mirror of
https://github.com/ZDoom/qzdoom.git
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- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them. SVN r2417 (trunk)
This commit is contained in:
parent
5bb4ca5bc6
commit
e379658143
3 changed files with 91 additions and 15 deletions
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@ -237,13 +237,14 @@ CVAR(Bool, vid_hwaalines, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//
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//==========================================================================
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D3DFB::D3DFB (int width, int height, bool fullscreen)
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D3DFB::D3DFB (UINT adapter, int width, int height, bool fullscreen)
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: BaseWinFB (width, height)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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LastHR = 0;
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Adapter = adapter;
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D3DDevice = NULL;
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VertexBuffer = NULL;
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IndexBuffer = NULL;
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@ -324,12 +325,12 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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HRESULT hr;
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LOG("CreateDevice attempt 1 hwvp\n");
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(hr = D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
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{
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LOG2("CreateDevice returned hr %08x dev %p; attempt 2 swvp\n", hr, D3DDevice);
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
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{
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@ -337,12 +338,12 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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{
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d3dpp.FullScreen_RefreshRateInHz = 0;
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LOG2("CreateDevice returned hr %08x dev %p; attempt 3 (hwvp, default Hz)\n", hr, D3DDevice);
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if (FAILED(hr = D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(hr = D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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(hr != D3DERR_DEVICELOST || D3DDevice == NULL))
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{
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LOG2("CreateDevice returned hr %08x dev %p; attempt 4 (swvp, default Hz)\n", hr, D3DDevice);
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if (FAILED(D3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Window,
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if (FAILED(D3D->CreateDevice(Adapter, D3DDEVTYPE_HAL, Window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &d3dpp, &D3DDevice)) &&
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hr != D3DERR_DEVICELOST)
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{
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@ -75,6 +75,8 @@ class Win32Video : public IVideo
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bool GoFullscreen (bool yes);
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void BlankForGDI ();
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void DumpAdapters ();
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private:
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struct ModeInfo
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{
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@ -97,12 +99,13 @@ class Win32Video : public IVideo
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int m_IteratorBits;
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bool m_IteratorFS;
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bool m_IsFullscreen;
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UINT m_Adapter;
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void AddMode (int x, int y, int bits, int baseHeight, int doubling);
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void FreeModes ();
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static HRESULT WINAPI EnumDDModesCB (LPDDSURFACEDESC desc, void *modes);
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void AddD3DModes (D3DFORMAT format);
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void AddD3DModes (UINT adapter, D3DFORMAT format);
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void AddLowResModes ();
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void AddLetterboxModes ();
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void ScaleModes (int doubling);
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@ -218,7 +221,7 @@ class D3DFB : public BaseWinFB
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{
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DECLARE_CLASS(D3DFB, BaseWinFB)
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public:
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D3DFB (int width, int height, bool fullscreen);
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D3DFB (UINT adapter, int width, int height, bool fullscreen);
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~D3DFB ();
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bool IsValid ();
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@ -416,6 +419,7 @@ private:
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PackingTexture *Packs;
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HRESULT LastHR;
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UINT Adapter;
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IDirect3DDevice9 *D3DDevice;
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IDirect3DTexture9 *FBTexture;
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IDirect3DTexture9 *TempRenderTexture, *RenderTexture[2];
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@ -65,6 +65,7 @@
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#include "doomerrors.h"
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#include "m_argv.h"
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#include "r_defs.h"
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#include "v_text.h"
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#include "win32iface.h"
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@ -107,12 +108,14 @@ IDirect3D9 *D3D;
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IDirect3DDevice9 *D3Device;
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CVAR (Bool, vid_forceddraw, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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// CODE --------------------------------------------------------------------
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Win32Video::Win32Video (int parm)
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: m_Modes (NULL),
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m_IsFullscreen (false)
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m_IsFullscreen (false),
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m_Adapter (D3DADAPTER_DEFAULT)
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{
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I_SetWndProc();
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if (!InitD3D9())
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@ -168,9 +171,13 @@ bool Win32Video::InitD3D9 ()
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goto closelib;
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}
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// Select adapter.
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m_Adapter = (vid_adapter < 1 || (UINT)vid_adapter > D3D->GetAdapterCount())
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? D3DADAPTER_DEFAULT : (UINT)vid_adapter - 1u;
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// Check that we have at least PS 1.4 available.
