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https://github.com/ZDoom/qzdoom.git
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commit
e533bc8234
2 changed files with 21 additions and 2 deletions
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@ -292,6 +292,7 @@ void FIWadManager::ParseIWadInfos(const char *fn)
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int FIWadManager::ScanIWAD (const char *iwad)
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int FIWadManager::ScanIWAD (const char *iwad)
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{
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{
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
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if (iwadfile == NULL) iwadfile = FResourceFile::OpenDirectory(iwad, true); //mxd. A directory can also work as an IWAD
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if (iwadfile != NULL)
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if (iwadfile != NULL)
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{
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{
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@ -344,7 +345,7 @@ int FIWadManager::CheckIWAD (const char *doomwaddir, WadStuff *wads)
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iwad.Format ("%s%s%s", doomwaddir, slash, mIWadNames[i].GetChars());
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iwad.Format ("%s%s%s", doomwaddir, slash, mIWadNames[i].GetChars());
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FixPathSeperator (iwad);
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FixPathSeperator (iwad);
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if (FileExists (iwad))
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if (DirEntryExists(iwad))
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{
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{
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wads[i].Type = ScanIWAD (iwad);
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wads[i].Type = ScanIWAD (iwad);
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if (wads[i].Type != -1)
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if (wads[i].Type != -1)
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@ -413,7 +414,7 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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}
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}
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else
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else
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{
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{
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DefaultExtension (custwad, ".wad");
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if(FileExists(custwad)) DefaultExtension (custwad, ".wad"); //mxd. Don't treat folders as .wads
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iwadparm = custwad;
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iwadparm = custwad;
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mIWadNames[0] = custwad;
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mIWadNames[0] = custwad;
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CheckIWAD ("", &wads[0]);
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CheckIWAD ("", &wads[0]);
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@ -1325,6 +1325,24 @@ void FMultiPatchTexture::ResolvePatches()
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for (int i = 0; i < NumParts; i++)
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for (int i = 0; i < NumParts; i++)
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{
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{
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FTextureID texno = TexMan.CheckForTexture(Inits[i].TexName, Inits[i].UseType);
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FTextureID texno = TexMan.CheckForTexture(Inits[i].TexName, Inits[i].UseType);
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if (texno == id) // we found ourselves. Try looking for another one with the same name which is not a multipatch texture itself.
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{
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TArray<FTextureID> list;
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TexMan.ListTextures(Inits[i].TexName, list);
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for (int i = list.Size() - 1; i >= 0; i--)
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{
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if (list[i] != id && !TexMan[list[i]]->bMultiPatch)
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{
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texno = list[i];
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break;
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}
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}
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if (texno == id)
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{
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if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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else Printf(TEXTCOLOR_YELLOW "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
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}
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}
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if (!texno.isValid())
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if (!texno.isValid())
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{
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{
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