- moved the hires replacement and upscaling code out of the GL classes into FTexture.

This theoretically means that the software renderer could access this data as well - if it just had been written with a more flexible texture interface.
However, as things stand, this may require quite a bit of work to achieve.
This commit is contained in:
Christoph Oelckers 2018-04-01 10:41:04 +02:00
parent 3671fd7f97
commit e49cd2cb83
30 changed files with 110 additions and 133 deletions

View file

@ -572,17 +572,17 @@ if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 ) add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gl/hqnx_asm/hq2x_asm.cpp textures/hires/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp textures/hires/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp textures/hires/hqnx_asm/hq4x_asm.cpp
gl/hqnx_asm/hqnx_asm_Image.cpp) textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties( set_source_files_properties(
gl/hqnx_asm/hq2x_asm.cpp textures/hires/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp textures/hires/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp textures/hires/hqnx_asm/hq4x_asm.cpp
gl/textures/gl_hqresize.cpp textures/hires/gl_hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" ) PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX ) endif( HAVE_MMX )
@ -687,6 +687,9 @@ file( GLOB HEADER_FILES
sfmt/*.h sfmt/*.h
sound/*.h sound/*.h
textures/*.h textures/*.h
textures/hires/hqnx/*.h
textures/hires/hqnx_asm/*.h
textures/hires/xbr/*.h
scripting/*.h scripting/*.h
scripting/backend/*.h scripting/backend/*.h
scripting/decorate/*.h scripting/decorate/*.h
@ -716,9 +719,6 @@ file( GLOB HEADER_FILES
gl/api/*.h gl/api/*.h
gl/data/*.h gl/data/*.h
gl/dynlights/*.h gl/dynlights/*.h
gl/hqnx/*.h
gl/hqnx_asm/*.h
gl/xbr/*.h
gl/models/*.h gl/models/*.h
gl/renderer/*.h gl/renderer/*.h
gl/scene/*.h gl/scene/*.h
@ -833,12 +833,12 @@ set( FASTMATH_SOURCES
sound/timiditypp/fft4g.cpp sound/timiditypp/fft4g.cpp
sound/timiditypp/reverb.cpp sound/timiditypp/reverb.cpp
gl/utility/gl_clock.cpp gl/utility/gl_clock.cpp
gl/hqnx/init.cpp textures/hires/hqnx/init.cpp
gl/hqnx/hq2x.cpp textures/hires/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp textures/hires/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp textures/hires/hqnx/hq4x.cpp
gl/xbr/xbrz.cpp textures/hires/xbr/xbrz.cpp
gl/xbr/xbrz_old.cpp textures/hires/xbr/xbrz_old.cpp
gl/scene/gl_bsp.cpp gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp gl/scene/gl_clipper.cpp
@ -1087,9 +1087,7 @@ set (PCH_SOURCES
gl/textures/gl_hwtexture.cpp gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_samplers.cpp gl/textures/gl_samplers.cpp
gl/textures/gl_hqresize.cpp
menu/joystickmenu.cpp menu/joystickmenu.cpp
menu/loadsavemenu.cpp menu/loadsavemenu.cpp
menu/menu.cpp menu/menu.cpp
@ -1134,6 +1132,8 @@ set (PCH_SOURCES
textures/formats/tgatexture.cpp textures/formats/tgatexture.cpp
textures/formats/worldtexture.cpp textures/formats/worldtexture.cpp
textures/formats/warptexture.cpp textures/formats/warptexture.cpp
textures/hires/hqresize.cpp
textures/hires/hirestex.cpp
xlat/parse_xlat.cpp xlat/parse_xlat.cpp
fragglescript/t_func.cpp fragglescript/t_func.cpp
fragglescript/t_load.cpp fragglescript/t_load.cpp
@ -1414,9 +1414,6 @@ source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+") source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+") source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+") source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
source_group("OpenGL Renderer\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx/.+")
source_group("OpenGL Renderer\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx_asm/.+")
source_group("OpenGL Renderer\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx_asm/.+")
source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+") source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+")
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+") source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+") source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
@ -1438,8 +1435,12 @@ source_group("Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_D
source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+") source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+")
source_group("Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/scene/.+") source_group("Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/scene/.+")
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+") source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
source_group("Render Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/formats/.+")
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+") source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/.+")
source_group("Render Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/hqnx/.+")
source_group("Render Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/hqnx_asm/.+")
source_group("Render Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/xbr/.+")
source_group("Render Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/formats/.+")
source_group("Render Data\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/models/.+") source_group("Render Data\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/models/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h) source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+") source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")

