureVStep(distance * ystepscale / tex->GetHeight());
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drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / tex->GetHeight());
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if (viewport->RenderTarget->IsBgra())
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{
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@ -51,6 +51,7 @@ namespace swrenderer
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double xstepscale, ystepscale;
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double basexfrac, baseyfrac;
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VisiblePlaneLight *light_list;
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FSoftwareTexture *tex;
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SpanDrawerArgs drawerargs;
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};
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@ -248,11 +248,9 @@ namespace swrenderer
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RenderPortal *renderportal = Thread->Portal.get();
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auto viewport = Thread->Viewport.get();
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uint32_t height = frontskytex->GetHeight();
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / frontskytex->GetHeight();
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double v_step = uv_stepd / frontskytex->GetHeight();
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uint32_t uv_pos = (uint32_t)(int32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(int32_t)(v_step * 0x01000000);
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@ -272,8 +270,8 @@ namespace swrenderer
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{
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ang = (skyangle + viewport->xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (uint32_t)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (uint32_t)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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angle1 = UMulScale16(ang, frontcyl) + frontpos;
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angle2 = UMulScale16(ang, backcyl) + backpos;
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drawerargs.SetFrontTexture(Thread, frontskytex, angle1);
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drawerargs.SetBackTexture(Thread, backskytex, angle2);
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@ -296,7 +294,7 @@ namespace swrenderer
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void RenderSkyPlane::DrawSkyColumn(int start_x, int y1, int y2)
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{
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if (1 << frontskytex->GetHeightBits() == frontskytex->GetHeight())
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if (1 << frontskytex->GetHeightBits() == frontskytex->GetPhysicalHeight())
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{
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double texturemid = skymid * frontskytex->GetScale().Y + frontskytex->GetHeight();
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DrawSkyColumnStripe(start_x, y1, y2, frontskytex->GetScale().Y, texturemid, frontskytex->GetScale().Y);
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@ -98,6 +98,9 @@ namespace swrenderer
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drawerargs.SetSolidColor(3);
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drawerargs.SetTexture(Thread, texture);
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_xscale /= texture->GetPhysicalScale();
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_yscale /= texture->GetPhysicalScale();
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lxscale = _xscale * ifloatpow2[drawerargs.TextureWidthBits()];
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lyscale = _yscale * ifloatpow2[drawerargs.TextureHeightBits()];
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xscale = 64.f / lxscale;
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@ -68,7 +68,7 @@ FSoftwareTexture::FSoftwareTexture(FTexture *tex)
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auto info = tex->CreateTexBuffer(0, CTF_CheckOnly| mBufferFlags);
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mPhysicalWidth = info.mWidth;
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mPhysicalHeight = info.mHeight;
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mPhysicalScale = mPhysicalWidth / tex->Width;;
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mPhysicalScale = mPhysicalWidth / tex->Width;
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CalcBitSize();
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}
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@ -83,7 +83,7 @@ void FSoftwareTexture::CalcBitSize ()
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// WidthBits is rounded down, and HeightBits is rounded up
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int i;
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for (i = 0; (1 << i) < GetWidth(); ++i)
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for (i = 0; (1 << i) < GetPhysicalWidth(); ++i)
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{ }
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WidthBits = i;
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@ -91,7 +91,7 @@ void FSoftwareTexture::CalcBitSize ()
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// Having WidthBits that would allow for columns past the end of the
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// texture is not allowed, even if it means the entire texture is
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// not drawn.
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if (GetWidth() < (1 << WidthBits))
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if (GetPhysicalWidth() < (1 << WidthBits))
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{
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WidthBits--;
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}
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@ -99,7 +99,7 @@ void FSoftwareTexture::CalcBitSize ()
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// <hr>The minimum height is 2, because we cannot shift right 32 bits.</hr>
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// Scratch that. Somebody actually made a 1x1 texture, so now we have to handle it.
