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- fixed crash on starting ACS script without level
https://forum.zdoom.org/viewtopic.php?t=65287
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1 changed files with 6 additions and 0 deletions
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@ -2730,6 +2730,12 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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// Used by DEM_RUNSCRIPT, DEM_RUNSCRIPT2, and DEM_RUNNAMEDSCRIPT
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// Used by DEM_RUNSCRIPT, DEM_RUNSCRIPT2, and DEM_RUNNAMEDSCRIPT
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static void RunScript(uint8_t **stream, AActor *pawn, int snum, int argn, int always)
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static void RunScript(uint8_t **stream, AActor *pawn, int snum, int argn, int always)
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{
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{
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if (pawn == nullptr)
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{
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// Scripts can be invoked without a level loaded, e.g. via puke(name) CCMD in fullscreen console
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return;
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}
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int arg[4] = { 0, 0, 0, 0 };
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int arg[4] = { 0, 0, 0, 0 };
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int i;
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int i;
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