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https://github.com/ZDoom/qzdoom.git
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- Applied Blzut3's SBARINFO update #7.
- GCC warnings, go away. SVN r702 (trunk)
This commit is contained in:
parent
cb47b3a1f7
commit
e8d38ad683
4 changed files with 173 additions and 22 deletions
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@ -1,3 +1,6 @@
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January 12, 2008
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- Applied Blzut3's SBARINFO update #7.
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January 12, 2008 (Changes by Graf Zahl)
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January 12, 2008 (Changes by Graf Zahl)
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- Moved renderer dependent part of savegame pic creation into DFrameBuffer
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- Moved renderer dependent part of savegame pic creation into DFrameBuffer
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as a virtual function so that it can be overridden.
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as a virtual function so that it can be overridden.
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@ -25,7 +25,7 @@ static FRandom pr_chainwiggle; //use the same method of chain wiggling as hereti
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#define ST_GRINTIME (TICRATE*2)
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#define ST_GRINTIME (TICRATE*2)
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#define ST_RAMPAGETIME (TICRATE*2)
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#define ST_RAMPAGETIME (TICRATE*2)
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#define ST_XDTHTIME (TICRATE*(3/2))
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#define ST_XDTHTIME (TICRATE*(3/2))
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#define ST_NUMFACES 80 //9 levels with 8 faces each, 1 god, 1 death, 6 xdeath
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#define ST_NUMFACES 82 //9 levels with 8 faces each, 3 god, 1 death, 6 xdeath
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#define ARTIFLASH_OFFSET (invBarOffset+6)
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#define ARTIFLASH_OFFSET (invBarOffset+6)
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EXTERN_CVAR(Int, fraglimit)
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EXTERN_CVAR(Int, fraglimit)
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@ -57,6 +57,7 @@ enum //drawimage flags
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DRAWIMAGE_INVULNERABILITY = 128,
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DRAWIMAGE_INVULNERABILITY = 128,
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DRAWIMAGE_OFFSET_CENTER = 256,
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DRAWIMAGE_OFFSET_CENTER = 256,
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DRAWIMAGE_ARMOR = 512,
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DRAWIMAGE_ARMOR = 512,
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DRAWIMAGE_WEAPONICON = 1024,
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};
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};
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enum //drawnumber flags
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enum //drawnumber flags
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@ -69,6 +70,12 @@ enum //drawnumber flags
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DRAWNUMBER_AMMOCAPACITY = 32,
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DRAWNUMBER_AMMOCAPACITY = 32,
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DRAWNUMBER_FRAGS = 64,
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DRAWNUMBER_FRAGS = 64,
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DRAWNUMBER_INVENTORY = 128,
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DRAWNUMBER_INVENTORY = 128,
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DRAWNUMBER_KILLS = 256,
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DRAWNUMBER_MONSTERS = 512,
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DRAWNUMBER_ITEMS = 1024,
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DRAWNUMBER_TOTALITEMS = 2048,
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DRAWNUMBER_SECRETS = 4096,
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DRAWNUMBER_TOTALSECRETS = 8192,
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};
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};
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enum //drawbar flags (will go into special2)
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enum //drawbar flags (will go into special2)
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@ -105,6 +112,12 @@ enum //drawshader flags
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DRAWSHADER_REVERSE = 2,
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DRAWSHADER_REVERSE = 2,
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};
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};
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enum //drawmugshot flags
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{
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DRAWMUGSHOT_XDEATHFACE = 1,
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DRAWMUGSHOT_ANIMATEDGODMODE = 2,
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};
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static const char *SBarInfoTopLevel[] =
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static const char *SBarInfoTopLevel[] =
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{
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{
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"base",
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"base",
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@ -152,6 +165,7 @@ static const char *SBarInfoRoutineLevel[] =
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"drawbar",
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"drawbar",
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"drawgem",
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"drawgem",
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"drawshader",
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"drawshader",
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"drawstring",
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"gamemode",
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"gamemode",
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"playerclass",
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"playerclass",
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NULL
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NULL
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@ -167,6 +181,7 @@ enum
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SBARINFO_DRAWBAR,
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SBARINFO_DRAWBAR,
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SBARINFO_DRAWGEM,
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SBARINFO_DRAWGEM,
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SBARINFO_DRAWSHADER,
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SBARINFO_DRAWSHADER,
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SBARINFO_DRAWSTRING,
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SBARINFO_GAMEMODE,
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SBARINFO_GAMEMODE,
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SBARINFO_PLAYERCLASS,
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SBARINFO_PLAYERCLASS,
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};
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};
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@ -334,6 +349,8 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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cmd.flags += DRAWIMAGE_AMMO2;
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cmd.flags += DRAWIMAGE_AMMO2;
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else if(SC_Compare("armoricon"))
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else if(SC_Compare("armoricon"))
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cmd.flags += DRAWIMAGE_ARMOR;
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cmd.flags += DRAWIMAGE_ARMOR;
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else if(SC_Compare("weaponicon"))
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cmd.flags += DRAWIMAGE_WEAPONICON;
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else if(SC_Compare("translatable"))
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else if(SC_Compare("translatable"))
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{
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{
