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- Removed specific Button_Speed handling from the controllers' AddAxes()
methods. Analog axes now respond Button_Speed and cl_run in exactly the same way as digital buttons do. - Changed rounding slightly for analog axis -> integer in G_BuildTiccmd(). - Fixed: FXInputController::ProcessThumbstick() was slightly off when it converted to the range [-1.0,+1.0]. SVN r1733 (trunk)
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5 changed files with 28 additions and 32 deletions
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July 22, 2009
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- Removed specific Button_Speed handling from the controllers' AddAxes()
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methods. Analog axes now respond Button_Speed and cl_run in exactly the
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same way as digital buttons do.
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- Changed rounding slightly for analog axis -> integer in G_BuildTiccmd().
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- Fixed: FXInputController::ProcessThumbstick() was slightly off when it
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converted to the range [-1.0,+1.0].
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- Added default bindings for the Xbox 360 controller buttons.
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- Fixed: Redefining an existing skill would set that skills ACSReturn to be
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the same as the next new skill defined, if neither definition explicitly set
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