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- the savegame manager needs a destructor
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2 changed files with 5 additions and 1 deletions
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@ -66,6 +66,10 @@ void FSavegameManager::ClearSaveGames()
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SaveGames.Clear();
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}
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FSavegameManager::~FSavegameManager()
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{
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ClearSaveGames();
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}
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//=============================================================================
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//
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// Save data maintenance
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@ -80,7 +80,7 @@ private:
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public:
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int WindowSize = 0;
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FSaveGameNode *quickSaveSlot = nullptr;
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~FSavegameManager();
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private:
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int InsertSaveNode(FSaveGameNode *node);
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