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D3DCAPS9 devcaps;
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if (FAILED(D3D->GetDeviceCaps (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &devcaps)))
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if (FAILED(D3D->GetDeviceCaps (m_Adapter, D3DDEVTYPE_HAL, &devcaps)))
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{
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goto d3drelease;
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}
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@ -185,8 +192,8 @@ bool Win32Video::InitD3D9 ()
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// Enumerate available display modes.
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FreeModes ();
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AddD3DModes (D3DFMT_X8R8G8B8);
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AddD3DModes (D3DFMT_R5G6B5);
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AddD3DModes (m_Adapter, D3DFMT_X8R8G8B8);
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AddD3DModes (m_Adapter, D3DFMT_R5G6B5);
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if (Args->CheckParm ("-2"))
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{ // Force all modes to be pixel-doubled.
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ScaleModes (1);
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@ -340,6 +347,70 @@ void Win32Video::BlankForGDI ()
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static_cast<BaseWinFB *> (screen)->Blank ();
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}
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//==========================================================================
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//
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// Win32Video :: DumpAdapters
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//
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// Dumps the list of display adapters to the console. Only meaningful for
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// Direct3D.
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//
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//==========================================================================
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void Win32Video::DumpAdapters()
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{
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if (D3D == NULL)
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{
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Printf("Multi-monitor support requires Direct3D.\n");
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return;
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}
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UINT num_adapters = D3D->GetAdapterCount();
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for (UINT i = 0; i < num_adapters; ++i)
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{
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D3DADAPTER_IDENTIFIER9 ai;
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char moreinfo[64] = "";
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if (FAILED(D3D->GetAdapterIdentifier(i, 0, &ai)))
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{
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continue;
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}
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// Strip trailing whitespace from adapter description.
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for (char *p = ai.Description + strlen(ai.Description) - 1;
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p >= ai.Description && isspace(*p);
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--p)
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{
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*p = '\0';
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}
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// Get monitor info from GDI for more details. Windows 95 apparently does not have
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// the GetMonitorInfo function. I will leave this like this for now instead of using
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// GetProcAddress to see if it's still worth worrying about Windows 95 support.
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// (e.g. Will anybody complain that they can't run ZDoom anymore?)
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HMONITOR hm = D3D->GetAdapterMonitor(i);
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MONITORINFOEX mi;
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mi.cbSize = sizeof(mi);
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if (GetMonitorInfo(hm, &mi))
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{
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mysnprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s",
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mi.rcMonitor.right - mi.rcMonitor.left,
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mi.rcMonitor.bottom - mi.rcMonitor.top,
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mi.rcMonitor.left, mi.rcMonitor.top,
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mi.dwFlags & MONITORINFOF_PRIMARY ? " (Primary)" : "");
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}
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Printf("%s%u. %s%s\n",
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i == m_Adapter ? TEXTCOLOR_BOLD : "",
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i + 1, ai.Description, moreinfo);
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}
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}
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CCMD(vid_listadapters)
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{
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if (Video != NULL)
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{
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static_cast<Win32Video *>(Video)->DumpAdapters();
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}
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}
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// Mode enumeration --------------------------------------------------------
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HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
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return DDENUMRET_OK;
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}
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void Win32Video::AddD3DModes (D3DFORMAT format)
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void Win32Video::AddD3DModes (UINT adapter, D3DFORMAT format)
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{
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UINT modecount, i;
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D3DDISPLAYMODE mode;
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modecount = D3D->GetAdapterModeCount (D3DADAPTER_DEFAULT, format);
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modecount = D3D->GetAdapterModeCount (adapter, format);
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for (i = 0; i < modecount; ++i)
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{
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if (D3D_OK == D3D->EnumAdapterModes (D3DADAPTER_DEFAULT, format, i, &mode))
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if (D3D_OK == D3D->EnumAdapterModes (adapter, format, i, &mode))
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{
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AddMode (mode.Width, mode.Height, 8, mode.Height, 0);
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}
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@ -571,7 +642,7 @@ DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool fullscr
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if (D3D != NULL)
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{
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fb = new D3DFB (width, height, fullscreen);
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fb = new D3DFB (m_Adapter, width, height, fullscreen);
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}
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else
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{
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