View file

@ -63,7 +63,6 @@
#include "gl/shaders/gl_shadowmapshader.h" #include "gl/shaders/gl_shadowmapshader.h"
#include "gl/shaders/gl_postprocessshader.h" #include "gl/shaders/gl_postprocessshader.h"
#include "gl/stereo3d/gl_stereo3d.h" #include "gl/stereo3d/gl_stereo3d.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h" #include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h" #include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h" #include "gl/utility/gl_clock.h"

View file

@ -40,7 +40,6 @@
#include "gl/scene/gl_drawinfo.h" #include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h" #include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h" #include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h" #include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h" #include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h" #include "gl/renderer/gl_quaddrawer.h"

View file

@ -72,7 +72,6 @@
#include "gl/scene/gl_scenedrawer.h" #include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h" #include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h" #include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h" #include "gl/textures/gl_material.h"

View file

@ -44,7 +44,6 @@
#include "gl/renderer/gl_lightdata.h" #include "gl/renderer/gl_lightdata.h"
#include "gl/data/gl_data.h" #include "gl/data/gl_data.h"
#include "gl/textures/gl_hwtexture.h" #include "gl/textures/gl_hwtexture.h"
#include "gl/textures/gl_texture.h"
#include "gl/utility/gl_clock.h" #include "gl/utility/gl_clock.h"
#include "gl/utility/gl_templates.h" #include "gl/utility/gl_templates.h"
#include "gl/gl_functions.h" #include "gl/gl_functions.h"

