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- Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted
in opaque powerup blends. SVN r1252 (trunk)
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October 5, 2008 (Changes by Graf Zahl)
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- Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted
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in opaque powerup blends.
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October 4, 2008 (Changes by Graf Zahl)
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- Fixed: Resurrecting a player didn't unset the RF_INVISIBLE flag which is
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set when the player is crushed to gibs under a door.
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