- rewrote the ZMusic interface so that it is free of C++ constructs.

Now it is ready to put in a DLL.
This commit is contained in:
Christoph Oelckers 2020-01-02 01:26:01 +01:00
parent 0d000344ca
commit d2ca1ea4e0
19 changed files with 224 additions and 182 deletions

View file

@ -379,6 +379,7 @@ public:
}
};
MusicIO::SoundFontReaderInterface* ClientOpenSoundFont(const char* name, int type);
}

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@ -267,14 +267,20 @@ bool GUS_SetupConfig(const char* args)
if (*args == 0) args = gusConfig.gus_config.c_str();
if (stricmp(gusConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
MusicIO::SoundFontReaderInterface *reader = nullptr;
if (musicCallbacks.OpenSoundFont)
MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS | SF_SF2);
if (!reader && MusicIO::fileExists(args))
{
reader = musicCallbacks.OpenSoundFont(args, SF_GUS | SF_SF2);
auto f = MusicIO::utf8_fopen(args, "rb");
if (f)
{
char test[12] = {};
fread(test, 1, 12, f);
fclose(f);
// If the passed file is an SF2 sound font we need to use the special reader that fakes a config for it.
if (memcmp(test, "RIFF", 4) == 0 && memcmp(test + 8, "sfbk", 4) == 0)
reader = new MusicIO::SF2Reader(args);
}
else if (MusicIO::fileExists(args))
{
reader = new MusicIO::FileSystemSoundFontReader(args, true);
if (!reader) reader = new MusicIO::FileSystemSoundFontReader(args, true);
}
if (reader == nullptr)

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@ -198,14 +198,20 @@ bool Timidity_SetupConfig(const char* args)
if (*args == 0) args = timidityConfig.timidity_config.c_str();
if (stricmp(timidityConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
MusicIO::SoundFontReaderInterface* reader = nullptr;
if (musicCallbacks.OpenSoundFont)
MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS | SF_SF2);
if (!reader && MusicIO::fileExists(args))
{
reader = musicCallbacks.OpenSoundFont(args, SF_GUS | SF_SF2);
auto f = MusicIO::utf8_fopen(args, "rb");
if (f)
{
char test[12] = {};
fread(test, 1, 12, f);
fclose(f);
// If the passed file is an SF2 sound font we need to use the special reader that fakes a config for it.
if (memcmp(test, "RIFF", 4) == 0 && memcmp(test + 8, "sfbk", 4) == 0)
reader = new MusicIO::SF2Reader(args);
}
else if (MusicIO::fileExists(args))
{
reader = new MusicIO::FileSystemSoundFontReader(args, true);
if (!reader) reader = new MusicIO::FileSystemSoundFontReader(args, true);
}
if (reader == nullptr)

View file

@ -244,12 +244,8 @@ bool WildMidi_SetupConfig(const char* args)
if (*args == 0) args = wildMidiConfig.config.c_str();
if (stricmp(wildMidiConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
MusicIO::SoundFontReaderInterface* reader = nullptr;
if (musicCallbacks.OpenSoundFont)
{
reader = musicCallbacks.OpenSoundFont(args, SF_GUS);
}
else if (MusicIO::fileExists(args))
MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS);
if (!reader && MusicIO::fileExists(args))
{
reader = new MusicIO::FileSystemSoundFontReader(args, true);
}

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@ -37,6 +37,7 @@
#include <algorithm>
#include <assert.h>
#include "midisource.h"
#include "zmusic/zmusic_internal.h"
#include "zmusic/m_swap.h"
// MACROS ------------------------------------------------------------------

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@ -38,6 +38,7 @@
// HEADER FILES ------------------------------------------------------------
#include "midisource.h"
#include "zmusic/zmusic_internal.h"
// MACROS ------------------------------------------------------------------

View file

@ -31,7 +31,7 @@
**
*/
#include "zmusic/zmusic.h"
#include "zmusic/zmusic_internal.h"
#include "zmusic/musinfo.h"
#ifdef _WIN32

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@ -33,6 +33,7 @@
*/
#include "zmusic/musinfo.h"
#include "zmusic/zmusic_internal.h"
#include "streamsources/streamsource.h"
class StreamSong : public MusInfo