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for (i = 0; (1 << i) < GetHeight(); ++i)
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for (i = 0; (1 << i) < GetPhysicalHeight(); ++i)
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{ }
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HeightBits = i;
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@ -122,13 +122,13 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
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else
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{
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auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
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Pixels.Resize(GetWidth()*GetHeight());
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Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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for (int y = 0; y < GetHeight(); y++)
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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for (int x = 0; x < GetWidth(); x++)
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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Pixels[y + x * GetHeight()] = ImageHelpers::RGBToPalette(false, pe[x + y * GetWidth()], true);
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Pixels[y + x * GetPhysicalHeight()] = ImageHelpers::RGBToPalette(false, pe[x + y * GetPhysicalWidth()], true);
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}
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}
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}
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@ -156,11 +156,11 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
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auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
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CreatePixelsBgraWithMipmaps();
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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for (int y = 0; y < GetHeight(); y++)
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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for (int x = 0; x < GetWidth(); x++)
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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PixelsBgra[y + x * GetHeight()] = pe[x + y * GetWidth()];
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PixelsBgra[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()];
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}
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}
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GenerateBgraMipmaps();
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@ -178,15 +178,15 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
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const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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auto Pixeldata = GetPixels(index);
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if ((unsigned)column >= (unsigned)GetWidth())
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if ((unsigned)column >= (unsigned)GetPhysicalWidth())
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{
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if (WidthMask + 1 == GetWidth())
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if (WidthMask + 1 == GetPhysicalWidth())
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{
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column &= WidthMask;
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}
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else
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{
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column %= GetWidth();
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column %= GetPhysicalWidth();
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}
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}
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if (spans_out != nullptr)
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@ -197,7 +197,7 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
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}
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*spans_out = Spandata[index][column];
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}
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return Pixeldata + column * GetHeight();
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return Pixeldata + column * GetPhysicalHeight();
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}
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//==========================================================================
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@ -209,15 +209,15 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
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const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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auto Pixeldata = GetPixelsBgra();
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if ((unsigned)column >= (unsigned)GetWidth())
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if ((unsigned)column >= (unsigned)GetPhysicalWidth())
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{
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if (WidthMask + 1 == GetWidth())
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if (WidthMask + 1 == GetPhysicalWidth())
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{
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column &= WidthMask;
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}
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else
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{
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column %= GetWidth();
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column %= GetPhysicalWidth();
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}
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}
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if (spans_out != nullptr)
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@ -228,7 +228,7 @@ const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoft
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}
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*spans_out = Spandata[2][column];
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}
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return Pixeldata + column * GetHeight();
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return Pixeldata + column * GetPhysicalHeight();
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}
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//==========================================================================
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@ -254,21 +254,21 @@ FSoftwareTextureSpan **FSoftwareTexture::CreateSpans (const T *pixels)
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if (!mTexture->isMasked())
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{ // Texture does not have holes, so it can use a simpler span structure
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spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetWidth() + sizeof(FSoftwareTextureSpan)*2);
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span = (FSoftwareTextureSpan *)&spans[GetWidth()];
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for (int x = 0; x < GetWidth(); ++x)
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spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetPhysicalWidth() + sizeof(FSoftwareTextureSpan)*2);
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span = (FSoftwareTextureSpan *)&spans[GetPhysicalWidth()];
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for (int x = 0; x < GetPhysicalWidth(); ++x)
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{
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spans[x] = span;
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}
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span[0].Length = GetHeight();
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span[0].Length = GetPhysicalHeight();
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span[0].TopOffset = 0;
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span[1].Length = 0;
