mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
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commit
d1c6d8543b
7 changed files with 145 additions and 28 deletions
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@ -115,9 +115,9 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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DontMapLines = dontmaplines;
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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P_FindParticleSubsectors();
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PO_LinkToSubsectors();
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
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else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;
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@ -111,25 +111,48 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
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uint32_t subsectorDepth = NextSubsectorDepth++;
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bool mainBSP = sub->polys == nullptr;
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if (sub->polys)
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{
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if (sub->BSP == nullptr || sub->BSP->bDirty)
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{
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sub->BuildPolyBSP();
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// This is done by the GL renderer, but not the sw renderer. No idea what the purpose is..
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for (unsigned i = 0; i < sub->BSP->Segs.Size(); i++)
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{
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sub->BSP->Segs[i].Subsector = sub;
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sub->BSP->Segs[i].PartnerSeg = nullptr;
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}
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}
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if (sub->BSP->Nodes.Size() == 0)
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{
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RenderPolySubsector(&sub->BSP->Subsectors[0], subsectorDepth, frontsector);
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}
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else
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{
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RenderPolyNode(&sub->BSP->Nodes.Last(), subsectorDepth, frontsector);
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}
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}
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else
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{
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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RenderLine(sub, line, frontsector, subsectorDepth);
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}
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}
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if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
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{
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RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
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}
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
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{
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RenderLine(sub, line, frontsector, subsectorDepth);
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}
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}
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RenderMemory &memory = PolyRenderer::Instance()->FrameMemory;
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bool mainBSP = ((unsigned int)(sub->Index()) < level.subsectors.Size());
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if (mainBSP)
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{
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RenderMemory &memory = PolyRenderer::Instance()->FrameMemory;
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int subsectorIndex = sub->Index();
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for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
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{
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@ -142,6 +165,73 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
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SubsectorDepths[sub] = subsectorDepth;
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}
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void RenderPolyScene::RenderPolyNode(void *node, uint32_t subsectorDepth, sector_t *frontsector)
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{
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while (!((size_t)node & 1)) // Keep going until found a subsector
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{
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node_t *bsp = (node_t *)node;
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// Decide which side the view point is on.
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int side = PointOnSide(PolyRenderer::Instance()->Viewpoint.Pos, bsp);
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// Recursively divide front space (toward the viewer).
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RenderPolyNode(bsp->children[side], subsectorDepth, frontsector);
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// Possibly divide back space (away from the viewer).
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side ^= 1;
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// Don't bother culling on poly objects
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//if (!CheckBBox(bsp->bbox[side]))
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// return;
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node = bsp->children[side];
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}
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subsector_t *sub = (subsector_t *)((uint8_t *)node - 1);
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RenderPolySubsector(sub, subsectorDepth, frontsector);
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}
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void RenderPolyScene::RenderPolySubsector(subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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if (line->linedef)
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{
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// Reject lines not facing viewer
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DVector2 pt1 = line->v1->fPos() - viewpoint.Pos;
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DVector2 pt2 = line->v2->fPos() - viewpoint.Pos;
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if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
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continue;
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// Cull wall if not visible
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angle_t angle1, angle2;
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if (!Cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
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continue;
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// Tell automap we saw this
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if (!PolyRenderer::Instance()->DontMapLines && line->linedef)
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{
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line->linedef->flags |= ML_MAPPED;
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sub->flags |= SSECF_DRAWN;
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}
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
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{
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Cull.MarkSegmentCulled(angle1, angle2);
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}
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}
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}
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}
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int RenderPolyScene::PointOnSide(const DVector2 &pos, const node_t *node)
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{
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return DMulScale32(FLOAT2FIXED(pos.Y) - node->y, node->dx, node->x - FLOAT2FIXED(pos.X), node->dy) > 0;
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}
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void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right)
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{
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if (level.nodes.Size() == 0)
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@ -89,6 +89,10 @@ private:
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void RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right);
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void RenderSprite(AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);
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void RenderPolySubsector(subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector);
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void RenderPolyNode(void *node, uint32_t subsectorDepth, sector_t *frontsector);
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static int PointOnSide(const DVector2 &pos, const node_t *node);
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TriMatrix WorldToClip;
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PolyClipPlane PortalPlane;
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uint32_t StencilValue = 0;
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@ -61,7 +61,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
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float scaleFrontU = frameSetup.frontcyl / (float)frameSetup.frontskytex->GetWidth();
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float scaleFrontV = (float)frameSetup.frontskytex->Scale.Y * scaleBaseV;
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float offsetFrontU = (float)(frameSetup.frontpos / 65536.0 / frameSetup.frontskytex->GetWidth());
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float offsetFrontU = (float)((frameSetup.frontpos / 65536.0 + frameSetup.frontcyl / 2) / frameSetup.frontskytex->GetWidth());
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float offsetFrontV = (float)((frameSetup.skymid / frameSetup.frontskytex->GetHeight() + offsetBaseV) * scaleBaseV);
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unsigned int count = mVertices.Size();
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@ -285,6 +285,8 @@ class OpenALSoundStream : public SoundStream