View file

@ -54,9 +54,56 @@ struct Dummy
MiscConfig miscConfig;
Callbacks musicCallbacks;
class SoundFontWrapperInterface : public MusicIO::SoundFontReaderInterface
{
void* handle;
public:
SoundFontWrapperInterface(void* h)
{
handle = h;
}
struct MusicIO::FileInterface* open_file(const char* fn) override
{
auto rd = musicCallbacks.SF_OpenFile(handle, fn);
if (rd)
{
auto fr = new CustomFileReader(rd);
if (fr) fr->filename = fn? fn : "timidity.cfg";
return fr;
}
else return nullptr;
}
void add_search_path(const char* path) override
{
musicCallbacks.SF_AddToSearchPath(handle, path);
}
void close() override
{
musicCallbacks.SF_Close(handle);
delete this;
}
};
namespace MusicIO {
SoundFontReaderInterface* ClientOpenSoundFont(const char* name, int type)
{
if (!musicCallbacks.OpenSoundFont) return nullptr;
auto iface = musicCallbacks.OpenSoundFont(name, type);
if (!iface) return nullptr;
return new SoundFontWrapperInterface(iface);
}
}
DLL_EXPORT void ZMusic_SetCallbacks(const Callbacks* cb)
{
musicCallbacks = *cb;
// If not all these are set the sound font interface is not usable.
if (!cb->SF_AddToSearchPath || !cb->SF_OpenFile || !cb->SF_Close)
musicCallbacks.OpenSoundFont = nullptr;
}
DLL_EXPORT void ZMusic_SetGenMidi(const uint8_t* data)

View file

@ -10,29 +10,6 @@ enum
inline constexpr uint8_t MEVENT_EVENTTYPE(uint32_t x) { return ((uint8_t)((x) >> 24)); }
inline constexpr uint32_t MEVENT_EVENTPARM(uint32_t x) { return ((x) & 0xffffff); }
// These constants must match the corresponding values of the Windows headers
// to avoid readjustment in the native Windows device's playback functions
// and should not be changed.
enum EMidiDeviceClass
{
MIDIDEV_MIDIPORT = 1,
MIDIDEV_SYNTH,
MIDIDEV_SQSYNTH,
MIDIDEV_FMSYNTH,
MIDIDEV_MAPPER,
MIDIDEV_WAVETABLE,
MIDIDEV_SWSYNTH
};
enum EMIDIType
{
MIDI_NOTMIDI,
MIDI_MIDI,
MIDI_HMI,
MIDI_XMI,
MIDI_MUS
};
enum EMidiEvent : uint8_t
{
MEVENT_TEMPO = 1,
@ -40,38 +17,6 @@ enum EMidiEvent : uint8_t
MEVENT_LONGMSG = 128,
};
enum EMidiDevice
{
MDEV_DEFAULT = -1,
MDEV_MMAPI = 0,
MDEV_OPL = 1,
MDEV_SNDSYS = 2,
MDEV_TIMIDITY = 3,
MDEV_FLUIDSYNTH = 4,
MDEV_GUS = 5,
MDEV_WILDMIDI = 6,
MDEV_ADL = 7,
MDEV_OPN = 8,
MDEV_COUNT
};
enum ESoundFontTypes
{
SF_SF2 = 1,
SF_GUS = 2,
SF_WOPL = 4,
SF_WOPN = 8
};
struct SoundStreamInfo
{
int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
int mSampleRate;
int mNumChannels; // If mNumChannels is negative, 16 bit integer format is used instead of floating point.
};
#ifndef MAKE_ID
#ifndef __BIG_ENDIAN__
#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))

View file

@ -3,6 +3,7 @@
#include <string>
#include <mutex>
#include "mididefs.h"
#include "zmusic/zmusic_internal.h"
// The base music class. Everything is derived from this --------------------

View file

@ -319,23 +319,6 @@ DLL_EXPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void* mem, size_t size, E
return ZMusic_OpenSongInternal(mr, device, Args);
}
struct CustomFileReader : public MusicIO::FileInterface
{
ZMusicCustomReader* cr;
CustomFileReader(ZMusicCustomReader* zr) : cr(zr) {}
virtual char* gets(char* buff, int n) { return cr->gets(cr, buff, n); }
virtual long read(void* buff, int32_t size) { return cr->read(cr, buff, size); }
virtual long seek(long offset, int whence) { return cr->seek(cr, offset, whence); }
virtual long tell() { return cr->tell(cr); }
virtual void close()
{
cr->close(cr);
delete this;
}
};
DLL_EXPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args)
{
if (!reader)

