- Added a check against rw_havelow in the "sky hack" part of R_NewWall().

This prevents the front ceiling from being moved up if there has been no
  texture defined to draw on the wall. This makes various parts of The
  Darkest Hour render properly again while still allowing the crosses in
  heroes2.wad and lamasery.wad to render correctly.

SVN r130 (trunk)
This commit is contained in:
Randy Heit 2006-05-19 06:22:36 +00:00
parent 93c5753270
commit cf63f2c28e
2 changed files with 10 additions and 2 deletions

View file

@ -1,4 +1,9 @@
May 18, 2006
- Added a check against rw_havelow in the "sky hack" part of R_NewWall().
This prevents the front ceiling from being moved up if there has been no
texture defined to draw on the wall. This makes various parts of The
Darkest Hour render properly again while still allowing the crosses in
heroes2.wad and lamasery.wad to render correctly.
- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was
a crash report indicating that an actor being pushed up by a moving floor
had a NULL sector. Since this field should be valid for every actor, the