View file

@ -43,7 +43,6 @@
#include "gl/renderer/gl_lightdata.h" #include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/data/gl_data.h" #include "gl/data/gl_data.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h" #include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h" #include "gl/textures/gl_samplers.h"
#include "gl/shaders/gl_shader.h" #include "gl/shaders/gl_shader.h"
@ -70,10 +69,6 @@ FGLTexture::FGLTexture(FTexture * tx, bool expandpatches)
tex = tx; tex = tx;
mHwTexture = NULL; mHwTexture = NULL;
HiresLump = -1;
hirestexture = NULL;
bHasColorkey = false;
bIsTransparent = -1;
bExpandFlag = expandpatches; bExpandFlag = expandpatches;
lastSampler = 254; lastSampler = 254;
lastTranslation = -1; lastTranslation = -1;
@ -89,58 +84,6 @@ FGLTexture::FGLTexture(FTexture * tx, bool expandpatches)
FGLTexture::~FGLTexture() FGLTexture::~FGLTexture()
{ {
Clean(true); Clean(true);
if (hirestexture) delete hirestexture;
}
//==========================================================================
//
// Checks for the presence of a hires texture replacement and loads it
//
//==========================================================================
unsigned char *FGLTexture::LoadHiresTexture(FTexture *tex, int *width, int *height)
{
if (bExpandFlag) return NULL; // doesn't work for expanded textures
if (HiresLump==-1)
{
bHasColorkey = false;
HiresLump = CheckDDPK3(tex);
if (HiresLump < 0) HiresLump = CheckExternalFile(tex, bHasColorkey);
if (HiresLump >=0)
{
hirestexture = FTexture::CreateTexture(HiresLump, ETextureType::Any);
}
}
if (hirestexture != NULL)
{
int w=hirestexture->GetWidth();
int h=hirestexture->GetHeight();
unsigned char * buffer=new unsigned char[w*(h+1)*4];
memset(buffer, 0, w * (h+1) * 4);
FBitmap bmp(buffer, w*4, w, h);
int trans = hirestexture->CopyTrueColorPixels(&bmp, 0, 0);
hirestexture->CheckTrans(buffer, w*h, trans);
bIsTransparent = hirestexture->gl_info.mIsTransparent;
if (bHasColorkey)
{
// This is a crappy Doomsday color keyed image
// We have to remove the key manually. :(
uint32_t * dwdata=(uint32_t*)buffer;
for (int i=(w*h);i>0;i--)
{
if (dwdata[i]==0xffffff00 || dwdata[i]==0xffff00ff) dwdata[i]=0;
}
}
*width = w;
*height = h;
return buffer;
}
return NULL;
} }
//=========================================================================== //===========================================================================
@ -194,7 +137,7 @@ unsigned char * FGLTexture::CreateTexBuffer(int translation, int & w, int & h, F
// by hires textures // by hires textures
if (gl_texture_usehires && hirescheck != NULL && !alphatrans) if (gl_texture_usehires && hirescheck != NULL && !alphatrans)
{ {
buffer = LoadHiresTexture (hirescheck, &w, &h); buffer = hirescheck->LoadHiresTexture (&w, &h);
if (buffer) if (buffer)
{ {
return buffer; return buffer;
@ -227,8 +170,7 @@ unsigned char * FGLTexture::CreateTexBuffer(int translation, int & w, int & h, F
int trans = tex->CopyTrueColorPixels(&bmp, exx, exx, 0, translation >= STRange_Min? &inf : nullptr); int trans = tex->CopyTrueColorPixels(&bmp, exx, exx, 0, translation >= STRange_Min? &inf : nullptr);
tex->CheckTrans(buffer, W*H, trans); tex->CheckTrans(buffer, W*H, trans);
isTransparent = tex->gl_info.mIsTransparent; isTransparent = tex->bTranslucent;
if (bIsTransparent == -1) bIsTransparent = isTransparent;
// alpha texture for legacy mode // alpha texture for legacy mode
if (alphatrans) if (alphatrans)
{ {
@ -259,7 +201,7 @@ unsigned char * FGLTexture::CreateTexBuffer(int translation, int & w, int & h, F
// [BB] The hqnx upsampling (not the scaleN one) destroys partial transparency, don't upsamle textures using it. // [BB] The hqnx upsampling (not the scaleN one) destroys partial transparency, don't upsamle textures using it.
// [BB] Potentially upsample the buffer. // [BB] Potentially upsample the buffer.
return gl_CreateUpsampledTextureBuffer ( tex, buffer, W, H, w, h, !!isTransparent); return tex->CreateUpsampledTextureBuffer (buffer, W, H, w, h, !!isTransparent);
} }
@ -553,7 +495,7 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
mMaxBound = -1; mMaxBound = -1;
mMaterials.Push(this); mMaterials.Push(this);
tx->gl_info.Material[expanded] = this; tx->gl_info.Material[expanded] = this;
if (tx->bHasCanvas) tx->gl_info.mIsTransparent = 0; if (tx->bHasCanvas) tx->bTranslucent = 0;
} }
//=========================================================================== //===========================================================================

View file

@ -62,20 +62,14 @@ class FGLTexture
friend class FMaterial; friend class FMaterial;
public: public:
FTexture * tex; FTexture * tex;
FTexture * hirestexture;
int8_t bIsTransparent;
int HiresLump;
private: private:
FHardwareTexture *mHwTexture; FHardwareTexture *mHwTexture;
bool bHasColorkey; // only for hires
bool bExpandFlag; bool bExpandFlag;
uint8_t lastSampler; uint8_t lastSampler;
int lastTranslation; int lastTranslation;
unsigned char * LoadHiresTexture(FTexture *hirescheck, int *width, int *height);
FHardwareTexture *CreateHwTexture(); FHardwareTexture *CreateHwTexture();
const FHardwareTexture *Bind(int texunit, int clamp, int translation, FTexture *hirescheck); const FHardwareTexture *Bind(int texunit, int clamp, int translation, FTexture *hirescheck);
@ -222,7 +216,7 @@ public:
bool GetTransparent() const bool GetTransparent() const
{ {
if (mBaseLayer->bIsTransparent == -1) if (tex->bTranslucent == -1)
{ {
if (!mBaseLayer->tex->bHasCanvas) if (!mBaseLayer->tex->bHasCanvas)
{ {
@ -232,10 +226,10 @@ public:
} }
else else
{ {
mBaseLayer->bIsTransparent = 0; tex->bTranslucent = 0;
} }
} }
return !!mBaseLayer->bIsTransparent; return !!tex->bTranslucent;
} }
static void DeleteAll(); static void DeleteAll();

