- Added the following flags, all affixed with CPXF_:

- NODISTANCE: Disables distance checking.
- CHECKSIGHT: The qualifying actor must be in sight in order to count.
- SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it.
- SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work.
- FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work.
- CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work.
This commit is contained in:
MajorCooke 2016-01-07 17:09:02 -06:00
parent efaaccc030
commit ccc694bbcd
2 changed files with 82 additions and 9 deletions

View file

@ -5908,6 +5908,14 @@ enum CPXFflags
CPXF_COUNTDEAD = 1 << 3, CPXF_COUNTDEAD = 1 << 3,
CPXF_DEADONLY = 1 << 4, CPXF_DEADONLY = 1 << 4,
CPXF_EXACT = 1 << 5, CPXF_EXACT = 1 << 5,
CPXF_SETTARGET = 1 << 6,
CPXF_SETMASTER = 1 << 7,
CPXF_SETTRACER = 1 << 8,
CPXF_FARTHEST = 1 << 9,
CPXF_CLOSEST = 1 << 10,
CPXF_SETONPTR = 1 << 11,
CPXF_NODISTANCE = 1 << 12,
CPXF_CHECKSIGHT = 1 << 13,
}; };
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
{ {
@ -5920,17 +5928,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
ACTION_PARAM_INT(ptr, 5); ACTION_PARAM_INT(ptr, 5);
ACTION_SET_RESULT(false); //No inventory chain results please. ACTION_SET_RESULT(false); //No inventory chain results please.
if (!jump)
{
if (!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER)))
return;
}
AActor *ref = COPY_AAPTR(self, ptr); AActor *ref = COPY_AAPTR(self, ptr);
//We need these to check out. //We need these to check out.
if (!ref || !jump || !classname || distance <= 0) if (!ref || !classname || ((distance <= 0) && !(flags & CPXF_NODISTANCE)))
return; return;
int counter = 0; int counter = 0;
bool result = false; bool result = false;
const double distsquared = (double)distance * (double)distance;
double closer, farther = 0, current = closer = distsquared;
const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER));
const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST));
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor * mo; AActor *mo, *dist = NULL;
//[MC] Process of elimination, I think, will get through this as quickly and //[MC] Process of elimination, I think, will get through this as quickly and
//efficiently as possible. //efficiently as possible.
@ -5949,12 +5968,37 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
else if (classname != mo->GetClass()) else if (classname != mo->GetClass())
continue; continue;
//Make sure it's in range and respect the desire for Z or not. //[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
if (P_AproxDistance(ref->x - mo->x, ref->y - mo->y) < distance && //Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
((flags & CPXF_NOZ) || //Ripped from sphere checking in A_RadiusGive (along with a number of things).
((ref->z > mo->z && ref->z - (mo->z + mo->height) < distance) ||
(ref->z <= mo->z && mo->z - (ref->z + ref->height) < distance)))) TVector3<double> spos(ref->x, ref->y, ((flags & CPXF_NOZ) ? 0 : (ref->z + ref->height / 2)));
TVector3<double> tpos(mo->x, mo->y, ((flags & CPXF_NOZ) ? 0 : (mo->z + mo->height / 2)));
if ((flags & CPXF_NODISTANCE) || (tpos - spos).LengthSquared() <= distsquared)
{ {
if ((flags & CPXF_CHECKSIGHT) && !(P_CheckSight(mo, ref, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY)))
continue;
if (ptrWillChange && ptrDistPref)
{
spos.Z = ref->z + ref->height / 2; //This one cannot have NOZ checking.
tpos.Z = mo->z + mo->height / 2;
current = (tpos - spos).LengthSquared();
if ((flags & CPXF_CLOSEST) && ((current < closer) || !closer))
{
dist = mo;
closer = current; //This actor's closer. Set the new standard.
}
else if ((flags & CPXF_FARTHEST) && (current > farther))
{
dist = mo;
farther = current;
}
else if (!dist)
dist = mo; //Just get the last one and call it quits if there's nothing selected.
}
if (mo->flags6 & MF6_KILLED) if (mo->flags6 & MF6_KILLED)
{ {
if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY))) if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
@ -5972,17 +6016,38 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
if (counter > count) if (counter > count)
{ {
result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true; result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
break;
//However, if we have one SET* flag and either the closest or farthest flags, keep the funcion going.
if (ptrWillChange && ptrDistPref)
continue;
else
break;
} }
} }
} }
if (ptrWillChange && dist != NULL)
{
if (flags & CPXF_SETONPTR)
{
if (flags & CPXF_SETTARGET) ref->target = dist;
if (flags & CPXF_SETMASTER) ref->master = dist;
if (flags & CPXF_SETTRACER) ref->tracer = dist;
}
else
{
if (flags & CPXF_SETTARGET) self->target = dist;
if (flags & CPXF_SETMASTER) self->master = dist;
if (flags & CPXF_SETTRACER) self->tracer = dist;
}
}
if (counter == count) if (counter == count)
result = true; result = true;
else if (counter < count) else if (counter < count)
result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT)); result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
if (!jump) return;
if (result) if (result)
{ {

View file

@ -497,6 +497,14 @@ enum
CPXF_COUNTDEAD = 1 << 3, CPXF_COUNTDEAD = 1 << 3,
CPXF_DEADONLY = 1 << 4, CPXF_DEADONLY = 1 << 4,
CPXF_EXACT = 1 << 5, CPXF_EXACT = 1 << 5,
CPXF_SETTARGET = 1 << 6,
CPXF_SETMASTER = 1 << 7,
CPXF_SETTRACER = 1 << 8,
CPXF_FARTHEST = 1 << 9,
CPXF_CLOSEST = 1 << 10,
CPXF_SETONPTR = 1 << 11,
CPXF_NODISTANCE = 1 << 12,
CPXF_CHECKSIGHT = 1 << 13,
}; };
// Flags for A_CheckBlock // Flags for A_CheckBlock