View file

@ -1,7 +1,61 @@
#pragma once
#include "mididefs.h"
#include "../../music_common/fileio.h"
#include <stdlib.h>
#include <stdint.h>
// These constants must match the corresponding values of the Windows headers
// to avoid readjustment in the native Windows device's playback functions
// and should not be changed.
enum EMidiDeviceClass
{
MIDIDEV_MIDIPORT = 1,
MIDIDEV_SYNTH,
MIDIDEV_SQSYNTH,
MIDIDEV_FMSYNTH,
MIDIDEV_MAPPER,
MIDIDEV_WAVETABLE,
MIDIDEV_SWSYNTH
};
enum EMIDIType
{
MIDI_NOTMIDI,
MIDI_MIDI,
MIDI_HMI,
MIDI_XMI,
MIDI_MUS
};
enum EMidiDevice
{
MDEV_DEFAULT = -1,
MDEV_MMAPI = 0,
MDEV_OPL = 1,
MDEV_SNDSYS = 2,
MDEV_TIMIDITY = 3,
MDEV_FLUIDSYNTH = 4,
MDEV_GUS = 5,
MDEV_WILDMIDI = 6,
MDEV_ADL = 7,
MDEV_OPN = 8,
MDEV_COUNT
};
enum ESoundFontTypes
{
SF_SF2 = 1,
SF_GUS = 2,
SF_WOPL = 4,
SF_WOPN = 8
};
struct SoundStreamInfo
{
int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
int mSampleRate;
int mNumChannels; // If mNumChannels is negative, 16 bit integer format is used instead of floating point.
};
enum EIntConfigKey
{
@ -111,34 +165,51 @@ enum EStringConfigKey
NUM_STRING_CONFIGS
};
struct ZMusicCustomReader
{
void* handle;
char* (*gets)(struct ZMusicCustomReader* handle, char* buff, int n);
long (*read)(struct ZMusicCustomReader* handle, void* buff, int32_t size);
long (*seek)(struct ZMusicCustomReader* handle, long offset, int whence);
long (*tell)(struct ZMusicCustomReader* handle);
void (*close)(struct ZMusicCustomReader* handle);
};
struct Callbacks
{
// Callbacks the client can install to capture messages from the backends
// or to provide sound font data.
// The message callbacks are optional, without them the output goes to stdout.
void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args) = nullptr;
void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
int (*Fluid_MessageFunc)(const char *fmt, ...) = nullptr;
void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args);
void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...);
void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...);
int (*Fluid_MessageFunc)(const char *fmt, ...);
// The sound font callbacks are for allowing the client to customize sound font management
// Without them only paths to real files can be used.
const char *(*PathForSoundfont)(const char *name, int type) = nullptr;
MusicIO::SoundFontReaderInterface *(*OpenSoundFont)(const char* name, int type) = nullptr;
// Retrieves the path to a soundfont identified by an identifier. Only needed if the client virtualizes the sound font names
const char *(*PathForSoundfont)(const char *name, int type);
// The sound font callbacks are for allowing the client to customize sound font management and they are optional.
// They only need to be defined if the client virtualizes the sound font management and doesn't pass real paths to the music code.
// Without them only paths to real files can be used. If one of these gets set, all must be set.
// This opens a sound font. Must return a handle with which the sound font's content can be read.
void *(*OpenSoundFont)(const char* name, int type);
// Opens a file in the sound font. For GUS patch sets this will try to open each patch with this function.
// For other formats only the sound font's actual name can be requested.
// When passed NULL this must open the Timidity config file, if this is requested for an SF2 sound font it should be synthesized.
struct ZMusicCustomReader* (*SF_OpenFile)(void* handle, const char* fn);
//Adds a path to the list of directories in which files must be looked for.
void (*SF_AddToSearchPath)(void* handle, const char* path);
// Closes the sound font reader.
void (*SF_Close)(void* handle);
// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
const char *(*NicePath)(const char* path) = nullptr;
};
struct ZMusicCustomReader
{
void* handle;
char* (*gets)(ZMusicCustomReader*handle, char* buff, int n);
long (*read)(ZMusicCustomReader* handle, void* buff, int32_t size);
long (*seek)(ZMusicCustomReader* handle, long offset, int whence);
long (*tell)(ZMusicCustomReader* handle);
void (*close)(ZMusicCustomReader* handle);
const char *(*NicePath)(const char* path);
};
@ -168,7 +239,7 @@ extern "C"
DLL_IMPORT ZMusic_MidiSource ZMusic_CreateMIDISource(const uint8_t* data, size_t length, EMIDIType miditype);
DLL_IMPORT bool ZMusic_MIDIDumpWave(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(struct ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongFile(const char *filename, EMidiDevice device, const char* Args);
DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void *mem, size_t size, EMidiDevice device, const char* Args);
DLL_IMPORT ZMusic_MusicStream ZMusic_OpenCDSong(int track, int cdid = 0);

View file

@ -7,5 +7,24 @@ typedef class MIDISource *ZMusic_MidiSource;
typedef class MusInfo *ZMusic_MusicStream;
#include "zmusic.h"
#include "../../music_common/fileio.h"
void SetError(const char *text);
struct CustomFileReader : public MusicIO::FileInterface
{
ZMusicCustomReader* cr;
CustomFileReader(ZMusicCustomReader* zr) : cr(zr) {}
virtual char* gets(char* buff, int n) { return cr->gets(cr, buff, n); }
virtual long read(void* buff, int32_t size) { return cr->read(cr, buff, size); }
virtual long seek(long offset, int whence) { return cr->seek(cr, offset, whence); }
virtual long tell() { return cr->tell(cr); }
virtual void close()
{
cr->close(cr);
delete this;
}
};