View file

@ -43,7 +43,6 @@
#include "gl/system/gl_interface.h" #include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h" #include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h" #include "gl/textures/gl_samplers.h"
#include "gl/models/gl_models.h" #include "gl/models/gl_models.h"

View file

@ -4,9 +4,6 @@
#include "r_defs.h" #include "r_defs.h"
#include "textures/textures.h" #include "textures/textures.h"
unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha );
int CheckDDPK3(FTexture *tex);
int CheckExternalFile(FTexture *tex, bool & hascolorkey);
#endif // __GL_HQRESIZE_H__ #endif // __GL_HQRESIZE_H__

View file

@ -20,19 +20,10 @@
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
// //
/* /*
** Hires texture management ** external hires texture management (i.e. Doomsday style texture packs)
** **
*/ */
#ifdef _MSC_VER
#define F_OK 0 /* Check for file existence */
#define W_OK 2 /* Check for write permission */
#define R_OK 4 /* Check for read permission */
#include <io.h>
#else
#include <unistd.h>
#endif
#include "w_wad.h" #include "w_wad.h"
#include "m_png.h" #include "m_png.h"
#include "sbar.h" #include "sbar.h"
@ -42,12 +33,9 @@
#include "doomstat.h" #include "doomstat.h"
#include "d_main.h" #include "d_main.h"
#include "zstring.h" #include "zstring.h"
#include "bitmap.h"
#include "textures.h" #include "textures.h"
#ifndef _WIN32
#define _access(a,b) access(a,b)
#endif
static int Doom2Wad = -1; static int Doom2Wad = -1;
// quick'n dirty hack. Should be enough here... // quick'n dirty hack. Should be enough here...
@ -67,7 +55,7 @@ static void SetDoom2Wad()
// Checks for the presence of a hires texture replacement in a Doomsday style PK3 // Checks for the presence of a hires texture replacement in a Doomsday style PK3
// //
//========================================================================== //==========================================================================
int CheckDDPK3(FTexture *tex) int FTexture::CheckDDPK3()
{ {
static const char * doom1texpath[]= { static const char * doom1texpath[]= {
"data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL }; "data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL };
@ -111,7 +99,7 @@ int CheckDDPK3(FTexture *tex)
FString checkName; FString checkName;
const char ** checklist; const char ** checklist;
ETextureType useType=tex->UseType; ETextureType useType=UseType;
if (useType==ETextureType::SkinSprite || useType==ETextureType::Decal || useType==ETextureType::FontChar) if (useType==ETextureType::SkinSprite || useType==ETextureType::Decal || useType==ETextureType::FontChar)
{ {
@ -165,7 +153,7 @@ int CheckDDPK3(FTexture *tex)
for (const char ** extp=extensions; *extp; extp++) for (const char ** extp=extensions; *extp; extp++)
{ {
checkName.Format(*checklist, tex->Name.GetChars(), *extp); checkName.Format(*checklist, Name.GetChars(), *extp);
int lumpnum = Wads.CheckNumForFullName(checkName); int lumpnum = Wads.CheckNumForFullName(checkName);
if (lumpnum >= 0) return lumpnum; if (lumpnum >= 0) return lumpnum;
} }
@ -180,7 +168,7 @@ int CheckDDPK3(FTexture *tex)
// Checks for the presence of a hires texture replacement // Checks for the presence of a hires texture replacement
// //
//========================================================================== //==========================================================================
int CheckExternalFile(FTexture *tex, bool & hascolorkey) int FTexture::CheckExternalFile(bool & hascolorkey)
{ {
static const char * doom1texpath[]= { static const char * doom1texpath[]= {
"%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s", "%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s",
@ -292,7 +280,7 @@ int CheckExternalFile(FTexture *tex, bool & hascolorkey)
FString checkName; FString checkName;
const char ** checklist; const char ** checklist;
ETextureType useType = tex->UseType; ETextureType useType = UseType;
if (useType == ETextureType::SkinSprite || useType == ETextureType::Decal || useType == ETextureType::FontChar) if (useType == ETextureType::SkinSprite || useType == ETextureType::Decal || useType == ETextureType::FontChar)
{ {
@ -346,7 +334,7 @@ int CheckExternalFile(FTexture *tex, bool & hascolorkey)
for (const char ** extp=extensions; *extp; extp++) for (const char ** extp=extensions; *extp; extp++)
{ {
checkName.Format(*checklist, progdir.GetChars(), tex->Name.GetChars(), *extp); checkName.Format(*checklist, progdir.GetChars(), Name.GetChars(), *extp);
if (_access(checkName, 0) == 0) if (_access(checkName, 0) == 0)
{ {
hascolorkey = !!strstr(checkName, "-ck."); hascolorkey = !!strstr(checkName, "-ck.");
@ -358,4 +346,54 @@ int CheckExternalFile(FTexture *tex, bool & hascolorkey)
return -3; return -3;
} }
//==========================================================================
//
// Checks for the presence of a hires texture replacement and loads it
//
//==========================================================================
unsigned char *FTexture::LoadHiresTexture(int *width, int *height)
{
if (HiresLump == -1)
{
bHiresHasColorKey = false;
HiresLump = CheckDDPK3();
if (HiresLump < 0) HiresLump = CheckExternalFile(bHiresHasColorKey);
if (HiresLump >= 0)
{
HiresTexture = FTexture::CreateTexture(HiresLump, ETextureType::Any);
HiresTexture->Name = "";
TexMan.AddTexture(HiresTexture); // let the texture manager manage this.
}
}
if (HiresTexture != nullptr)
{
int w = HiresTexture->GetWidth();
int h = HiresTexture->GetHeight();
unsigned char * buffer = new unsigned char[w*(h + 1) * 4];
memset(buffer, 0, w * (h + 1) * 4);
FBitmap bmp(buffer, w * 4, w, h);
int trans = HiresTexture->CopyTrueColorPixels(&bmp, 0, 0);
HiresTexture->CheckTrans(buffer, w*h, trans);
if (bHiresHasColorKey)
{
// This is a crappy Doomsday color keyed image
// We have to remove the key manually. :(
uint32_t * dwdata = (uint32_t*)buffer;
for (int i = (w*h); i>0; i--)
{
if (dwdata[i] == 0xffffff00 || dwdata[i] == 0xffff00ff) dwdata[i] = 0;
}
}
*width = w;
*height = h;
return buffer;
}
return nullptr;
}