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cmd.flags += DRAWIMAGE_TRANSLATABLE;
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cmd.flags += DRAWIMAGE_TRANSLATABLE;
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@ -425,6 +442,18 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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}
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}
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else if(SC_Compare("frags"))
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else if(SC_Compare("frags"))
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cmd.flags = DRAWNUMBER_FRAGS;
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cmd.flags = DRAWNUMBER_FRAGS;
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else if(SC_Compare("kills"))
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cmd.flags += DRAWNUMBER_KILLS;
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else if(SC_Compare("monsters"))
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cmd.flags += DRAWNUMBER_MONSTERS;
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else if(SC_Compare("items"))
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cmd.flags += DRAWNUMBER_ITEMS;
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else if(SC_Compare("totalitems"))
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cmd.flags += DRAWNUMBER_TOTALITEMS;
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else if(SC_Compare("secrets"))
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cmd.flags += DRAWNUMBER_SECRETS;
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else if(SC_Compare("totalsecrets"))
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cmd.flags += DRAWNUMBER_TOTALSECRETS;
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else
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else
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{
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{
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cmd.flags = DRAWNUMBER_INVENTORY;
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cmd.flags = DRAWNUMBER_INVENTORY;
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@ -479,14 +508,28 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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SC_ScriptError("Exspected a number between 1 and 9, got %d instead.", sc_Number);
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SC_ScriptError("Exspected a number between 1 and 9, got %d instead.", sc_Number);
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cmd.special = sc_Number;
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cmd.special = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst); //xdeath face (could be later used as flags
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while(SC_CheckToken(TK_Identifier))
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cmd.special2 = sc_Number;
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{
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if(SC_Compare("xdeathface"))
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cmd.flags += DRAWMUGSHOT_XDEATHFACE;
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else if(SC_Compare("animatedgodmode"))
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cmd.flags += DRAWMUGSHOT_ANIMATEDGODMODE;
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else
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SC_ScriptError("Unknown flag '%s'.", sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(',');
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}
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SC_MustGetToken(TK_IntConst);
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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if(SC_CheckToken(',')) //hmm I guess we had a numberic flag in there.
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{
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cmd.flags = cmd.x;
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cmd.x = cmd.y + (200 - SBarInfoScript->height);
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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}
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SC_MustGetToken(';');
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SC_MustGetToken(';');
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break;
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break;
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case SBARINFO_DRAWSELECTEDINVENTORY:
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case SBARINFO_DRAWSELECTEDINVENTORY:
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@ -684,6 +727,12 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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}
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}
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else if(SC_Compare("frags"))
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else if(SC_Compare("frags"))
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cmd.flags = DRAWNUMBER_FRAGS;
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cmd.flags = DRAWNUMBER_FRAGS;
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else if(SC_Compare("kills"))
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cmd.flags = DRAWNUMBER_KILLS;
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else if(SC_Compare("items"))
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cmd.flags = DRAWNUMBER_ITEMS;
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else if(SC_Compare("secrets"))
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cmd.flags = DRAWNUMBER_SECRETS;
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else
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else
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{
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{
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cmd.flags = DRAWNUMBER_INVENTORY;
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cmd.flags = DRAWNUMBER_INVENTORY;
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@ -789,6 +838,25 @@ void SBarInfo::ParseSBarInfoBlock(SBarInfoBlock &block)
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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SC_MustGetToken(';');
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SC_MustGetToken(';');
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break;
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break;
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case SBARINFO_DRAWSTRING:
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SC_MustGetToken(TK_Identifier);
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cmd.font = V_GetFont(sc_String);
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if(cmd.font == NULL)
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SC_ScriptError("Unknown font '%s'.", sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_Identifier);
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cmd.translation = this->GetTranslation(sc_String);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_StringConst);
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cmd.setString(sc_String, 0, -1, false);
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.x = sc_Number;
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SC_MustGetToken(',');
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SC_MustGetToken(TK_IntConst);
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cmd.y = sc_Number - (200 - SBarInfoScript->height);
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SC_MustGetToken(';');
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break;
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case SBARINFO_GAMEMODE:
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case SBARINFO_GAMEMODE:
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while(SC_CheckToken(TK_Identifier))
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while(SC_CheckToken(TK_Identifier))
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{
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{
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@ -942,8 +1010,10 @@ enum
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ST_FACEGRIN,
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ST_FACEGRIN,
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ST_FACEPAIN,
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ST_FACEPAIN,
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ST_FACEGOD = 72,
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ST_FACEGOD = 72,
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ST_FACEDEAD = 73,
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ST_FACEGODRIGHT = 73, //switch the roles of 0 and 1 because 0 is taken by Doom.