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span[1].TopOffset = 0;
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}
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else
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{ // Texture might have holes, so build a complete span structure
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int numcols = GetWidth();
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int numrows = GetHeight();
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int numcols = GetPhysicalWidth();
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int numrows = GetPhysicalHeight();
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int numspans = numcols; // One span to terminate each column
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const T *data_p;
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bool newspan;
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@ -360,11 +360,11 @@ void FSoftwareTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
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// Transpose
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const uint32_t *src = (const uint32_t *)bitmap.GetPixels();
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uint32_t *dest = PixelsBgra.Data();
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for (int x = 0; x < GetWidth(); x++)
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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for (int y = 0; y < GetHeight(); y++)
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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dest[y + x * GetHeight()] = src[x + y * GetWidth()];
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dest[y + x * GetPhysicalHeight()] = src[x + y * GetPhysicalWidth()];
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}
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}
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@ -377,8 +377,8 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
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int buffersize = 0;
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for (int i = 0; i < levels; i++)
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{
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int w = MAX(GetWidth() >> i, 1);
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int h = MAX(GetHeight() >> i, 1);
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int w = MAX(GetPhysicalWidth() >> i, 1);
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int h = MAX(GetPhysicalHeight() >> i, 1);
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buffersize += w * h;
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}
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PixelsBgra.Resize(buffersize);
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@ -387,10 +387,10 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
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int FSoftwareTexture::MipmapLevels()
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{
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int widthbits = 0;
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while ((GetWidth() >> widthbits) != 0) widthbits++;
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while ((GetPhysicalWidth() >> widthbits) != 0) widthbits++;
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int heightbits = 0;
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while ((GetHeight() >> heightbits) != 0) heightbits++;
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while ((GetPhysicalHeight() >> heightbits) != 0) heightbits++;
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return MAX(widthbits, heightbits);
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}
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@ -421,32 +421,32 @@ void FSoftwareTexture::GenerateBgraMipmaps()
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// Convert to normalized linear colorspace
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{
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for (int x = 0; x < GetWidth(); x++)
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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for (int y = 0; y < GetHeight(); y++)
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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uint32_t c8 = PixelsBgra[x * GetHeight() + y];
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uint32_t c8 = PixelsBgra[x * GetPhysicalHeight() + y];
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Color4f c;
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c.a = powf(APART(c8) * (1.0f / 255.0f), 2.2f);
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c.r = powf(RPART(c8) * (1.0f / 255.0f), 2.2f);
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c.g = powf(GPART(c8) * (1.0f / 255.0f), 2.2f);
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c.b = powf(BPART(c8) * (1.0f / 255.0f), 2.2f);
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image[x * GetHeight() + y] = c;
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image[x * GetPhysicalHeight() + y] = c;
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}
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}
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}
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// Generate mipmaps
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{
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std::vector<Color4f> smoothed(GetWidth() * GetHeight());
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std::vector<Color4f> smoothed(GetPhysicalWidth() * GetPhysicalHeight());
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Color4f *src = image.data();
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Color4f *dest = src + GetWidth() * GetHeight();
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Color4f *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
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for (int i = 1; i < levels; i++)
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{
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int srcw = MAX(GetWidth() >> (i - 1), 1);
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int srch = MAX(GetHeight() >> (i - 1), 1);
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int w = MAX(GetWidth() >> i, 1);
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int h = MAX(GetHeight() >> i, 1);
|
||||
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
|
||||
// Downscale
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -502,12 +502,12 @@ void FSoftwareTexture::GenerateBgraMipmaps()
|
|||
|
||||
// Convert to bgra8 sRGB colorspace
|
||||
{
|
||||
Color4f *src = image.data() + GetWidth() * GetHeight();
|
||||
uint32_t *dest = PixelsBgra.Data() + GetWidth() * GetHeight();
|
||||
Color4f *src = image.data() + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
uint32_t *dest = PixelsBgra.Data() + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
for (int j = 0; j < w * h; j++)
|
||||
{
|
||||
uint32_t a = (uint32_t)clamp(powf(MAX(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
|
||||
|
@ -531,14 +531,14 @@ void FSoftwareTexture::GenerateBgraMipmaps()
|
|||
void FSoftwareTexture::GenerateBgraMipmapsFast()
|
||||
{
|
||||
uint32_t *src = PixelsBgra.Data();
|
||||
uint32_t *dest = src + GetWidth() * GetHeight();
|
||||
uint32_t *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
int levels = MipmapLevels();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int srcw = MAX(GetWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
|
|
|
@ -58,8 +58,8 @@ public:
|
|||
int GetSkyOffset() const { return mTexture->GetSkyOffset(); }
|
||||
PalEntry GetSkyCapColor(bool bottom) const { return mTexture->GetSkyCapColor(bottom); }
|
||||
|
||||
int GetWidth () { return mPhysicalWidth; }
|
||||
int GetHeight () { return mPhysicalHeight; }
|
||||
int GetWidth () { return mTexture->GetWidth(); }
|
||||
int GetHeight () { return mTexture->GetHeight(); }
|
||||
int GetWidthBits() { return WidthBits; }
|
||||
int GetHeightBits() { return HeightBits; }
|
||||
|
||||
|
@ -69,12 +69,12 @@ public:
|
|||
double GetScaledHeightDouble () { return mTexture->GetScaledHeightDouble(); }
|
||||
|
||||
// Now with improved offset adjustment.
