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- Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
for lclip and rclip. SVN r1384 (trunk)
This commit is contained in:
parent
a21a928011
commit
c09d9f0e20
2 changed files with 4 additions and 2 deletions
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@ -1,4 +1,6 @@
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January 30, 2009
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January 30, 2009
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- Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
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for lclip and rclip.
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- Added weapdrop ccmd.
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- Added weapdrop ccmd.
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- Centered the compatibility mode option in the comptibility options menu.
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- Centered the compatibility mode option in the comptibility options menu.
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- Added button mappings for 8 mouse buttons on SDL. It works with my system,
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- Added button mappings for 8 mouse buttons on SDL. It works with my system,
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@ -2431,12 +2431,12 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi
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}
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}
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if (x0 < parms.lclip)
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if (x0 < parms.lclip)
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{
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{
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u0 += float(parms.lclip - x0) * uscale / xscale;
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u0 += float(parms.lclip - x0) * uscale;
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x0 = float(parms.lclip);
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x0 = float(parms.lclip);
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}
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}
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if (x1 > parms.rclip)
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if (x1 > parms.rclip)
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{
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{
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u1 -= float(x1 - parms.rclip) * uscale / xscale;
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u1 -= float(x1 - parms.rclip) * uscale;
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x1 = float(parms.rclip);
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x1 = float(parms.rclip);
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}
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}
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parms.bilinear = false;
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parms.bilinear = false;
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