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- reset RF_NOINTERPOLATEVIEW when unpredicting a player.
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@ -1380,6 +1380,7 @@ void P_PredictPlayer (player_t *player)
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act->flags &= ~MF_PICKUP;
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act->flags &= ~MF_PICKUP;
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act->flags2 &= ~MF2_PUSHWALL;
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act->flags2 &= ~MF2_PUSHWALL;
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act->renderflags &= ~RF_NOINTERPOLATEVIEW;
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player->cheats |= CF_PREDICTING;
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player->cheats |= CF_PREDICTING;
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BackupNodeList(act, act->touching_sectorlist, §or_t::touching_thinglist, PredictionTouchingSectors_sprev_Backup, PredictionTouchingSectorsBackup);
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BackupNodeList(act, act->touching_sectorlist, §or_t::touching_thinglist, PredictionTouchingSectors_sprev_Backup, PredictionTouchingSectorsBackup);
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