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- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
have their origins zeroed during collections. - WI_drawLF() now draws the level name at the top of the screen, always. SVN r1296 (trunk)
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6 changed files with 28 additions and 51 deletions
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November 27, 2008
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- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
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have their origins zeroed during collections.
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- WI_drawLF() now draws the level name at the top of the screen, always.
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- Fixed: disabling lowerHealthCap didn't affect interpolateHealth.
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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- Changed WI_drawPercent() when wi_percents is false so that the total
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