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Added EventHandler.CreateOnce and EventHandler.Find to refer to handlers after they are created
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parent
ce616f9c06
commit
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1 changed files with 31 additions and 9 deletions
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@ -2,7 +2,7 @@
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#include "virtual.h"
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#include "virtual.h"
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#include "r_utility.h"
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#include "r_utility.h"
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DEventHandler* E_FirstDEventHandler = nullptr;
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DEventHandler* E_FirstEventHandler = nullptr;
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void E_RegisterHandler(DEventHandler* handler)
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void E_RegisterHandler(DEventHandler* handler)
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{
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{
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@ -10,10 +10,10 @@ void E_RegisterHandler(DEventHandler* handler)
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return;
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return;
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// link into normal list
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// link into normal list
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handler->prev = nullptr;
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handler->prev = nullptr;
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handler->next = E_FirstDEventHandler;
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handler->next = E_FirstEventHandler;
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if (handler->next)
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if (handler->next)
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handler->next->prev = handler;
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handler->next->prev = handler;
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E_FirstDEventHandler = handler;
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E_FirstEventHandler = handler;
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}
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}
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void E_UnregisterHandler(DEventHandler* handler)
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void E_UnregisterHandler(DEventHandler* handler)
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@ -25,31 +25,31 @@ void E_UnregisterHandler(DEventHandler* handler)
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handler->prev->next = handler->next;
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handler->prev->next = handler->next;
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if (handler->next)
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if (handler->next)
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handler->next->prev = handler->prev;
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handler->next->prev = handler->prev;
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if (handler == E_FirstDEventHandler)
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if (handler == E_FirstEventHandler)
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E_FirstDEventHandler = handler->next;
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E_FirstEventHandler = handler->next;
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}
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}
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void E_MapLoaded()
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void E_MapLoaded()
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{
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->MapLoaded();
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handler->MapLoaded();
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}
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}
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void E_MapUnloading()
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void E_MapUnloading()
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{
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->MapUnloading();
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handler->MapUnloading();
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}
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}
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void E_RenderFrame()
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void E_RenderFrame()
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{
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->RenderFrame();
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handler->RenderFrame();
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}
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}
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void E_RenderCamera()
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void E_RenderCamera()
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{
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{
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for (DEventHandler* handler = E_FirstDEventHandler; handler; handler = handler->next)
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->RenderCamera();
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handler->RenderCamera();
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}
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}
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@ -71,6 +71,28 @@ DEFINE_ACTION_FUNCTION(DEventHandler, Create)
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ACTION_RETURN_OBJECT(t->CreateNew());
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, CreateOnce)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS(t, DEventHandler);
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// check if there are already registered handlers of this type.
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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if (handler->GetClass() == t) // check precise class
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ACTION_RETURN_OBJECT(nullptr);
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// generate a new object of this type.
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, Find)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS(t, DEventHandler);
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for (DEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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if (handler->GetClass() == t) // check precise class
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ACTION_RETURN_OBJECT(handler);
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ACTION_RETURN_OBJECT(nullptr);
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}
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DEFINE_ACTION_FUNCTION(DEventHandler, Register)
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DEFINE_ACTION_FUNCTION(DEventHandler, Register)
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{
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{
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PARAM_PROLOGUE;
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PARAM_PROLOGUE;
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