mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
This was a tweak that only makes sense when the scaling factors are low, i.e. 2 vs. 3, but for modern high resolutions it will enlarge things a bit too much.
This commit is contained in:
parent
481bddf628
commit
e55406bc23
1 changed files with 1 additions and 1 deletions
|
@ -1396,7 +1396,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
||||||
cy1 = MAX(cheight / designheight, 1);
|
cy1 = MAX(cheight / designheight, 1);
|
||||||
cx2 = MAX(realwidth / designwidth, 1);
|
cx2 = MAX(realwidth / designwidth, 1);
|
||||||
cy2 = MAX(realheight / designheight, 1);
|
cy2 = MAX(realheight / designheight, 1);
|
||||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2))
|
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || cx1 >= 4)
|
||||||
{ // e.g. 640x360 looks better with this.
|
{ // e.g. 640x360 looks better with this.
|
||||||
*cleanx = cx1;
|
*cleanx = cx1;
|
||||||
*cleany = cy1;
|
*cleany = cy1;
|
||||||
|
|
Loading…
Reference in a new issue