Capitalize some names that weren't before.

- Since this caused several duplicate names to creep in, try to be more
  consistant abount name capitalization.
This commit is contained in:
Randy Heit 2013-10-29 21:51:15 -05:00
parent 6c7788d2ad
commit e696fff0be
3 changed files with 51 additions and 51 deletions

View file

@ -516,24 +516,24 @@ void PType::StaticInit()
TypeTable.AddType(TypeAngle = new PAngle);
// Add types to the global symbol table.
GlobalSymbols.AddSymbol(new PSymbolType(NAME_sbyte, TypeSInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_byte, TypeUInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_short, TypeSInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_ushort, TypeUInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_int, TypeSInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_uint, TypeUInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_bool, TypeBool));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_float, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_double, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_float32, TypeFloat32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_float64, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_string, TypeString));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_name, TypeName));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_sound, TypeSound));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_color, TypeColor));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_state, TypeState));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_fixed, TypeFixed));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_angle, TypeAngle));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_uShort, TypeUInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Int, TypeSInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_uInt, TypeUInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Bool, TypeBool));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Double, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float32, TypeFloat32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float64, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_String, TypeString));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Name, TypeName));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Sound, TypeSound));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Color, TypeColor));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_State, TypeState));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Fixed, TypeFixed));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Angle, TypeAngle));
}

View file

@ -579,22 +579,22 @@ xx(DecoFindMultiNameState)
xx(DecoFindSingleNameState)
// basic type names
xx(default)
xx(sbyte)
xx(byte)
xx(short)
xx(ushort)
xx(int)
xx(uint)
xx(bool)
xx(float)
xx(float32)
xx(float64)
xx(double)
xx(string)
xx(vector)
xx(map)
xx(array)
xx(sound)
xx(state)
xx(fixed)
xx(Default)
xx(sByte)
xx(Byte)
xx(Short)
xx(uShort)
xx(Int)
xx(uInt)
xx(Bool)
xx(Float)
xx(Float32)
xx(Float64)
xx(Double)
xx(String)
xx(Vector)
xx(Map)
xx(Array)
xx(Sound)
xx(State)
xx(Fixed)

View file

@ -91,20 +91,20 @@ static void InitTokenMap()
TOKENDEF ('}', ZCC_RBRACE);
TOKENDEF (TK_Struct, ZCC_STRUCT);
TOKENDEF (TK_Enum, ZCC_ENUM);
TOKENDEF2(TK_SByte, ZCC_SBYTE, NAME_sbyte);
TOKENDEF2(TK_Byte, ZCC_BYTE, NAME_byte);
TOKENDEF2(TK_Short, ZCC_SHORT, NAME_short);
TOKENDEF2(TK_UShort, ZCC_USHORT, NAME_ushort);
TOKENDEF2(TK_Int, ZCC_INT, NAME_int);
TOKENDEF2(TK_UInt, ZCC_UINT, NAME_uint);
TOKENDEF2(TK_Bool, ZCC_BOOL, NAME_bool);
TOKENDEF2(TK_Float, ZCC_FLOAT, NAME_float);
TOKENDEF2(TK_Double, ZCC_DOUBLE, NAME_double);
TOKENDEF2(TK_String, ZCC_STRING, NAME_string);
TOKENDEF2(TK_Vector, ZCC_VECTOR, NAME_vector);
TOKENDEF2(TK_SByte, ZCC_SBYTE, NAME_sByte);
TOKENDEF2(TK_Byte, ZCC_BYTE, NAME_Byte);
TOKENDEF2(TK_Short, ZCC_SHORT, NAME_Short);
TOKENDEF2(TK_UShort, ZCC_USHORT, NAME_uShort);
TOKENDEF2(TK_Int, ZCC_INT, NAME_Int);
TOKENDEF2(TK_UInt, ZCC_UINT, NAME_uInt);
TOKENDEF2(TK_Bool, ZCC_BOOL, NAME_Bool);
TOKENDEF2(TK_Float, ZCC_FLOAT, NAME_Float);
TOKENDEF2(TK_Double, ZCC_DOUBLE, NAME_Double);
TOKENDEF2(TK_String, ZCC_STRING, NAME_String);
TOKENDEF2(TK_Vector, ZCC_VECTOR, NAME_Vector);
TOKENDEF2(TK_Name, ZCC_NAME, NAME_Name);
TOKENDEF2(TK_Map, ZCC_MAP, NAME_map);
TOKENDEF2(TK_Array, ZCC_ARRAY, NAME_array);
TOKENDEF2(TK_Map, ZCC_MAP, NAME_Map);
TOKENDEF2(TK_Array, ZCC_ARRAY, NAME_Array);
TOKENDEF (TK_Void, ZCC_VOID);
TOKENDEF (TK_True, ZCC_TRUE);
TOKENDEF (TK_False, ZCC_FALSE);
@ -130,7 +130,7 @@ static void InitTokenMap()
TOKENDEF (TK_Else, ZCC_ELSE);
TOKENDEF (TK_Switch, ZCC_SWITCH);
TOKENDEF (TK_Case, ZCC_CASE);
TOKENDEF2(TK_Default, ZCC_DEFAULT, NAME_default);
TOKENDEF2(TK_Default, ZCC_DEFAULT, NAME_Default);
TOKENDEF (TK_Const, ZCC_CONST);
TOKENDEF (TK_Stop, ZCC_STOP);
TOKENDEF (TK_Wait, ZCC_WAIT);