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- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
fact that NVidia's don't report it, even though they support it. If there are any cards that no longer have antialised lines on the automap, please let me know. - Added vid_hwaalines cvar to force antialiased lines off for the Direct3D renderer, in case it doesn't really support them. SVN r1210 (trunk)
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4 changed files with 44 additions and 13 deletions
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September 9, 2008
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- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
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fact that NVidia's don't report it, even though they support it. If there
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are any cards that no longer have antialised lines on the automap, please
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let me know.
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- Added vid_hwaalines cvar to force antialiased lines off for the
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Direct3D renderer, in case it doesn't really support them.
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September 9, 2008 (Changes by Graf Zahl)
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- Fixed: The new rolloff values being stored in FSoundChan need to be serialized
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for savegames.
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