View file

@ -37,14 +37,13 @@
#include "gl/system/gl_system.h" #include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h" #include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"
#include "gl/textures/gl_texture.h"
#include "c_cvars.h" #include "c_cvars.h"
#include "gl/hqnx/hqx.h" #include "hqnx/hqx.h"
#ifdef HAVE_MMX #ifdef HAVE_MMX
#include "gl/hqnx_asm/hqnx_asm.h" #include "hqnx_asm/hqnx_asm.h"
#endif #endif
#include "gl/xbr/xbrz.h" #include "xbr/xbrz.h"
#include "gl/xbr/xbrz_old.h" #include "xbr/xbrz_old.h"
#include "parallel_for.h" #include "parallel_for.h"
@ -314,7 +313,7 @@ static void xbrzOldScale(size_t factor, const uint32_t* src, uint32_t* trg, int
// the upsampled buffer. // the upsampled buffer.
// //
//=========================================================================== //===========================================================================
unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha ) unsigned char *FTexture::CreateUpsampledTextureBuffer (unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha )
{ {
// [BB] Make sure that outWidth and outHeight denote the size of // [BB] Make sure that outWidth and outHeight denote the size of
// the returned buffer even if we don't upsample the input buffer. // the returned buffer even if we don't upsample the input buffer.
@ -326,18 +325,18 @@ unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, u
return inputBuffer; return inputBuffer;
// [BB] Don't try to upsample textures based off FCanvasTexture. // [BB] Don't try to upsample textures based off FCanvasTexture.
if ( inputTexture->bHasCanvas ) if ( bHasCanvas )
return inputBuffer; return inputBuffer;
// [BB] Don't upsample non-shader handled warped textures. Needs too much memory and time // [BB] Don't upsample non-shader handled warped textures. Needs too much memory and time
if (gl.legacyMode && inputTexture->bWarped) if (gl.legacyMode && bWarped)
return inputBuffer; return inputBuffer;
// already scaled? // already scaled?
if (inputTexture->Scale.X >= 2 && inputTexture->Scale.Y >= 2) if (Scale.X >= 2 && Scale.Y >= 2)
return inputBuffer; return inputBuffer;
switch (inputTexture->UseType) switch (UseType)
{ {
case ETextureType::Sprite: case ETextureType::Sprite:
case ETextureType::SkinSprite: case ETextureType::SkinSprite:

