- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.

This commit is contained in:
Christoph Oelckers 2017-03-10 01:10:14 +01:00
parent 7dc70b636f
commit ea0a9b537b

View file

@ -23,10 +23,10 @@
#include "doomtype.h" #include "doomtype.h"
#include "i_soundinternal.h" #include "i_soundinternal.h"
#include "dobject.h"
class AActor; class AActor;
class FScanner; class FScanner;
class FSerializer;
// //
// SoundFX struct. // SoundFX struct.