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- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
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@ -23,10 +23,10 @@
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#include "doomtype.h"
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#include "doomtype.h"
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#include "i_soundinternal.h"
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#include "i_soundinternal.h"
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#include "dobject.h"
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class AActor;
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class AActor;
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class FScanner;
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class FScanner;
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class FSerializer;
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//
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//
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// SoundFX struct.
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// SoundFX struct.
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