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https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- remove some redundant variables
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parent
2aefeb6401
commit
e83af15907
4 changed files with 45 additions and 52 deletions
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@ -169,16 +169,7 @@ void PolyTriangleThreadData::DrawElements(const PolyDrawArgs &drawargs, const vo
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return;
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TriDrawTriangleArgs args;
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args.dest = dest;
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args.pitch = dest_pitch;
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args.clipright = dest_width;
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args.clipbottom = dest_height;
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args.uniforms = &drawargs;
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args.destBgra = dest_bgra;
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args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
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args.stencilpitch = PolyStencilBuffer::Instance()->Width();
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args.zbuffer = PolyZBuffer::Instance()->Values();
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args.depthOffset = weaponScene ? 1.0f : 0.0f;
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ShadedTriVertex vert[3];
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if (drawmode == PolyDrawMode::Triangles)
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@ -223,16 +214,7 @@ void PolyTriangleThreadData::DrawArray(const PolyDrawArgs &drawargs, const void
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return;
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TriDrawTriangleArgs args;
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args.dest = dest;
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args.pitch = dest_pitch;
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args.clipright = dest_width;
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args.clipbottom = dest_height;
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args.uniforms = &drawargs;
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args.destBgra = dest_bgra;
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args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
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args.stencilpitch = PolyStencilBuffer::Instance()->Width();
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args.zbuffer = PolyZBuffer::Instance()->Values();
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args.depthOffset = weaponScene ? 1.0f : 0.0f;
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int vinput = 0;
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@ -29,6 +29,8 @@
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#include "polyrenderer/drawers/poly_buffer.h"
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#include "polyrenderer/drawers/poly_draw_args.h"
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class PolyDrawerCommand;
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class PolyTriangleDrawer
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{
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public:
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@ -88,6 +90,13 @@ public:
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static PolyTriangleThreadData *Get(DrawerThread *thread);
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int dest_pitch = 0;
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int dest_width = 0;
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int dest_height = 0;
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bool dest_bgra = false;
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uint8_t *dest = nullptr;
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bool weaponScene = false;
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private:
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ShadedTriVertex ShadeVertex(const PolyDrawArgs &drawargs, const void *vertices, int index);
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void DrawShadedTriangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args);
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@ -99,14 +108,8 @@ private:
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int viewport_y = 0;
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int viewport_width = 0;
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int viewport_height = 0;
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int dest_pitch = 0;
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int dest_width = 0;
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int dest_height = 0;
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bool dest_bgra = false;
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uint8_t *dest = nullptr;
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bool ccw = true;
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bool twosided = false;
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bool weaponScene = false;
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const Mat4f *objectToClip = nullptr;
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const Mat4f *objectToWorld = nullptr;
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int modelFrame1 = -1;
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@ -116,7 +119,12 @@ private:
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enum { max_additional_vertices = 16 };
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};
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class PolySetTransformCommand : public DrawerCommand
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class PolyDrawerCommand : public DrawerCommand
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{
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public:
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};
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class PolySetTransformCommand : public PolyDrawerCommand
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{
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public:
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PolySetTransformCommand(const Mat4f *objectToClip, const Mat4f *objectToWorld);
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@ -128,7 +136,7 @@ private:
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const Mat4f *objectToWorld;
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};
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class PolySetCullCCWCommand : public DrawerCommand
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class PolySetCullCCWCommand : public PolyDrawerCommand
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{
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public:
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PolySetCullCCWCommand(bool ccw);
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@ -139,7 +147,7 @@ private:
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bool ccw;
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};
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class PolySetTwoSidedCommand : public DrawerCommand
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class PolySetTwoSidedCommand : public PolyDrawerCommand
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{
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public:
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PolySetTwoSidedCommand(bool twosided);
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@ -150,7 +158,7 @@ private:
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bool twosided;
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};
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class PolySetWeaponSceneCommand : public DrawerCommand
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class PolySetWeaponSceneCommand : public PolyDrawerCommand
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{
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public:
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PolySetWeaponSceneCommand(bool value);
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@ -161,7 +169,7 @@ private:
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bool value;
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};
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class PolySetModelVertexShaderCommand : public DrawerCommand
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class PolySetModelVertexShaderCommand : public PolyDrawerCommand
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{
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public:
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PolySetModelVertexShaderCommand(int frame1, int frame2, float interpolationFactor);
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@ -174,7 +182,7 @@ private:
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float interpolationFactor;
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};
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class PolyClearStencilCommand : public DrawerCommand
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class PolyClearStencilCommand : public PolyDrawerCommand
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{
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public:
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PolyClearStencilCommand(uint8_t value);
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@ -185,7 +193,7 @@ private:
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uint8_t value;