|
||||
int GetLeftOffset(int adjusted) { return mTexture->GetLeftOffset(adjusted) * mPhysicalScale; }
|
||||
int GetTopOffset(int adjusted) { return mTexture->GetTopOffset(adjusted) * mPhysicalScale; }
|
||||
int GetScaledLeftOffset (int adjusted) { return mTexture->GetScaledLeftOffset(adjusted) * mPhysicalScale; }
|
||||
int GetScaledTopOffset (int adjusted) { return mTexture->GetScaledTopOffset(adjusted) * mPhysicalScale; }
|
||||
double GetScaledLeftOffsetDouble(int adjusted) { return mTexture->GetScaledLeftOffsetDouble(adjusted) * mPhysicalScale; }
|
||||
double GetScaledTopOffsetDouble(int adjusted) { return mTexture->GetScaledTopOffsetDouble(adjusted) * mPhysicalScale; }
|
||||
int GetLeftOffset(int adjusted) { return mTexture->GetLeftOffset(adjusted); }
|
||||
int GetTopOffset(int adjusted) { return mTexture->GetTopOffset(adjusted); }
|
||||
int GetScaledLeftOffset (int adjusted) { return mTexture->GetScaledLeftOffset(adjusted); }
|
||||
int GetScaledTopOffset (int adjusted) { return mTexture->GetScaledTopOffset(adjusted); }
|
||||
double GetScaledLeftOffsetDouble(int adjusted) { return mTexture->GetScaledLeftOffsetDouble(adjusted); }
|
||||
double GetScaledTopOffsetDouble(int adjusted) { return mTexture->GetScaledTopOffsetDouble(adjusted); }
|
||||
|
||||
// Interfaces for the different renderers. Everything that needs to check renderer-dependent offsets
|
||||
// should use these, so that if changes are needed, this is the only place to edit.
|
||||
|
@ -91,7 +91,9 @@ public:
|
|||
int GetScaledLeftOffsetPo() { return GetScaledLeftOffset(r_spriteadjustSW); }
|
||||
int GetScaledTopOffsetPo() { return GetScaledTopOffset(r_spriteadjustSW); }
|
||||
|
||||
DVector2 GetScale() const { return mTexture->Scale * mPhysicalScale; }
|
||||
DVector2 GetScale() const { return mTexture->Scale; }
|
||||
int GetPhysicalWidth() { return mPhysicalWidth; }
|
||||
int GetPhysicalHeight() { return mPhysicalHeight; }
|
||||
int GetPhysicalScale() const { return mPhysicalScale; }
|
||||
|
||||
virtual void Unload()
|
||||
|
|
|
@ -47,21 +47,21 @@ namespace swrenderer
|
|||
dc_viewport = viewport;
|
||||
}
|
||||
|
||||
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
|
||||
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
|
||||
{
|
||||
if (thread->Viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
dc_source = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
|
||||
dc_sourceheight = texture->GetHeight();
|
||||
dc_source = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight = texture->GetPhysicalHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_source = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
|
||||
dc_sourceheight = texture->GetHeight();
|
||||
dc_source = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight = texture->GetPhysicalHeight();
|
||||
}
|
||||
}
|
||||
|
||||
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
|
||||
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
|
||||
{
|
||||
if (texture == nullptr)
|
||||
{
|
||||
|
@ -70,13 +70,13 @@ namespace swrenderer
|
|||
}
|
||||
else if (thread->Viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
dc_source2 = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
|
||||
dc_sourceheight2 = texture->GetHeight();
|
||||
dc_source2 = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight2 = texture->GetPhysicalHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_source2 = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
|
||||
dc_sourceheight2 = texture->GetHeight();
|
||||
dc_source2 = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight2 = texture->GetPhysicalHeight();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,8 +15,8 @@ namespace swrenderer
|
|||
public:
|
||||
void SetDest(RenderViewport *viewport, int x, int y);
|
||||
void SetCount(int count) { dc_count = count; }
|
||||
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
|
||||
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
|
||||
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
|
||||
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
|
||||
void SetTextureVPos(uint32_t texturefrac) { dc_texturefrac = texturefrac; }
|
||||
void SetTextureVStep(uint32_t iscale) { dc_iscale = iscale; }
|
||||
void SetSolidTop(uint32_t color) { solid_top = color; }
|
||||
|
|
|
@ -34,21 +34,21 @@ namespace swrenderer
|
|||
{
|
||||
thread->PrepareTexture(tex, DefaultRenderStyle());
|
||||
|
||||
ds_texwidth = tex->GetWidth();
|
||||
ds_texheight = tex->GetHeight();
|
||||
ds_texwidth = tex->GetPhysicalWidth();
|
||||
ds_texheight = tex->GetPhysicalHeight();
|
||||
ds_xbits = tex->GetWidthBits();
|
||||
ds_ybits = tex->GetHeightBits();
|
||||
if ((1 << ds_xbits) > tex->GetWidth())
|
||||
if ((1 << ds_xbits) > tex->GetPhysicalWidth())
|
||||
{
|
||||
ds_xbits--;
|
||||
}
|
||||
if ((1 << ds_ybits) > tex->GetHeight())
|
||||
if ((1 << ds_ybits) > tex->GetPhysicalHeight())
|
||||
{
|
||||
ds_ybits--;
|
||||
}
|
||||
|
||||
ds_source = thread->Viewport->RenderTarget->IsBgra() ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels(DefaultRenderStyle()); // Get correct render style? Shaded won't get here.