View file

@ -7,7 +7,6 @@
#include "vectors.h"
#include "tarray.h"
#include "zmusic/sounddecoder.h"
#include "../../libraries/music_common/fileio.h"
#include "tflags.h"
enum EChanFlag

View file

@ -193,11 +193,26 @@ static const char* mus_pathToSoundFont(const char* sfname, int type)
return info ? info->mFilename.GetChars() : nullptr;
}
static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type)
static void* mus_openSoundFont(const char* sfname, int type)
{
return sfmanager.OpenSoundFont(sfname, type);
}
static ZMusicCustomReader* mus_sfopenfile(void* handle, const char* fn)
{
return reinterpret_cast<FSoundFontReader*>(handle)->open_interface(fn);
}
static void mus_sfaddpath(void *handle, const char* path)
{
reinterpret_cast<FSoundFontReader*>(handle)->AddPath(path);
}
static void mus_sfclose(void* handle)
{
reinterpret_cast<FSoundFontReader*>(handle)->close();
}
//==========================================================================
//
@ -266,7 +281,7 @@ void I_InitMusic (void)
#endif // _WIN32
snd_mididevice.Callback();
Callbacks callbacks;
Callbacks callbacks{};
callbacks.Fluid_MessageFunc = Printf;
callbacks.GUS_MessageFunc = callbacks.Timidity_Messagefunc = tim_printfunc;
@ -274,6 +289,9 @@ void I_InitMusic (void)
callbacks.NicePath = mus_NicePath;
callbacks.PathForSoundfont = mus_pathToSoundFont;
callbacks.OpenSoundFont = mus_openSoundFont;
callbacks.SF_OpenFile = mus_sfopenfile;
callbacks.SF_AddToSearchPath = mus_sfaddpath;
callbacks.SF_Close = mus_sfclose;
ZMusic_SetCallbacks(&callbacks);
SetupGenMidi();

View file

@ -135,30 +135,17 @@ FileReader FSoundFontReader::Open(const char *name, std::string& filename)
//
//==========================================================================
MusicIO::FileInterface* FSoundFontReader::open_interface(const char* name)
ZMusicCustomReader* FSoundFontReader::open_interface(const char* name)
{
std::string filename;
FileReader fr = Open(name, filename);
if (!fr.isOpen()) return nullptr;
auto fri = new FileReaderMusicInterface(fr);
fri->filename = std::move(filename);
auto fri = GetMusicReader(fr);
return fri;
}
//==========================================================================
//
// The file interface for the backend
//
//==========================================================================
struct MusicIO::FileInterface* FSoundFontReader::open_file(const char* name)
{
return open_interface(name);
}
//==========================================================================
//
// Note that the file type has already been checked

View file

@ -19,8 +19,7 @@ struct FSoundFontInfo
//
//==========================================================================
class FSoundFontReader : public MusicIO::SoundFontReaderInterface
// Yes, it's 3 copies of essentially the same interface, but since we want to keep the 3 renderers as isolated modules we have to pull in their own implementations here.
class FSoundFontReader
{
protected:
// This is only doable for loose config files that get set as sound fonts. All other cases read from a contained environment where this does not apply.
@ -52,15 +51,12 @@ public:
}
virtual FileReader Open(const char* name, std::string &filename);
// Timidity++ interface
struct MusicIO::FileInterface* open_file(const char* name) override;
void add_search_path(const char* name) override
virtual void close()
{
return AddPath(name);
delete this;
}
MusicIO::FileInterface* open_interface(const char* name);
ZMusicCustomReader* open_interface(const char* name);
};

View file

@ -1,45 +1,9 @@
#pragma once
#include "../libraries/music_common/fileio.h"
#include "zmusic/zmusic.h"
#include "files.h"
struct FileReaderMusicInterface : public MusicIO::FileInterface
{
FileReader fr;
FileReaderMusicInterface(FileReader& fr_in)
{
fr = std::move(fr_in);
}
char* gets(char* buff, int n) override
{
if (!fr.isOpen()) return nullptr;
return fr.Gets(buff, n);
}
long read(void* buff, int32_t size) override
{
if (!fr.isOpen()) return 0;
return (long)fr.Read(buff, size);
}
long seek(long offset, int whence) override
{
if (!fr.isOpen()) return 0;
return (long)fr.Seek(offset, (FileReader::ESeek)whence);
}
long tell() override
{
if (!fr.isOpen()) return 0;
return (long)fr.Tell();
}
FileReader& getReader()
{
return fr;
}
};
inline ZMusicCustomReader *GetMusicReader(FileReader& fr)
{
auto zcr = new ZMusicCustomReader;