Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads

This commit is contained in:
Magnus Norddahl 2016-11-08 14:28:58 +01:00
parent dffba5267d
commit cb4b74e0c3
5 changed files with 1164 additions and 17 deletions

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@ -1052,6 +1052,7 @@ set( FASTMATH_PCH_SOURCES
r_swrenderer.cpp r_swrenderer.cpp
r_swrenderer2.cpp r_swrenderer2.cpp
r_poly.cpp r_poly.cpp
r_poly_triangle.cpp
r_3dfloors.cpp r_3dfloors.cpp
r_bsp.cpp r_bsp.cpp
r_draw.cpp r_draw.cpp

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@ -35,23 +35,12 @@ EXTERN_CVAR(Bool, r_drawplayersprites)
EXTERN_CVAR(Bool, r_deathcamera) EXTERN_CVAR(Bool, r_deathcamera)
EXTERN_CVAR(Bool, st_scale) EXTERN_CVAR(Bool, st_scale)
namespace
{
short cliptop[MAXWIDTH], clipbottom[MAXWIDTH];
}
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
void RenderPolyBsp::Render() void RenderPolyBsp::Render()
{ {
PolyVertexBuffer::Clear(); PolyVertexBuffer::Clear();
for (int i = 0; i < viewwidth; i++)
{
cliptop[i] = 0;
clipbottom[i] = viewheight;
}
// Perspective correct: // Perspective correct:
float ratio = WidescreenRatio; float ratio = WidescreenRatio;
float fovratio = (WidescreenRatio >= 1.3f) ? 1.333333f : ratio; float fovratio = (WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
@ -143,11 +132,11 @@ void RenderPolyBsp::RenderSubsector(subsector_t *sub)
FTexture *floortex = TexMan(frontsector->GetTexture(sector_t::floor)); FTexture *floortex = TexMan(frontsector->GetTexture(sector_t::floor));
if (floortex->UseType != FTexture::TEX_Null) if (floortex->UseType != FTexture::TEX_Null)
TriangleDrawer::draw(worldToClip, floorVertices, sub->numlines, TriangleDrawMode::Fan, true, 0, viewwidth, cliptop, clipbottom, floortex); PolyTriangleDrawer::draw(worldToClip, floorVertices, sub->numlines, TriangleDrawMode::Fan, true, 0, viewwidth, 0, viewheight, floortex);
FTexture *ceiltex = TexMan(frontsector->GetTexture(sector_t::ceiling)); FTexture *ceiltex = TexMan(frontsector->GetTexture(sector_t::ceiling));
if (ceiltex->UseType != FTexture::TEX_Null) if (ceiltex->UseType != FTexture::TEX_Null)
TriangleDrawer::draw(worldToClip, ceilVertices, sub->numlines, TriangleDrawMode::Fan, true, 0, viewwidth, cliptop, clipbottom, ceiltex); PolyTriangleDrawer::draw(worldToClip, ceilVertices, sub->numlines, TriangleDrawMode::Fan, true, 0, viewwidth, 0, viewheight, ceiltex);
for (AActor *thing = sub->sector->thinglist; thing != nullptr; thing = thing->snext) for (AActor *thing = sub->sector->thinglist; thing != nullptr; thing = thing->snext)
{ {
@ -357,8 +346,7 @@ void RenderPolyBsp::AddSprite(AActor *thing, subsector_t *sub)
vertices[i].varying[2] = (thing->Sector->lightlevel + actualextralight) / 255.0f; vertices[i].varying[2] = (thing->Sector->lightlevel + actualextralight) / 255.0f;
} }
TriangleDrawer::draw(worldToClip, vertices, 4, TriangleDrawMode::Fan, true, 0, viewwidth, cliptop, clipbottom, tex); PolyTriangleDrawer::draw(worldToClip, vertices, 4, TriangleDrawMode::Fan, true, 0, viewwidth, 0, viewheight, tex);
TriangleDrawer::draw(worldToClip, vertices, 4, TriangleDrawMode::Fan, false, 0, viewwidth, cliptop, clipbottom, tex);
} }
void RenderPolyBsp::AddWallSprite(AActor *thing, subsector_t *sub) void RenderPolyBsp::AddWallSprite(AActor *thing, subsector_t *sub)
@ -895,7 +883,7 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip)
vertices[3].varying[1] = (float)texcoords.v2; vertices[3].varying[1] = (float)texcoords.v2;
vertices[3].varying[2] = GetLightLevel() / 255.0f; vertices[3].varying[2] = GetLightLevel() / 255.0f;
TriangleDrawer::draw(worldToClip, vertices, 4, TriangleDrawMode::Fan, true, 0, viewwidth, cliptop, clipbottom, tex); PolyTriangleDrawer::draw(worldToClip, vertices, 4, TriangleDrawMode::Fan, true, 0, viewwidth, 0, viewheight, tex);
} }
FTexture *RenderPolyWall::GetTexture() FTexture *RenderPolyWall::GetTexture()

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@ -29,7 +29,7 @@
#include "doomdata.h" #include "doomdata.h"
#include "r_utility.h" #include "r_utility.h"
#include "r_main.h" #include "r_main.h"
#include "r_triangle.h" #include "r_poly_triangle.h"
// DScreen accelerated sprite to be rendered // DScreen accelerated sprite to be rendered
class PolyScreenSprite class PolyScreenSprite

1054
src/r_poly_triangle.cpp Normal file

File diff suppressed because it is too large Load Diff

104
src/r_poly_triangle.h Normal file
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@ -0,0 +1,104 @@
/*
** Triangle drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#ifndef __R_POLY_TRIANGLE__
#define __R_POLY_TRIANGLE__
#include "r_triangle.h"
struct ScreenPolyTriangleDrawerArgs;
class PolyTriangleDrawer
{
public:
static void draw(const TriMatrix &objectToClip, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture);
static void fill(const TriMatrix &objectToClip, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, int solidcolor);
private:
static TriVertex shade_vertex(const TriMatrix &objectToClip, TriVertex v);
static void draw_arrays(const TriMatrix &objectToClip, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *));
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
static void clipedge(const TriVertex &v1, const TriVertex &v2, TriVertex *clippedvert, int &numclipvert);
static void queue_arrays(const TriMatrix &objectToClip, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
friend class DrawPolyTrianglesCommand;
};
struct ScreenPolyTriangleDrawerArgs
{
uint8_t *dest;
int pitch;
TriVertex *v1;
TriVertex *v2;
TriVertex *v3;
int clipleft;
int clipright;
int cliptop;
int clipbottom;
const uint8_t *texturePixels;
int textureWidth;
int textureHeight;
int solidcolor;
};
class ScreenPolyTriangleDrawer
{
public:
static void draw(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread);
static void fill(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread);
static void draw32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread);
static void fill32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread);
private:
static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2);
static float grady(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2);
};
class DrawPolyTrianglesCommand : public DrawerCommand
{
public:
DrawPolyTrianglesCommand(const TriMatrix &objectToClip, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
TriMatrix objectToClip;
const TriVertex *vinput;
int vcount;
TriangleDrawMode mode;
bool ccw;
int clipleft;
int clipright;
int cliptop;
int clipbottom;
const uint8_t *texturePixels;
int textureWidth;
int textureHeight;
int solidcolor;
};
#endif