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};
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class PolySetViewportCommand : public DrawerCommand
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class PolySetViewportCommand : public PolyDrawerCommand
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{
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public:
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PolySetViewportCommand(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra);
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@ -204,7 +212,7 @@ private:
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bool dest_bgra;
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};
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class DrawPolyTrianglesCommand : public DrawerCommand
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class DrawPolyTrianglesCommand : public PolyDrawerCommand
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{
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public:
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, const void *vertices, const unsigned int *elements, int count, PolyDrawMode mode);
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@ -219,7 +227,7 @@ private:
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PolyDrawMode mode;
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};
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class DrawRectCommand : public DrawerCommand
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class DrawRectCommand : public PolyDrawerCommand
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{
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public:
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DrawRectCommand(const RectDrawArgs &args) : args(args) { }
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@ -60,9 +60,9 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
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ShadedTriVertex *sortedVertices[3];
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SortVertices(args, sortedVertices);
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int clipright = args->clipright;
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int clipright = thread->dest_width;
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int cliptop = thread->numa_start_y;
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int clipbottom = MIN(args->clipbottom, thread->numa_end_y);
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int clipbottom = MIN(thread->dest_height, thread->numa_end_y);
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int topY = (int)(sortedVertices[0]->y + 0.5f);
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int midY = (int)(sortedVertices[1]->y + 0.5f);
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@ -148,13 +148,16 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
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void(*drawfunc)(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
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float stepXW, v1X, v1Y, v1W, posXW;
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uint8_t stencilTestValue, stencilWriteValue;
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float *zbuffer;
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float *zbufferLine;
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uint8_t *stencilbuffer;
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uint8_t *stencilLine;
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int pitch;
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if (OptT::Flags & SWTRI_WriteColor)
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{
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int bmode = (int)args->uniforms->BlendMode();
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drawfunc = args->destBgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
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drawfunc = thread->dest_bgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
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}
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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@ -163,8 +166,17 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
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v1X = args->v1->x;
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v1Y = args->v1->y;
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v1W = args->v1->w;
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zbuffer = PolyZBuffer::Instance()->Values();
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}
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
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{
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stencilbuffer = PolyStencilBuffer::Instance()->Values();
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}
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil) || (OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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pitch = PolyStencilBuffer::Instance()->Width();
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if (OptT::Flags & SWTRI_StencilTest)
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stencilTestValue = args->uniforms->StencilTestValue();
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@ -178,15 +190,15 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
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int xend = edges[(y << 1) + 1];
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
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stencilLine = args->stencilbuffer + args->stencilpitch * y;
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stencilLine = stencilbuffer + pitch * y;
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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{
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zbufferLine = args->zbuffer + args->stencilpitch * y;
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zbufferLine = zbuffer + pitch * y;
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float startX = x + (0.5f - v1X);
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float startY = y + (0.5f - v1Y);
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posXW = v1W + stepXW * startX + args->gradientY.W * startY + args->depthOffset;
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posXW = v1W + stepXW * startX + args->gradientY.W * startY + (thread->weaponScene ? 1.0f : 0.0f);
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}
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#ifndef NO_SSE
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@ -859,8 +871,8 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyT
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_fuzzpos = swrenderer::fuzzpos;
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}
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uint32_t *dest = (uint32_t*)args->dest;
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uint32_t *destLine = dest + args->pitch * y;
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uint32_t *dest = (uint32_t*)thread->dest;
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uint32_t *destLine = dest + thread->dest_pitch * y;
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int sseend = x0;
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#ifndef NO_SSE
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@ -1286,8 +1298,8 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTr
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_fuzzpos = swrenderer::fuzzpos;
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}
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uint8_t *dest = (uint8_t*)args->dest;
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uint8_t *destLine = dest + args->pitch * y;
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uint8_t *dest = (uint8_t*)thread->dest;
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uint8_t *destLine = dest + thread->dest_pitch * y;
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for (int x = x0; x < x1; x++)
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{
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@ -45,21 +45,12 @@ struct ScreenTriangleStepVariables
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struct TriDrawTriangleArgs
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{
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uint8_t *dest;
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int32_t pitch;
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ShadedTriVertex *v1;
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ShadedTriVertex *v2;
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ShadedTriVertex *v3;
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int32_t clipright;
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int32_t clipbottom;
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uint8_t *stencilbuffer;
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int stencilpitch;
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float *zbuffer;
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const PolyDrawArgs *uniforms;
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bool destBgra;
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ScreenTriangleStepVariables gradientX;
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ScreenTriangleStepVariables gradientY;
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float depthOffset;
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bool CalculateGradients()
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{
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