This commit is contained in:
Rachael Alexanderson 2017-05-13 04:17:54 -04:00
commit d1c6d8543b
7 changed files with 145 additions and 28 deletions

View File

@ -115,9 +115,9 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
DontMapLines = dontmaplines; DontMapLines = dontmaplines;
R_SetupFrame(Viewpoint, Viewwindow, actor);
P_FindParticleSubsectors(); P_FindParticleSubsectors();
PO_LinkToSubsectors(); PO_LinkToSubsectors();
R_SetupFrame(Viewpoint, Viewwindow, actor);
if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps; if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend; else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;

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@ -111,25 +111,48 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
uint32_t subsectorDepth = NextSubsectorDepth++; uint32_t subsectorDepth = NextSubsectorDepth++;
bool mainBSP = sub->polys == nullptr;
if (sub->polys)
{
if (sub->BSP == nullptr || sub->BSP->bDirty)
{
sub->BuildPolyBSP();
// This is done by the GL renderer, but not the sw renderer. No idea what the purpose is..
for (unsigned i = 0; i < sub->BSP->Segs.Size(); i++)
{
sub->BSP->Segs[i].Subsector = sub;
sub->BSP->Segs[i].PartnerSeg = nullptr;
}
}
if (sub->BSP->Nodes.Size() == 0)
{
RenderPolySubsector(&sub->BSP->Subsectors[0], subsectorDepth, frontsector);
}
else
{
RenderPolyNode(&sub->BSP->Nodes.Last(), subsectorDepth, frontsector);
}
}
else
{
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
RenderLine(sub, line, frontsector, subsectorDepth);
}
}
if (sub->sector->CenterFloor() != sub->sector->CenterCeiling()) if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
{ {
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals); RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
} }
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
if (line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ))
{
RenderLine(sub, line, frontsector, subsectorDepth);
}
}
RenderMemory &memory = PolyRenderer::Instance()->FrameMemory;
bool mainBSP = ((unsigned int)(sub->Index()) < level.subsectors.Size());
if (mainBSP) if (mainBSP)
{ {
RenderMemory &memory = PolyRenderer::Instance()->FrameMemory;
int subsectorIndex = sub->Index(); int subsectorIndex = sub->Index();
for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext) for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
{ {
@ -142,6 +165,73 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
SubsectorDepths[sub] = subsectorDepth; SubsectorDepths[sub] = subsectorDepth;
} }
void RenderPolyScene::RenderPolyNode(void *node, uint32_t subsectorDepth, sector_t *frontsector)
{
while (!((size_t)node & 1)) // Keep going until found a subsector
{
node_t *bsp = (node_t *)node;
// Decide which side the view point is on.
int side = PointOnSide(PolyRenderer::Instance()->Viewpoint.Pos, bsp);
// Recursively divide front space (toward the viewer).
RenderPolyNode(bsp->children[side], subsectorDepth, frontsector);
// Possibly divide back space (away from the viewer).
side ^= 1;
// Don't bother culling on poly objects
//if (!CheckBBox(bsp->bbox[side]))
// return;
node = bsp->children[side];
}
subsector_t *sub = (subsector_t *)((uint8_t *)node - 1);
RenderPolySubsector(sub, subsectorDepth, frontsector);
}
void RenderPolyScene::RenderPolySubsector(subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t *line = &sub->firstline[i];
if (line->linedef)
{
// Reject lines not facing viewer
DVector2 pt1 = line->v1->fPos() - viewpoint.Pos;
DVector2 pt2 = line->v2->fPos() - viewpoint.Pos;
if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
continue;
// Cull wall if not visible
angle_t angle1, angle2;
if (!Cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
continue;
// Tell automap we saw this
if (!PolyRenderer::Instance()->DontMapLines && line->linedef)
{
line->linedef->flags |= ML_MAPPED;
sub->flags |= SSECF_DRAWN;
}
// Render wall, and update culling info if its an occlusion blocker
if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
{
Cull.MarkSegmentCulled(angle1, angle2);
}
}
}
}
int RenderPolyScene::PointOnSide(const DVector2 &pos, const node_t *node)
{
return DMulScale32(FLOAT2FIXED(pos.Y) - node->y, node->dx, node->x - FLOAT2FIXED(pos.X), node->dy) > 0;
}
void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right) void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right)
{ {
if (level.nodes.Size() == 0) if (level.nodes.Size() == 0)

