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- fixed updaterevision calls in VC project.
- put back a clean version file into the maintenance branch.
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commit
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2 changed files with 8 additions and 8 deletions
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@ -29,7 +29,7 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking gitinfo.h..."
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CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
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CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -153,7 +153,7 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking gitinfo.h..."
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CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
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CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -266,7 +266,7 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking gitinfo.h..."
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CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
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CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -373,7 +373,7 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Checking gitinfo.h..."
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CommandLine=""$(OutDir)\updaterevision.exe" src src/gitinfo.h"
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CommandLine=""$(OutDir)\updaterevision.exe" src/gitinfo.h"
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -41,12 +41,12 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "1.8.1"
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#define VERSIONSTR "1.9pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 1,8,1,0
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#define RC_PRODUCTVERSION 1,8,1,0
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#define RC_PRODUCTVERSION2 "1.8.1"
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#define RC_FILEVERSION 1,8,9999,0
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#define RC_PRODUCTVERSION 1,8,9999,0
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#define RC_PRODUCTVERSION2 "1.9pre"
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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