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}
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if(Renderer->AL.EXT_SOURCE_RADIUS)
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alSourcef(Source, AL_SOURCE_RADIUS, 0.f);
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if(Renderer->AL.SOFT_source_spatialize)
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alSourcei(Source, AL_SOURCE_SPATIALIZE_SOFT, AL_AUTO_SOFT);
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alGenBuffers(BufferCount, Buffers);
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return (getALError() == AL_NO_ERROR);
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@ -816,6 +818,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
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AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
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AL.SOFT_source_resampler = !!alIsExtensionPresent("AL_SOFT_source_resampler");
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AL.SOFT_source_spatialize = !!alIsExtensionPresent("AL_SOFT_source_spatialize");
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alDopplerFactor(0.5f);
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alSpeedOfSound(343.3f * 96.0f);
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@ -1177,6 +1180,9 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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if(length == 0) return std::make_pair(retval, true);
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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if(bits == -8)
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{
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// Simple signed->unsigned conversion
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@ -1264,7 +1270,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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}
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retval.data = MAKE_PTRID(buffer);
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return std::make_pair(retval, channels==1);
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return std::make_pair(retval, AL.SOFT_source_spatialize || channels==1);
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}
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void FindLoopTags(FileReader *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass);
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@ -1280,6 +1286,9 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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uint32_t loop_start = 0, loop_end = ~0u;
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bool startass = false, endass = false;
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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if (!memcmp(sfxdata, "OggS", 4) || !memcmp(sfxdata, "FLAC", 4))
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{
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MemoryReader mr((char*)sfxdata, length);
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@ -1377,7 +1386,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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pBuffer->type = type;
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pBuffer->srate = srate;
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}
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return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
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return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
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}
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std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize)
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@ -1389,6 +1398,9 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
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auto chans = pBuffer->chans;
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uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end;
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/* Only downmix to mono if we can't spatialize multi-channel sounds. */
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monoize = monoize && !AL.SOFT_source_spatialize;
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if (chans == ChannelConfig_Mono || monoize)
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{
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if (type == SampleType_UInt8) format = AL_FORMAT_MONO8;
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@ -1461,7 +1473,7 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
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}
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retval.data = MAKE_PTRID(buffer);
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return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
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return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
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}
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void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
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@ -1560,6 +1572,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
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alSourcef(source, AL_GAIN, SfxVolume*vol);
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if(AL.EXT_SOURCE_RADIUS)
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alSourcef(source, AL_SOURCE_RADIUS, 0.f);
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if(AL.SOFT_source_spatialize)
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alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_AUTO_SOFT);
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if(EnvSlot)
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{
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@ -1768,6 +1782,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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alSourcef(source, AL_MAX_GAIN, SfxVolume);
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alSourcef(source, AL_GAIN, SfxVolume*vol);
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if(AL.SOFT_source_spatialize)
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alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
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if(EnvSlot)
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{
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@ -109,6 +109,12 @@ AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
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#endif
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#endif
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#ifndef AL_SOFT_source_spatialize
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#define AL_SOFT_source_spatialize
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#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
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#define AL_AUTO_SOFT 0x0002
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#endif
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class OpenALSoundStream;
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@ -184,6 +190,7 @@ private:
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bool SOFT_deferred_updates;
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bool SOFT_loop_points;
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bool SOFT_source_resampler;
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bool SOFT_source_spatialize;
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} AL;
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// EFX Extension function pointer variables. Loaded after context creation
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@ -395,17 +395,22 @@ IWad
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Names
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{
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"doom_complete.pk3"
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"bfgdoom2.wad"
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"doom2bfg.wad"
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"doom2f.wad"
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"doom2.wad"
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"plutonia.wad"
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"tnt.wad"
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"bfgdoom.wad"
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"doombfg.wad"
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"doomu.wad"
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"doom.wad"
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"doom1.wad"
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"bfgdoom2.wad"
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"doom2bfg.wad"
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"bfgdoom.wad"
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"doombfg.wad"
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"doom2f.wad"
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"freedoom1.wad"
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"freedoom2.wad"
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"freedoomu.wad"
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"freedoom.wad"
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"freedm.wad"
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"heretic.wad"
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"hereticsr.wad"
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"heretic1.wad"
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@ -413,15 +418,10 @@ Names
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"hexdd.wad"
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"hexendemo.wad"
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"hexdemo.wad"
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"sve.wad"
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"strife1.wad"
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"sve.wad"
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"strife0.wad"
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"strife.wad"
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"freedoom1.wad"
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"freedoom2.wad"
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"freedoomu.wad"
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"freedoom.wad"
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"freedm.wad"
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"blasphem.wad"
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"blasphemer.wad"
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"chex.wad"
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