View File

@ -89,6 +89,10 @@ private:
void RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right); void RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right);
void RenderSprite(AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node); void RenderSprite(AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);
void RenderPolySubsector(subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector);
void RenderPolyNode(void *node, uint32_t subsectorDepth, sector_t *frontsector);
static int PointOnSide(const DVector2 &pos, const node_t *node);
TriMatrix WorldToClip; TriMatrix WorldToClip;
PolyClipPlane PortalPlane; PolyClipPlane PortalPlane;
uint32_t StencilValue = 0; uint32_t StencilValue = 0;

View File

@ -61,7 +61,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
float scaleFrontU = frameSetup.frontcyl / (float)frameSetup.frontskytex->GetWidth(); float scaleFrontU = frameSetup.frontcyl / (float)frameSetup.frontskytex->GetWidth();
float scaleFrontV = (float)frameSetup.frontskytex->Scale.Y * scaleBaseV; float scaleFrontV = (float)frameSetup.frontskytex->Scale.Y * scaleBaseV;
float offsetFrontU = (float)(frameSetup.frontpos / 65536.0 / frameSetup.frontskytex->GetWidth()); float offsetFrontU = (float)((frameSetup.frontpos / 65536.0 + frameSetup.frontcyl / 2) / frameSetup.frontskytex->GetWidth());
float offsetFrontV = (float)((frameSetup.skymid / frameSetup.frontskytex->GetHeight() + offsetBaseV) * scaleBaseV); float offsetFrontV = (float)((frameSetup.skymid / frameSetup.frontskytex->GetHeight() + offsetBaseV) * scaleBaseV);
unsigned int count = mVertices.Size(); unsigned int count = mVertices.Size();

View File

@ -285,6 +285,8 @@ class OpenALSoundStream : public SoundStream
} }
if(Renderer->AL.EXT_SOURCE_RADIUS) if(Renderer->AL.EXT_SOURCE_RADIUS)
alSourcef(Source, AL_SOURCE_RADIUS, 0.f); alSourcef(Source, AL_SOURCE_RADIUS, 0.f);
if(Renderer->AL.SOFT_source_spatialize)
alSourcei(Source, AL_SOURCE_SPATIALIZE_SOFT, AL_AUTO_SOFT);
alGenBuffers(BufferCount, Buffers); alGenBuffers(BufferCount, Buffers);
return (getALError() == AL_NO_ERROR); return (getALError() == AL_NO_ERROR);
@ -816,6 +818,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates"); AL.SOFT_deferred_updates = !!alIsExtensionPresent("AL_SOFT_deferred_updates");
AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points"); AL.SOFT_loop_points = !!alIsExtensionPresent("AL_SOFT_loop_points");
AL.SOFT_source_resampler = !!alIsExtensionPresent("AL_SOFT_source_resampler"); AL.SOFT_source_resampler = !!alIsExtensionPresent("AL_SOFT_source_resampler");
AL.SOFT_source_spatialize = !!alIsExtensionPresent("AL_SOFT_source_spatialize");
alDopplerFactor(0.5f); alDopplerFactor(0.5f);
alSpeedOfSound(343.3f * 96.0f); alSpeedOfSound(343.3f * 96.0f);
@ -1177,6 +1180,9 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
if(length == 0) return std::make_pair(retval, true); if(length == 0) return std::make_pair(retval, true);
/* Only downmix to mono if we can't spatialize multi-channel sounds. */
monoize = monoize && !AL.SOFT_source_spatialize;
if(bits == -8) if(bits == -8)
{ {
// Simple signed->unsigned conversion // Simple signed->unsigned conversion
@ -1264,7 +1270,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
} }
retval.data = MAKE_PTRID(buffer); retval.data = MAKE_PTRID(buffer);
return std::make_pair(retval, channels==1); return std::make_pair(retval, AL.SOFT_source_spatialize || channels==1);
} }
void FindLoopTags(FileReader *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass); void FindLoopTags(FileReader *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass);
@ -1280,6 +1286,9 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
uint32_t loop_start = 0, loop_end = ~0u; uint32_t loop_start = 0, loop_end = ~0u;
bool startass = false, endass = false; bool startass = false, endass = false;
/* Only downmix to mono if we can't spatialize multi-channel sounds. */
monoize = monoize && !AL.SOFT_source_spatialize;
if (!memcmp(sfxdata, "OggS", 4) || !memcmp(sfxdata, "FLAC", 4)) if (!memcmp(sfxdata, "OggS", 4) || !memcmp(sfxdata, "FLAC", 4))
{ {
MemoryReader mr((char*)sfxdata, length); MemoryReader mr((char*)sfxdata, length);
@ -1377,7 +1386,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
pBuffer->type = type; pBuffer->type = type;
pBuffer->srate = srate; pBuffer->srate = srate;
} }
return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize)); return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
} }
std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize) std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize)
@ -1389,6 +1398,9 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
auto chans = pBuffer->chans; auto chans = pBuffer->chans;
uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end; uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end;
/* Only downmix to mono if we can't spatialize multi-channel sounds. */
monoize = monoize && !AL.SOFT_source_spatialize;
if (chans == ChannelConfig_Mono || monoize) if (chans == ChannelConfig_Mono || monoize)
{ {
if (type == SampleType_UInt8) format = AL_FORMAT_MONO8; if (type == SampleType_UInt8) format = AL_FORMAT_MONO8;
@ -1461,7 +1473,7 @@ std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBu
} }
retval.data = MAKE_PTRID(buffer); retval.data = MAKE_PTRID(buffer);
return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize)); return std::make_pair(retval, AL.SOFT_source_spatialize || chans == ChannelConfig_Mono || monoize);
} }
void OpenALSoundRenderer::UnloadSound(SoundHandle sfx) void OpenALSoundRenderer::UnloadSound(SoundHandle sfx)
@ -1560,6 +1572,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
alSourcef(source, AL_GAIN, SfxVolume*vol); alSourcef(source, AL_GAIN, SfxVolume*vol);
if(AL.EXT_SOURCE_RADIUS) if(AL.EXT_SOURCE_RADIUS)
alSourcef(source, AL_SOURCE_RADIUS, 0.f); alSourcef(source, AL_SOURCE_RADIUS, 0.f);
if(AL.SOFT_source_spatialize)
alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_AUTO_SOFT);
if(EnvSlot) if(EnvSlot)
{ {
@ -1768,6 +1782,8 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
alSourcef(source, AL_MAX_GAIN, SfxVolume); alSourcef(source, AL_MAX_GAIN, SfxVolume);
alSourcef(source, AL_GAIN, SfxVolume*vol); alSourcef(source, AL_GAIN, SfxVolume*vol);
if(AL.SOFT_source_spatialize)
alSourcei(source, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
if(EnvSlot) if(EnvSlot)
{ {

