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Fixed restoration of absolute time position for sounds
Loading of saved game no longer restarts sounds from beginning
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parent
2edae42822
commit
e848abf4df
1 changed files with 2 additions and 2 deletions
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@ -1585,7 +1585,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
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else
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{
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if((chanflags&SNDF_ABSTIME))
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alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f);
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alSourcef(source, AL_SAMPLE_OFFSET, reuse_chan->StartTime.Lo);
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else
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{
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float offset = std::chrono::duration_cast<std::chrono::duration<float>>(
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@ -1793,7 +1793,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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else
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{
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if((chanflags&SNDF_ABSTIME))
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alSourcef(source, AL_SEC_OFFSET, reuse_chan->StartTime.Lo/1000.f);
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alSourcef(source, AL_SAMPLE_OFFSET, reuse_chan->StartTime.Lo);
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else
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{
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float offset = std::chrono::duration_cast<std::chrono::duration<float>>(
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