View file

@ -167,11 +167,13 @@ enum FTextureFormat : uint32_t
// Base texture class // Base texture class
class FTexture class FTexture
{ {
public: public:
static FTexture *CreateTexture(const char *name, int lumpnum, ETextureType usetype); static FTexture *CreateTexture(const char *name, int lumpnum, ETextureType usetype);
static FTexture *CreateTexture(int lumpnum, ETextureType usetype); static FTexture *CreateTexture(int lumpnum, ETextureType usetype);
virtual ~FTexture (); virtual ~FTexture ();
void AddAutoMaterials(); void AddAutoMaterials();
unsigned char *CreateUpsampledTextureBuffer(unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight, bool hasAlpha);
//int16_t LeftOffset, TopOffset; //int16_t LeftOffset, TopOffset;
@ -186,6 +188,8 @@ public:
// Paletted variant // Paletted variant
FTexture *PalVersion = nullptr; FTexture *PalVersion = nullptr;
// External hires texture
FTexture *HiresTexture = nullptr;
// Material layers // Material layers
FTexture *Brightmap = nullptr; FTexture *Brightmap = nullptr;
FTexture *Normal = nullptr; // Normal map texture FTexture *Normal = nullptr; // Normal map texture
@ -213,12 +217,14 @@ public:
uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
uint8_t bGlowing : 1; // Texture glow color uint8_t bGlowing : 1; // Texture glow color
int8_t bTranslucent : 2; int8_t bTranslucent : 2;
bool bHiresHasColorKey = false; // Support for old color-keyed Doomsday textures
uint16_t Rotations; uint16_t Rotations;
int16_t SkyOffset; int16_t SkyOffset;
FloatRect *areas = nullptr; FloatRect *areas = nullptr;
int areacount = 0; int areacount = 0;
PalEntry GlowColor = 0; PalEntry GlowColor = 0;
int HiresLump = -1; // For external hires textures.
struct Span struct Span
@ -396,7 +402,13 @@ protected:
void GenerateBgraMipmapsFast(); void GenerateBgraMipmapsFast();
int MipmapLevels() const; int MipmapLevels() const;
public:
unsigned char *LoadHiresTexture(int *width, int *height);
private: private:
int CheckDDPK3();
int CheckExternalFile(bool & hascolorkey);
bool bSWSkyColorDone = false; bool bSWSkyColorDone = false;
PalEntry FloorSkyColor; PalEntry FloorSkyColor;
PalEntry CeilingSkyColor; PalEntry CeilingSkyColor;
@ -420,7 +432,6 @@ public:
int GlowHeight; int GlowHeight;
int shaderindex; int shaderindex;
float shaderspeed; float shaderspeed;
int mIsTransparent:2;
bool bAutoGlowing : 1; // Glow info is determined from texture image. bool bAutoGlowing : 1; // Glow info is determined from texture image.
bool bFullbright:1; // always draw fullbright bool bFullbright:1; // always draw fullbright
bool bSkybox:1; // This is a skybox bool bSkybox:1; // This is a skybox