- Removed specific Button_Speed handling from the controllers' AddAxes()

methods. Analog axes now respond Button_Speed and cl_run in exactly the
  same way as digital buttons do.
- Changed rounding slightly for analog axis -> integer in G_BuildTiccmd().
- Fixed: FXInputController::ProcessThumbstick() was slightly off when it
  converted to the range [-1.0,+1.0].


SVN r1733 (trunk)
This commit is contained in:
Randy Heit 2009-07-23 05:37:03 +00:00
parent 6906e1b0e3
commit bc3448e958
5 changed files with 28 additions and 32 deletions

View file

@ -1,4 +1,10 @@
July 22, 2009
- Removed specific Button_Speed handling from the controllers' AddAxes()
methods. Analog axes now respond Button_Speed and cl_run in exactly the
same way as digital buttons do.
- Changed rounding slightly for analog axis -> integer in G_BuildTiccmd().
- Fixed: FXInputController::ProcessThumbstick() was slightly off when it
converted to the range [-1.0,+1.0].
- Added default bindings for the Xbox 360 controller buttons.
- Fixed: Redefining an existing skill would set that skills ACSReturn to be
the same as the next new skill defined, if neither definition explicitly set

View file

@ -458,6 +458,18 @@ CCMD (select)
who->player->inventorytics = 5*TICRATE;
}
static inline int joyint(double val)
{
if (val >= 0)
{
return int(ceil(val));
}
else
{
return int(floor(val));
}
}
//
// G_BuildTiccmd
// Builds a ticcmd from all of the available inputs
@ -605,10 +617,10 @@ void G_BuildTiccmd (ticcmd_t *cmd)
LocalKeyboardTurner = true;
}
side -= int(MAXPLMOVE * joyaxes[JOYAXIS_Side]);
forward += int(joyaxes[JOYAXIS_Forward] * MAXPLMOVE);
fly += int(joyaxes[JOYAXIS_Up] * 2048);
side -= joyint(sidemove[speed] * joyaxes[JOYAXIS_Side]);
forward += joyint(joyaxes[JOYAXIS_Forward] * forwardmove[speed]);
fly += joyint(joyaxes[JOYAXIS_Up] * 2048);
Printf("%d %d %.9f %.9f\n", forward, side, joyaxes[JOYAXIS_Forward], joyaxes[JOYAXIS_Side]);
// Handle mice.
if (!Button_Mlook.bDown && !freelook)
{

View file

@ -458,16 +458,10 @@ void FDInputJoystick::ProcessInput()
void FDInputJoystick::AddAxes(float axes[NUM_JOYAXIS])
{
float mul = Multiplier;
if (Button_Speed.bDown)
{
mul *= 0.5f;
}
for (unsigned i = 0; i < Axes.Size(); ++i)
{
// Add to the game axis.
axes[Axes[i].GameAxis] -= float(Axes[i].Value * mul * Axes[i].Multiplier);
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
}
}

View file

@ -593,18 +593,10 @@ void FRawPS2Controller::NeutralInput()
void FRawPS2Controller::AddAxes(float axes[NUM_JOYAXIS])
{
float mul = Multiplier;
int i;
if (Button_Speed.bDown)
{
mul *= 0.5f;
}
// Add to game axes.
for (i = 0; i < NUM_AXES; ++i)
for (int i = 0; i < NUM_AXES; ++i)
{
axes[Axes[i].GameAxis] -= float(Axes[i].Value * mul * Axes[i].Multiplier);
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
}
}

View file

@ -267,7 +267,7 @@ void FXInputController::ProcessThumbstick(int value, AxisInfo *axis, int base)
BYTE buttonstate;
double axisval;
axisval = (value - SHRT_MIN) * 2.0 / (SHRT_MAX - SHRT_MIN) - 1.0;
axisval = (value - SHRT_MIN) * 2.0 / 65536 - 1.0;
axisval = Joy_RemoveDeadZone(axisval, axis->DeadZone, &buttonstate);
Joy_GenerateButtonEvents(axis->ButtonValue, buttonstate, 2, base);
axis->ButtonValue = buttonstate;
@ -354,18 +354,10 @@ void FXInputController::Detached()
void FXInputController::AddAxes(float axes[NUM_JOYAXIS])
{
float mul = Multiplier;
int i;
if (Button_Speed.bDown)
{
mul *= 0.5f;
}
// Add to game axes.
for (i = 0; i < NUM_AXES; ++i)
for (int i = 0; i < NUM_AXES; ++i)
{
axes[Axes[i].GameAxis] -= float(Axes[i].Value * mul * Axes[i].Multiplier);
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
}
}