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- fixed: Checking for slopes at untextured bottom parts of the wall checked the ceiling's slope not the floor's.
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@ -1588,7 +1588,7 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector)
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}
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}
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else if (!(seg->sidedef->Flags & WALLF_POLYOBJ))
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else if (!(seg->sidedef->Flags & WALLF_POLYOBJ))
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{
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{
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if ((frontsector->ceilingplane.isSlope() || backsector->ceilingplane.isSlope()) &&
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if ((frontsector->floorplane.isSlope() || backsector->floorplane.isSlope()) &&
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frontsector->GetTexture(sector_t::floor) != skyflatnum &&
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frontsector->GetTexture(sector_t::floor) != skyflatnum &&
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backsector->GetTexture(sector_t::floor) != skyflatnum)
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backsector->GetTexture(sector_t::floor) != skyflatnum)
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{
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{
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