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ST_FACEXDEAD = 74,
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ST_FACEGODLEFT = 74,
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ST_FACEDEAD = 75,
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ST_FACEXDEAD = 76,
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};
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};
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enum
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enum
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@ -1167,6 +1237,7 @@ public:
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Images.Init(&patchnames[0], patchnames.Size());
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Images.Init(&patchnames[0], patchnames.Size());
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drawingFont = V_GetFont("ConFont");
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drawingFont = V_GetFont("ConFont");
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faceTimer = ST_FACETIME;
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faceTimer = ST_FACETIME;
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rampageTimer = 0;
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faceIndex = 0;
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faceIndex = 0;
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if(SBarInfoScript->interpolateHealth)
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if(SBarInfoScript->interpolateHealth)
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{
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{
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@ -1335,7 +1406,8 @@ private:
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sprintf (names[facenum++], "%sEVL%d", prefix, i); // evil grin ;)
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sprintf (names[facenum++], "%sEVL%d", prefix, i); // evil grin ;)
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sprintf (names[facenum++], "%sKILL%d", prefix, i); // pissed off
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sprintf (names[facenum++], "%sKILL%d", prefix, i); // pissed off
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}
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}
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sprintf (names[facenum++], "%sGOD0", prefix);
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for (i = 0; i < 3; i++)
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sprintf (names[facenum++], "%sGOD%d", prefix, i);
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sprintf (names[facenum++], "%sDEAD0", prefix);
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sprintf (names[facenum++], "%sDEAD0", prefix);
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for(i = 0;i < 6;i++) //xdeath
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for(i = 0;i < 6;i++) //xdeath
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{
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{
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@ -1443,6 +1515,14 @@ private:
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if(armor != NULL && armor->Amount != 0)
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if(armor != NULL && armor->Amount != 0)
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DrawGraphic(TexMan(armor->Icon), cmd.x, cmd.y, cmd.flags);
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DrawGraphic(TexMan(armor->Icon), cmd.x, cmd.y, cmd.flags);
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}
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}
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else if((cmd.flags & DRAWIMAGE_WEAPONICON))
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{
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AWeapon *weapon = CPlayer->ReadyWeapon;
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if(weapon != NULL && weapon->Icon > 0)
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{
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DrawGraphic(TexMan[weapon->Icon], cmd.x, cmd.y, cmd.flags);
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}
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}
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else if((cmd.flags & DRAWIMAGE_INVENTORYICON))
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else if((cmd.flags & DRAWIMAGE_INVENTORYICON))
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{
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{
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DrawGraphic(TexMan[cmd.sprite], cmd.x, cmd.y, cmd.flags);
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DrawGraphic(TexMan[cmd.sprite], cmd.x, cmd.y, cmd.flags);
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@ -1514,6 +1594,18 @@ private:
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}
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}
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else if(cmd.flags == DRAWNUMBER_FRAGS)
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else if(cmd.flags == DRAWNUMBER_FRAGS)
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cmd.value = CPlayer->fragcount;
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cmd.value = CPlayer->fragcount;
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else if(cmd.flags == DRAWNUMBER_KILLS)
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cmd.value = level.killed_monsters;
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else if(cmd.flags == DRAWNUMBER_MONSTERS)
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cmd.value = level.total_monsters;
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else if(cmd.flags == DRAWNUMBER_ITEMS)
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cmd.value = level.found_items;
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else if(cmd.flags == DRAWNUMBER_TOTALITEMS)
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cmd.value = level.total_items;
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else if(cmd.flags == DRAWNUMBER_SECRETS)
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cmd.value = level.found_secrets;
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else if(cmd.flags == DRAWNUMBER_TOTALSECRETS)
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cmd.value = level.total_secrets;
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else if(cmd.flags == DRAWNUMBER_INVENTORY)
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else if(cmd.flags == DRAWNUMBER_INVENTORY)
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{
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{
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AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
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AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
