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Fix setting of the gl_legacy_mode cvar.
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3b818171d5
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2 changed files with 9 additions and 3 deletions
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@ -324,7 +324,10 @@ void gl_LoadExtensions()
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FUDGE_FUNC(glBindRenderbuffer, EXT);
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FUDGE_FUNC(glBindRenderbuffer, EXT);
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FUDGE_FUNC(glCheckFramebufferStatus, EXT);
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FUDGE_FUNC(glCheckFramebufferStatus, EXT);
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}
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}
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gl_legacy_mode = gl.legacyMode;
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UCVarValue value;
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value.Bool = gl.legacyMode;
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -207,12 +207,15 @@ OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height,
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const char *glversion = (const char*)glGetString(GL_VERSION);
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const char *glversion = (const char*)glGetString(GL_VERSION);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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UCVarValue value;
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// GL 3.0 is mostly broken on MESA drivers which really are the only relevant case here that doesn't fulfill the requirements based on version number alone.
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// GL 3.0 is mostly broken on MESA drivers which really are the only relevant case here that doesn't fulfill the requirements based on version number alone.
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#ifdef _WIN32
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#ifdef _WIN32
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gl_legacy_mode = !ogl_IsVersionGEQ(3, 0);
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value.Bool = !ogl_IsVersionGEQ(3, 0);
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#else
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#else
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gl_legacy_mode = !ogl_IsVersionGEQ(3, 1);
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value.Bool = !ogl_IsVersionGEQ(3, 1);
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#endif
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#endif
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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{
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{
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Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");
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Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");
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