mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
c88bf3108c
6 changed files with 126 additions and 101 deletions
|
@ -331,6 +331,8 @@ enum
|
||||||
MF6_DOHARMSPECIES = 0x08000000, // Do hurt one's own species with projectiles.
|
MF6_DOHARMSPECIES = 0x08000000, // Do hurt one's own species with projectiles.
|
||||||
MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove
|
MF6_INTRYMOVE = 0x10000000, // Executing P_TryMove
|
||||||
MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim.
|
MF6_NOTAUTOAIMED = 0x20000000, // Do not subject actor to player autoaim.
|
||||||
|
MF6_NOTONAUTOMAP = 0x40000000, // will not be shown on automap with the 'scanner' powerup.
|
||||||
|
MF6_RELATIVETOFLOOR = 0x80000000, // [RC] Make flying actors be affected by lifts.
|
||||||
|
|
||||||
// --- mobj.renderflags ---
|
// --- mobj.renderflags ---
|
||||||
|
|
||||||
|
|
|
@ -2615,6 +2615,8 @@ void AM_drawThings ()
|
||||||
{
|
{
|
||||||
t = sectors[i].thinglist;
|
t = sectors[i].thinglist;
|
||||||
while (t)
|
while (t)
|
||||||
|
{
|
||||||
|
if (am_cheat > 0 || !(t->flags6 & MF6_NOTONAUTOMAP))
|
||||||
{
|
{
|
||||||
p.x = t->x >> FRACTOMAPBITS;
|
p.x = t->x >> FRACTOMAPBITS;
|
||||||
p.y = t->y >> FRACTOMAPBITS;
|
p.y = t->y >> FRACTOMAPBITS;
|
||||||
|
@ -2723,7 +2725,7 @@ void AM_drawThings ()
|
||||||
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->angle, color, p.x, p.y);
|
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->angle, color, p.x, p.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
t = t->snext;
|
t = t->snext;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1697,7 +1697,7 @@ void APowerRegeneration::DoEffect()
|
||||||
{
|
{
|
||||||
if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
|
if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
|
||||||
{
|
{
|
||||||
if (P_GiveBody(Owner, 5))
|
if (P_GiveBody(Owner, Strength))
|
||||||
{
|
{
|
||||||
S_Sound(Owner, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
|
S_Sound(Owner, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
|
||||||
}
|
}
|
||||||
|
|
|
@ -5047,6 +5047,15 @@ void PIT_FloorDrop (AActor *thing, FChangePosition *cpos)
|
||||||
P_CheckFakeFloorTriggers (thing, oldz);
|
P_CheckFakeFloorTriggers (thing, oldz);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if ((thing->z != oldfloorz && !(thing->flags & MF_NOLIFTDROP)))
|
||||||
|
{
|
||||||
|
fixed_t oldz = thing->z;
|
||||||
|
if ((thing->flags & MF_NOGRAVITY) && (thing->flags6 & MF6_RELATIVETOFLOOR))
|
||||||
|
{
|
||||||
|
thing->z = thing->z - oldfloorz + thing->floorz;
|
||||||
|
P_CheckFakeFloorTriggers (thing, oldz);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
@ -5058,6 +5067,7 @@ void PIT_FloorDrop (AActor *thing, FChangePosition *cpos)
|
||||||
void PIT_FloorRaise (AActor *thing, FChangePosition *cpos)
|
void PIT_FloorRaise (AActor *thing, FChangePosition *cpos)
|
||||||
{
|
{
|
||||||
fixed_t oldfloorz = thing->floorz;
|
fixed_t oldfloorz = thing->floorz;
|
||||||
|
fixed_t oldz = thing->z;
|
||||||
|
|
||||||
P_AdjustFloorCeil (thing, cpos);
|
P_AdjustFloorCeil (thing, cpos);
|
||||||
|
|
||||||
|
@ -5072,8 +5082,17 @@ void PIT_FloorRaise (AActor *thing, FChangePosition *cpos)
|
||||||
return; // do not move bridge things
|
return; // do not move bridge things
|
||||||
}
|
}
|
||||||
intersectors.Clear ();
|
intersectors.Clear ();
|
||||||
fixed_t oldz = thing->z;
|
|
||||||
thing->z = thing->floorz;
|
thing->z = thing->floorz;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if((thing->flags & MF_NOGRAVITY) && (thing->flags6 & MF6_RELATIVETOFLOOR))
|
||||||
|
{
|
||||||
|
intersectors.Clear ();
|
||||||
|
thing->z = thing->z - oldfloorz + thing->floorz;
|
||||||
|
}
|
||||||
|
else return;
|
||||||
|
}
|
||||||
switch (P_PushUp (thing, cpos))
|
switch (P_PushUp (thing, cpos))
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
|
@ -5088,7 +5107,6 @@ void PIT_FloorRaise (AActor *thing, FChangePosition *cpos)
|
||||||
thing->z = oldz;
|
thing->z = oldz;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
|
@ -234,6 +234,8 @@ static FFlagDef ActorFlags[]=
|
||||||
DEFINE_FLAG(MF6, DOHARMSPECIES, AActor, flags6),
|
DEFINE_FLAG(MF6, DOHARMSPECIES, AActor, flags6),
|
||||||
DEFINE_FLAG(MF6, POISONALWAYS, AActor, flags6),
|
DEFINE_FLAG(MF6, POISONALWAYS, AActor, flags6),
|
||||||
DEFINE_FLAG(MF6, NOTAUTOAIMED, AActor, flags6),
|
DEFINE_FLAG(MF6, NOTAUTOAIMED, AActor, flags6),
|
||||||
|
DEFINE_FLAG(MF6, NOTONAUTOMAP, AActor, flags6),
|
||||||
|
DEFINE_FLAG(MF6, RELATIVETOFLOOR, AActor, flags6),
|
||||||
|
|
||||||
// Effect flags
|
// Effect flags
|
||||||
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
|
||||||
|
|
|
@ -300,6 +300,7 @@ ACTOR PowerDrain : Powerup native
|
||||||
ACTOR PowerRegeneration : Powerup native
|
ACTOR PowerRegeneration : Powerup native
|
||||||
{
|
{
|
||||||
Powerup.Duration -120
|
Powerup.Duration -120
|
||||||
|
Powerup.Strength 5
|
||||||
}
|
}
|
||||||
|
|
||||||
ACTOR PowerHighJump : Powerup native {}
|
ACTOR PowerHighJump : Powerup native {}
|
||||||
|
|
Loading…
Reference in a new issue