mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- removed 'inline' from P_Teleport declaration.
This commit is contained in:
parent
1a5a00a76e
commit
d4a2e9696e
1 changed files with 1 additions and 1 deletions
|
@ -836,7 +836,7 @@ enum
|
|||
//Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false).
|
||||
void P_SpawnTeleportFog(AActor *mobj, const DVector3 &pos, bool beforeTele = true, bool setTarget = false);
|
||||
|
||||
inline bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags);
|
||||
bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags);
|
||||
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int flags);
|
||||
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);
|
||||
bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);
|
||||
|
|
Loading…
Reference in a new issue