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Fixed decals not appearing when firing at walls point-blank (#1186)
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1 changed files with 1 additions and 1 deletions
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@ -6435,7 +6435,7 @@ bool P_CheckMissileSpawn (AActor* th, double maxdist)
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}
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else
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{
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P_ExplodeMissile (th, NULL, th->BlockingMobj);
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P_ExplodeMissile (th, th->BlockingLine, th->BlockingMobj);
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}
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return false;
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}
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