- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the

fact that NVidia's don't report it, even though they support it. If there
  are any cards that no longer have antialised lines on the automap, please
  let me know.
- Added vid_hwaalines cvar to force antialiased lines off for the
  Direct3D renderer, in case it doesn't really support them.


SVN r1210 (trunk)
This commit is contained in:
Randy Heit 2008-09-10 03:33:02 +00:00
parent d02097976e
commit d22f3ebfa6
4 changed files with 44 additions and 13 deletions

View file

@ -1,3 +1,11 @@
September 9, 2008
- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
fact that NVidia's don't report it, even though they support it. If there
are any cards that no longer have antialised lines on the automap, please
let me know.
- Added vid_hwaalines cvar to force antialiased lines off for the
Direct3D renderer, in case it doesn't really support them.
September 9, 2008 (Changes by Graf Zahl)
- Fixed: The new rolloff values being stored in FSoundChan need to be serialized
for savegames.