|
||||
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
|
||||
ds_source_mipmapped = tex->Mipmapped() && tex->GetPhysicalWidth() > 1 && tex->GetPhysicalHeight() > 1;
|
||||
}
|
||||
|
||||
void SpanDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
|
||||
|
|
|
@ -48,6 +48,10 @@ namespace swrenderer
|
|||
if (x < thread->X1 || x >= thread->X2)
|
||||
return;
|
||||
|
||||
col *= tex->GetPhysicalScale();
|
||||
iscale *= tex->GetPhysicalScale();
|
||||
spryscale /= tex->GetPhysicalScale();
|
||||
|
||||
auto viewport = thread->Viewport.get();
|
||||
|
||||
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
|
||||
|
@ -60,7 +64,7 @@ namespace swrenderer
|
|||
dc_viewport = viewport;
|
||||
dc_x = x;
|
||||
dc_iscale = iscale;
|
||||
dc_textureheight = tex->GetHeight();
|
||||
dc_textureheight = tex->GetPhysicalHeight();
|
||||
|
||||
const FSoftwareTextureSpan *span;
|
||||
const uint8_t *column;
|
||||
|
@ -74,7 +78,7 @@ namespace swrenderer
|
|||
{
|
||||
span = unmaskedSpan;
|
||||
unmaskedSpan[0].TopOffset = 0;
|
||||
unmaskedSpan[0].Length = tex->GetHeight();
|
||||
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
|
||||
unmaskedSpan[1].TopOffset = 0;
|
||||
unmaskedSpan[1].Length = 0;
|
||||
}
|
||||
|
@ -134,7 +138,7 @@ namespace swrenderer
|
|||
|
||||
// Normalize to 0-1 range:
|
||||
double uv_stepd = FIXED2DBL(dc_iscale);
|
||||
double v_step = uv_stepd / tex->GetHeight();
|
||||
double v_step = uv_stepd / tex->GetPhysicalHeight();
|
||||
|
||||
// Convert to uint32_t:
|
||||
dc_iscale = (uint32_t)(v_step * (1 << 30));
|
||||
|
@ -150,8 +154,8 @@ namespace swrenderer
|
|||
bool magnifying = lod < 0.0f;
|
||||
|
||||
int mipmap_offset = 0;
|
||||
int mip_width = tex->GetWidth();
|
||||
int mip_height = tex->GetHeight();
|
||||
int mip_width = tex->GetPhysicalWidth();
|
||||
int mip_height = tex->GetPhysicalHeight();
|
||||
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
|
||||
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
|
||||
{
|
||||
|
@ -199,7 +203,7 @@ namespace swrenderer
|
|||
{
|
||||
span = unmaskedSpan;
|
||||
unmaskedSpan[0].TopOffset = 0;
|
||||
unmaskedSpan[0].Length = tex->GetHeight();
|
||||
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
|
||||
unmaskedSpan[1].TopOffset = 0;
|
||||
unmaskedSpan[1].Length = 0;
|
||||
}
|
||||
|
@ -233,7 +237,7 @@ namespace swrenderer
|
|||
SetDest(dc_viewport, dc_x, dc_yl);
|
||||
dc_count = dc_yh - dc_yl + 1;
|
||||
|
||||
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
|
||||
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetPhysicalHeight();
|
||||
dc_texturefrac = (uint32_t)(v * (1 << 30));
|
||||
|
||||
(thread->Drawers(dc_viewport)->*colfunc)(*this);
|
||||
|
|
Loading…
Reference in a new issue