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@ -109,6 +109,12 @@ AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
#endif #endif
#endif #endif
#ifndef AL_SOFT_source_spatialize
#define AL_SOFT_source_spatialize
#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
#define AL_AUTO_SOFT 0x0002
#endif
class OpenALSoundStream; class OpenALSoundStream;
@ -184,6 +190,7 @@ private:
bool SOFT_deferred_updates; bool SOFT_deferred_updates;
bool SOFT_loop_points; bool SOFT_loop_points;
bool SOFT_source_resampler; bool SOFT_source_resampler;
bool SOFT_source_spatialize;
} AL; } AL;
// EFX Extension function pointer variables. Loaded after context creation // EFX Extension function pointer variables. Loaded after context creation

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@ -395,17 +395,22 @@ IWad
Names Names
{ {
"doom_complete.pk3" "doom_complete.pk3"
"bfgdoom2.wad"
"doom2bfg.wad"
"doom2f.wad"
"doom2.wad" "doom2.wad"
"plutonia.wad" "plutonia.wad"
"tnt.wad" "tnt.wad"
"bfgdoom.wad"
"doombfg.wad"
"doomu.wad" "doomu.wad"
"doom.wad" "doom.wad"
"doom1.wad" "doom1.wad"
"bfgdoom2.wad"
"doom2bfg.wad"
"bfgdoom.wad"
"doombfg.wad"
"doom2f.wad"
"freedoom1.wad"
"freedoom2.wad"
"freedoomu.wad"
"freedoom.wad"
"freedm.wad"
"heretic.wad" "heretic.wad"
"hereticsr.wad" "hereticsr.wad"
"heretic1.wad" "heretic1.wad"
@ -413,15 +418,10 @@ Names
"hexdd.wad" "hexdd.wad"
"hexendemo.wad" "hexendemo.wad"
"hexdemo.wad" "hexdemo.wad"
"sve.wad"
"strife1.wad" "strife1.wad"
"sve.wad"
"strife0.wad" "strife0.wad"
"strife.wad" "strife.wad"
"freedoom1.wad"
"freedoom2.wad"
"freedoomu.wad"
"freedoom.wad"
"freedm.wad"
"blasphem.wad" "blasphem.wad"
"blasphemer.wad" "blasphemer.wad"
"chex.wad" "chex.wad"