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@ -1536,10 +1628,13 @@ private:
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case SBARINFO_DRAWMUGSHOT:
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case SBARINFO_DRAWMUGSHOT:
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{
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{
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bool xdth = false;
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bool xdth = false;
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if(cmd.special2 != 0)
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bool animatedgodmode = false;
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if(cmd.flags & DRAWMUGSHOT_XDEATHFACE)
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xdth = true;
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xdth = true;
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if(cmd.flags & DRAWMUGSHOT_ANIMATEDGODMODE)
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animatedgodmode = true;
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SetFace(oldSkin, cmd.string[0].GetChars());
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SetFace(oldSkin, cmd.string[0].GetChars());
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DrawFace(cmd.special, xdth, cmd.x, cmd.y);
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DrawFace(cmd.special, xdth, animatedgodmode, cmd.x, cmd.y);
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break;
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break;
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}
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}
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case SBARINFO_DRAWSELECTEDINVENTORY:
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case SBARINFO_DRAWSELECTEDINVENTORY:
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@ -1681,6 +1776,21 @@ private:
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value = CPlayer->fragcount;
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value = CPlayer->fragcount;
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max = fraglimit;
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max = fraglimit;
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}
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}
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else if(cmd.flags == DRAWNUMBER_KILLS)
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{
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value = level.killed_monsters;
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max = level.total_monsters;
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}
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else if(cmd.flags == DRAWNUMBER_ITEMS)
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{
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value = level.found_items;
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max = level.total_items;
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}
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else if(cmd.flags == DRAWNUMBER_SECRETS)
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{
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value = level.found_secrets;
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max = level.total_secrets;
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}
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else if(cmd.flags == DRAWNUMBER_INVENTORY)
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else if(cmd.flags == DRAWNUMBER_INVENTORY)
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{
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{
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AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
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AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
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@ -1753,6 +1863,13 @@ private:
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TAG_DONE);
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TAG_DONE);
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break;
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break;
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}
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}
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case SBARINFO_DRAWSTRING:
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if(drawingFont != cmd.font)
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{
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drawingFont = cmd.font;
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}
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DrawString(cmd.string[0], cmd.x - drawingFont->StringWidth(cmd.string[0]), cmd.y, cmd.translation);
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break;
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case SBARINFO_GAMEMODE:
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case SBARINFO_GAMEMODE:
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if(((cmd.flags & GAMETYPE_SINGLEPLAYER) && !multiplayer) ||
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if(((cmd.flags & GAMETYPE_SINGLEPLAYER) && !multiplayer) ||
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((cmd.flags & GAMETYPE_DEATHMATCH) && deathmatch) ||
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((cmd.flags & GAMETYPE_DEATHMATCH) && deathmatch) ||
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@ -1792,6 +1909,12 @@ private:
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x += spacing;
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x += spacing;
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while(*str != '\0')
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while(*str != '\0')
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{
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{
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if(*str == ' ')
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{
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x += drawingFont->GetSpaceWidth();
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str++;
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continue;
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}
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int width = drawingFont->GetCharWidth((int) *str);
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int width = drawingFont->GetCharWidth((int) *str);
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FTexture* character = drawingFont->GetChar((int) *str, &width);
|
FTexture* character = drawingFont->GetChar((int) *str, &width);
|
||||||
if(character == NULL) //missing character.
|
if(character == NULL) //missing character.
