- Removed specific Button_Speed handling from the controllers' AddAxes()

methods. Analog axes now respond Button_Speed and cl_run in exactly the
  same way as digital buttons do.
- Changed rounding slightly for analog axis -> integer in G_BuildTiccmd().
- Fixed: FXInputController::ProcessThumbstick() was slightly off when it
  converted to the range [-1.0,+1.0].


SVN r1733 (trunk)
This commit is contained in:
Randy Heit 2009-07-23 05:37:03 +00:00
parent 6906e1b0e3
commit bc3448e958
5 changed files with 28 additions and 32 deletions

View file

@ -1,4 +1,10 @@
July 22, 2009
- Removed specific Button_Speed handling from the controllers' AddAxes()
methods. Analog axes now respond Button_Speed and cl_run in exactly the
same way as digital buttons do.
- Changed rounding slightly for analog axis -> integer in G_BuildTiccmd().
- Fixed: FXInputController::ProcessThumbstick() was slightly off when it
converted to the range [-1.0,+1.0].
- Added default bindings for the Xbox 360 controller buttons.
- Fixed: Redefining an existing skill would set that skills ACSReturn to be
the same as the next new skill defined, if neither definition explicitly set