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https://github.com/ZDoom/qzdoom.git
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- removed v_video.h include from portals.h
This has no business in a play related file which also made no use of it.
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parent
18fb7fdd81
commit
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23 changed files with 22 additions and 2 deletions
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@ -55,6 +55,7 @@ struct visstyle_t;
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class FLightDefaults;
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struct FSection;
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struct FLevelLocals;
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struct FDynamicLight;
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//
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// NOTES: AActor
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//
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@ -47,6 +47,7 @@
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#include "d_player.h"
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#include "p_blockmap.h"
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#include "g_game.h"
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#include "v_video.h"
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#include "m_cheat.h"
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#include "c_dispatch.h"
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@ -67,6 +67,7 @@
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#include "r_utility.h"
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#include "c_functions.h"
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#include "g_levellocals.h"
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#include "v_video.h"
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extern FILE *Logfile;
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extern bool insave;
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@ -42,7 +42,7 @@
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#include "g_game.h"
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#include "d_player.h"
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#include "v_video.h"
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#include "d_netinf.h"
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#include "menu/menu.h"
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@ -38,6 +38,7 @@
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#include "d_net.h"
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#include "d_event.h"
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#include "sbar.h"
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#include "v_video.h"
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#define QUEUESIZE 128
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#define MESSAGESIZE 128
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@ -51,6 +51,7 @@
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#include "menu/menu.h"
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#include "vm.h"
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#include "events.h"
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#include "v_video.h"
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#include "scripting/types.h"
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int DMenu::InMenu;
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@ -46,6 +46,7 @@
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#include "m_argv.h"
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#include "i_soundfont.h"
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#include "i_system.h"
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#include "v_video.h"
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void ClearSaveGames();
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@ -55,6 +55,7 @@
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#include "menu/menu.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "v_video.h"
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#include "actorinlines.h"
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// The conversations as they exist inside a SCRIPTxx lump.
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@ -73,6 +73,7 @@
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#include "p_acs.h"
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#include "am_map.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "fragglescript/t_script.h"
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extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
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@ -90,6 +90,7 @@
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#include "p_acs.h"
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#include "events.h"
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#include "g_game.h"
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#include "v_video.h"
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static FRandom pr_skullpop ("SkullPop");
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@ -2,7 +2,6 @@
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#define _PORTALS_H_
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#include "basictypes.h"
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#include "v_video.h"
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#include "m_bbox.h"
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struct FPortalGroupArray;
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@ -43,6 +43,7 @@
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#include "v_text.h"
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#include "g_levellocals.h"
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#include "a_dynlight.h"
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#include "v_video.h"
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#include "textures/skyboxtexture.h"
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#include "hwrenderer/postprocessing/hw_postprocessshader.h"
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#include "hwrenderer/textures/hw_material.h"
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@ -27,6 +27,7 @@
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#include "gl_load/gl_system.h"
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#include "gl_buffers.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "v_video.h"
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namespace OpenGLRenderer
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{
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@ -31,6 +31,7 @@
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#include "c_cvars.h"
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#include "g_levellocals.h"
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#include "flatvertices.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "hwrenderer/data/buffers.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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@ -26,6 +26,7 @@
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#include "hwrenderer/data/buffers.h"
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#include "stats.h"
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#include "g_levellocals.h"
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#include "v_video.h"
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/*
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The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).
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@ -26,6 +26,7 @@
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#include "p_pspr.h"
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#include "r_data/voxels.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/data/buffers.h"
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class GLSprite;
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struct HWDrawInfo;
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@ -2,6 +2,7 @@
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#include "v_palette.h"
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#include "r_data/matrix.h"
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#include "hwrenderer/data/buffers.h"
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class FMaterial;
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class FRenderState;
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@ -34,6 +34,7 @@
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#include "textures/skyboxtexture.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "image.h"
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#include "v_video.h"
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//==========================================================================
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@ -48,6 +48,7 @@
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#include "w_wad.h"
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#include "doomstat.h"
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#include "g_levellocals.h"
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#include "v_video.h"
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extern FRandom pr_exrandom;
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FMemArena FxAlloc(65536);
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@ -47,6 +47,7 @@
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#include "w_wad.h"
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#include "v_text.h"
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#include "m_argv.h"
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#include "v_video.h"
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void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns);
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EXTERN_CVAR(Bool, strictdecorate);
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@ -55,6 +55,7 @@
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#include "g_levellocals.h"
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#include "types.h"
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#include "a_dynlight.h"
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#include "v_video.h"
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//==========================================================================
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//
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@ -48,6 +48,7 @@
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#include "p_setup.h"
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#include "i_music.h"
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#include "am_map.h"
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#include "v_video.h"
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DVector2 AM_GetPosition();
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int Net_GetLatency(int *ld, int *ad);
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@ -41,6 +41,7 @@
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#include "zcc_compile.h"
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#include "v_text.h"
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#include "p_lnspec.h"
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#include "v_video.h"
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FSharedStringArena VMStringConstants;
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bool isActor(PContainerType *type);
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