|
||||||
|
@ -1818,12 +1941,15 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
//draws the mug shot
|
//draws the mug shot
|
||||||
void DrawFace(int accuracy, bool xdth, int x, int y)
|
void DrawFace(int accuracy, bool xdth, bool animatedgodmode, int x, int y)
|
||||||
{
|
{
|
||||||
if(CPlayer->health > 0)
|
if(CPlayer->health > 0)
|
||||||
{
|
{
|
||||||
if(faceIndex == ST_FACEGOD) //nothing fancy to do here
|
if(faceIndex == ST_FACEGOD || faceIndex == ST_FACEGODLEFT || faceIndex == ST_FACEGODRIGHT) //nothing fancy to do here
|
||||||
{
|
{
|
||||||
|
if(animatedgodmode)
|
||||||
|
DrawImage(Faces[faceIndex], x, y);
|
||||||
|
else
|
||||||
DrawImage(Faces[ST_FACEGOD], x, y);
|
DrawImage(Faces[ST_FACEGOD], x, y);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1842,7 +1968,7 @@ private:
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(faceIndex != ST_FACEXDEAD+6 && faceIndex >= ST_FACEXDEAD) //animate
|
if(faceIndex != ST_FACEXDEAD+5 && faceIndex >= ST_FACEXDEAD) //animate
|
||||||
{
|
{
|
||||||
if(faceTimer == 0)
|
if(faceTimer == 0)
|
||||||
{
|
{
|
||||||
|
@ -1923,12 +2049,29 @@ private:
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// invulnerability
|
if((CPlayer->cmd.ucmd.buttons & (BT_ATTACK|BT_ALTATTACK)) && !(CPlayer->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)))
|
||||||
if ((CPlayer->cheats & CF_GODMODE) || (CPlayer->mo != NULL && CPlayer->mo->flags2 & MF2_INVULNERABLE))
|
|
||||||
{
|
{
|
||||||
faceIndex = ST_FACEGOD;
|
if(rampageTimer == ST_RAMPAGETIME)
|
||||||
|
{
|
||||||
|
faceIndex = ST_FACEPAIN;
|
||||||
faceTimer = 1;
|
faceTimer = 1;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rampageTimer++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rampageTimer = 0;
|
||||||
|
}
|
||||||
|
// invulnerability
|
||||||
|
if (((CPlayer->cheats & CF_GODMODE) || (CPlayer->mo != NULL && CPlayer->mo->flags2 & MF2_INVULNERABLE)) &&
|
||||||
|
(faceTimer == 0 || faceIndex <= 2))
|
||||||
|
{
|
||||||
|
faceIndex = ST_FACEGOD + (number % 3);
|
||||||
|
faceTimer = ST_FACETIME;
|
||||||
|
}
|
||||||
|
|
||||||
if (faceTimer == 0)
|
if (faceTimer == 0)
|
||||||
{
|
{
|
||||||
|
@ -2027,6 +2170,7 @@ private:
|
||||||
FString lastPrefix;
|
FString lastPrefix;
|
||||||
bool weaponGrin;
|
bool weaponGrin;
|
||||||
int faceTimer;
|
int faceTimer;
|
||||||
|
int rampageTimer;
|
||||||
int faceIndex;
|
int faceIndex;
|
||||||
int oldHealth;
|
int oldHealth;
|
||||||
int mugshotHealth;
|
int mugshotHealth;
|
||||||
|
|
|
@ -340,7 +340,7 @@ static void SetKeyTypes()
|
||||||
{
|
{
|
||||||
AKey * key = (AKey*)GetDefaultByType(ti);
|
AKey * key = (AKey*)GetDefaultByType(ti);
|
||||||
|
|
||||||
if (key->Icon!=NULL && key->KeyNumber>0)
|
if (key->Icon!=0 && key->KeyNumber>0)
|
||||||
{
|
{
|
||||||
KeyTypes.Push(ti);
|
KeyTypes.Push(ti);
|
||||||
}
|
}
|
||||||
|
@ -431,7 +431,7 @@ static int DrawKeys(player_t * CPlayer, int x, int y)
|
||||||
// First all keys that are assigned to locks (in reverse order of definition)
|
// First all keys that are assigned to locks (in reverse order of definition)
|
||||||
for(i=KeyTypes.Size()-1;i>=0;i--)
|
for(i=KeyTypes.Size()-1;i>=0;i--)
|
||||||
{
|
{
|
||||||
if (inv=CPlayer->mo->FindInventory(KeyTypes[i]))
|
if ((inv=CPlayer->mo->FindInventory(KeyTypes[i])))
|
||||||
{
|
{
|
||||||
DrawOneKey(xo, x, y, c, inv);
|
DrawOneKey(xo, x, y, c, inv);
|
||||||
}
|
}
|
||||||
|
@ -439,7 +439,7 @@ static int DrawKeys(player_t * CPlayer, int x, int y)
|
||||||
// And now the rest
|
// And now the rest
|
||||||
for(i=UnassignedKeyTypes.Size()-1;i>=0;i--)
|
for(i=UnassignedKeyTypes.Size()-1;i>=0;i--)
|
||||||
{
|
{
|
||||||
if (inv=CPlayer->mo->FindInventory(UnassignedKeyTypes[i]))
|
if ((inv=CPlayer->mo->FindInventory(UnassignedKeyTypes[i])))
|
||||||
{
|
{
|
||||||
DrawOneKey(xo, x, y, c, inv);
|
DrawOneKey(xo, x, y, c, inv);
|
||||||
}
|
}
|
||||||
|
|
|
@ -494,6 +494,10 @@ void WritePCXfile (FILE *file, const BYTE *buffer, const PalEntry *palette,
|
||||||
}
|
}
|
||||||
data = temprow;
|
data = temprow;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
// Should never happen.
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
buffer += pitch;
|
buffer += pitch;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue