Merge remote-tracking branch 'remotes/origin/master' into modern

This commit is contained in:
Christoph Oelckers 2018-06-18 00:24:49 +02:00
commit bac435333b
7 changed files with 123 additions and 50 deletions

View file

@ -349,8 +349,25 @@ DBaseStatusBar::DBaseStatusBar ()
defaultScale = { (double)CleanXfac, (double)CleanYfac }; defaultScale = { (double)CleanXfac, (double)CleanYfac };
} }
static void ValidateResolution(int &hres, int &vres)
{
if (hres == 0)
{
static const int HORIZONTAL_RESOLUTION_DEFAULT = 320;
hres = HORIZONTAL_RESOLUTION_DEFAULT;
}
if (vres == 0)
{
static const int VERTICAL_RESOLUTION_DEFAULT = 200;
vres = VERTICAL_RESOLUTION_DEFAULT;
}
}
void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvres) void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
{ {
ValidateResolution(hres, vres);
BaseRelTop = reltop; BaseRelTop = reltop;
BaseSBarHorizontalResolution = hres; BaseSBarHorizontalResolution = hres;
BaseSBarVerticalResolution = vres; BaseSBarVerticalResolution = vres;
@ -361,6 +378,8 @@ void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvre
void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres) void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
{ {
ValidateResolution(hres, vres);
RelTop = reltop; RelTop = reltop;
HorizontalResolution = hres; HorizontalResolution = hres;
VerticalResolution = vres; VerticalResolution = vres;
@ -415,6 +434,8 @@ void DBaseStatusBar::OnDestroy ()
void DBaseStatusBar::SetScale () void DBaseStatusBar::SetScale ()
{ {
ValidateResolution(HorizontalResolution, VerticalResolution);
int w = SCREENWIDTH; int w = SCREENWIDTH;
int h = SCREENHEIGHT; int h = SCREENHEIGHT;
if (st_scale < 0 || ForcedScale) if (st_scale < 0 || ForcedScale)
@ -481,10 +502,14 @@ DVector2 DBaseStatusBar::GetHUDScale() const
} }
scale = GetUIScale(hud_scale); scale = GetUIScale(hud_scale);
int hres = HorizontalResolution;
int vres = VerticalResolution;
ValidateResolution(hres, vres);
// Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here. // Since status bars and HUDs can be designed for non 320x200 screens this needs to be factored in here.
// The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution // The global scaling factors are for resources at 320x200, so if the actual ones are higher resolution
// the resulting scaling factor needs to be reduced accordingly. // the resulting scaling factor needs to be reduced accordingly.
int realscale = MAX<int>(1, (320 * scale) / HorizontalResolution); int realscale = MAX<int>(1, (320 * scale) / hres);
return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) }; return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) };
} }
@ -1439,7 +1464,11 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
{ {
if (SBarScale.X == -1 || ForcedScale) if (SBarScale.X == -1 || ForcedScale)
{ {
screen->VirtualToRealCoords(x, y, w, h, HorizontalResolution, VerticalResolution, true, true); int hres = HorizontalResolution;
int vres = VerticalResolution;
ValidateResolution(hres, vres);
screen->VirtualToRealCoords(x, y, w, h, hres, vres, true, true);
} }
else else
{ {
@ -1802,7 +1831,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawString) DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawString)
{ {
PARAM_SELF_PROLOGUE(DBaseStatusBar); PARAM_SELF_PROLOGUE(DBaseStatusBar);
PARAM_POINTER(font, DHUDFont); PARAM_POINTER_NOT_NULL(font, DHUDFont);
PARAM_STRING(string); PARAM_STRING(string);
PARAM_FLOAT(x); PARAM_FLOAT(x);
PARAM_FLOAT(y); PARAM_FLOAT(y);

View file

@ -37,6 +37,8 @@
EXTERN_CVAR(Int, r_portal_recursions) EXTERN_CVAR(Int, r_portal_recursions)
extern double model_distance_cull;
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
RenderPolyScene::RenderPolyScene() RenderPolyScene::RenderPolyScene()
@ -71,11 +73,24 @@ void RenderPolyScene::Render(PolyPortalViewpoint *viewpoint)
sector_t *sector = &level.sectors[sectorIndex]; sector_t *sector = &level.sectors[sectorIndex];
for (AActor *thing = sector->thinglist; thing != nullptr; thing = thing->snext) for (AActor *thing = sector->thinglist; thing != nullptr; thing = thing->snext)
{ {
DVector2 left, right; if (!RenderPolySprite::IsThingCulled(thing))
if (!RenderPolySprite::GetLine(thing, left, right)) {
continue; int spritenum = thing->sprite;
double distanceSquared = (thing->Pos() - rviewpoint.Pos).LengthSquared(); bool isPicnumOverride = thing->picnum.isValid();
AddSprite(thread, thing, distanceSquared, left, right); FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
double distanceSquared = (thing->Pos() - rviewpoint.Pos).LengthSquared();
if (r_modelscene && modelframe && distanceSquared < model_distance_cull)
{
AddModel(thread, thing, distanceSquared, thing->Pos());
}
else
{
DVector2 left, right;
if (!RenderPolySprite::GetLine(thing, left, right))
continue;
AddSprite(thread, thing, distanceSquared, left, right);
}
}
} }
} }
PolyMaskedCycles.Unclock(); PolyMaskedCycles.Unclock();
@ -296,6 +311,37 @@ void RenderPolyScene::AddSprite(PolyRenderThread *thread, AActor *thing, double
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, (float)t1, (float)t2, CurrentViewpoint->StencilValue)); thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, (float)t1, (float)t2, CurrentViewpoint->StencilValue));
} }
void RenderPolyScene::AddModel(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 pos)
{
if (level.nodes.Size() == 0)
{
subsector_t *sub = &level.subsectors[0];
if (Cull.SubsectorDepths[sub->Index()] != 0xffffffff)
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, 0.0f, 1.0f, CurrentViewpoint->StencilValue));
}
else
{
void *node = level.HeadNode();
while (!((size_t)node & 1)) // Keep going until found a subsector
{
node_t *bsp = (node_t *)node;
DVector2 planePos(FIXED2DBL(bsp->x), FIXED2DBL(bsp->y));
DVector2 planeNormal = DVector2(FIXED2DBL(-bsp->dy), FIXED2DBL(bsp->dx));
double planeD = planeNormal | planePos;
int side = (pos | planeNormal) > planeD;
node = bsp->children[side];
}
subsector_t *sub = (subsector_t *)((uint8_t *)node - 1);
if (Cull.SubsectorDepths[sub->Index()] != 0xffffffff)
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentThing>(thing, sub, Cull.SubsectorDepths[sub->Index()], sortDistance, 0.0f, 1.0f, CurrentViewpoint->StencilValue));
}
}
void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth) void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
{ {
// Tell automap we saw this // Tell automap we saw this

View file

@ -96,6 +96,7 @@ private:
void RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth); void RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right); void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right);
void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node); void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);
void AddModel(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 pos);
void RenderPolySubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector); void RenderPolySubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector);
void RenderPolyNode(PolyRenderThread *thread, void *node, uint32_t subsectorDepth, sector_t *frontsector); void RenderPolyNode(PolyRenderThread *thread, void *node, uint32_t subsectorDepth, sector_t *frontsector);

View file

@ -39,13 +39,12 @@ EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
EXTERN_CVAR(Int, gl_spriteclip) EXTERN_CVAR(Int, gl_spriteclip)
EXTERN_CVAR(Float, gl_sclipthreshold) EXTERN_CVAR(Float, gl_sclipthreshold)
EXTERN_CVAR(Float, gl_sclipfactor) EXTERN_CVAR(Float, gl_sclipfactor)
extern uint32_t r_renderercaps; extern uint32_t r_renderercaps;
extern double model_distance_cull;
bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right) bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
{ {
if (IsThingCulled(thing))
return false;
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint; const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac); DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
@ -76,12 +75,12 @@ void RenderPolySprite::Render(PolyRenderThread *thread, AActor *thing, subsector
{ {
if (r_modelscene) if (r_modelscene)
{ {
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
int spritenum = thing->sprite; int spritenum = thing->sprite;
bool isPicnumOverride = thing->picnum.isValid(); bool isPicnumOverride = thing->picnum.isValid();
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED)); FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (modelframe) if (modelframe && (thing->Pos() - viewpoint.Pos).LengthSquared() < model_distance_cull)
{ {
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac); DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
PolyRenderModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing); PolyRenderModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
return; return;

View file

@ -102,9 +102,6 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
} }
EXTERN_CVAR(Bool, gl_smooth_rendered)
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View file

@ -72,6 +72,7 @@ CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
struct OneLevel struct OneLevel
{ {
int totalkills, killcount; int totalkills, killcount;
int totalitems, itemcount;
int totalsecrets, secretcount; int totalsecrets, secretcount;
int leveltime; int leveltime;
FString Levelname; FString Levelname;
@ -84,10 +85,10 @@ static FEpisode *StartEpisode;
// The statistics for one level // The statistics for one level
struct FLevelStatistics struct FLevelStatistics
{ {
char info[30]; char info[60];
short skill; short skill;
short playerclass; short playerclass;
char name[12]; char name[24];
int timeneeded; int timeneeded;
}; };
@ -139,9 +140,9 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
sc.MustGetString(); sc.MustGetString();
sc.MustGetString(); sc.MustGetString();
strncpy(session.name, sc.String, 12); strncpy(session.name, sc.String, 24);
sc.MustGetString(); sc.MustGetString();
strncpy(session.info, sc.String, 30); strncpy(session.info, sc.String, 60);
int h,m,s; int h,m,s;
sc.MustGetString(); sc.MustGetString();
@ -157,9 +158,9 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)]; FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
sc.MustGetString(); sc.MustGetString();
strncpy(lstats.name, sc.String, 12); strncpy(lstats.name, sc.String, 24);
sc.MustGetString(); sc.MustGetString();
strncpy(lstats.info, sc.String, 30); strncpy(lstats.info, sc.String, 60);
int h,m,s; int h,m,s;
sc.MustGetString(); sc.MustGetString();
@ -262,7 +263,7 @@ static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
FSessionStatistics *sst = &ep_stats.stats[j]; FSessionStatistics *sst = &ep_stats.stats[j];
if (sst->info[0]>0) if (sst->info[0]>0)
{ {
fw->Printf("\t%2i. %10s \"%-22s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info, fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill); hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
TArray<FLevelStatistics> &ls = sst->levelstats; TArray<FLevelStatistics> &ls = sst->levelstats;
@ -274,7 +275,7 @@ static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
for(unsigned k=0;k<ls.Size ();k++) for(unsigned k=0;k<ls.Size ();k++)
{ {
fw->Printf("\t\t%-8s \"%-22s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info, fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded)); hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
} }
fw->Printf("\t}\n"); fw->Printf("\t}\n");
@ -404,6 +405,8 @@ static void StoreLevelStats()
} }
LevelData[i].totalkills = level.total_monsters; LevelData[i].totalkills = level.total_monsters;
LevelData[i].killcount = level.killed_monsters; LevelData[i].killcount = level.killed_monsters;
LevelData[i].totalitems = level.total_items;
LevelData[i].itemcount = level.found_items;
LevelData[i].totalsecrets = level.total_secrets; LevelData[i].totalsecrets = level.total_secrets;
LevelData[i].secretcount = level.found_secrets; LevelData[i].secretcount = level.found_secrets;
LevelData[i].leveltime = level.maptime; LevelData[i].leveltime = level.maptime;
@ -464,26 +467,28 @@ void STAT_ChangeLevel(const char *newl)
if (*ep_name == '$') ep_name = GStrings[ep_name+1]; if (*ep_name == '$') ep_name = GStrings[ep_name+1];
FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name); FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
int statvals[4] = {0,0,0,0}; int statvals[6] = {0,0,0,0,0,0};
FString infostring; FString infostring;
int validlevels = LevelData.Size(); int validlevels = LevelData.Size();
for(unsigned i = 0; i < LevelData.Size(); i++) for(unsigned i = 0; i < LevelData.Size(); i++)
{ {
statvals[0] += LevelData[i].killcount; statvals[0] += LevelData[i].killcount;
statvals[1] += LevelData[i].totalkills; statvals[1] += LevelData[i].totalkills;
statvals[2] += LevelData[i].secretcount; statvals[2] += LevelData[i].itemcount;
statvals[3] += LevelData[i].totalsecrets; statvals[3] += LevelData[i].totalitems;
statvals[4] += LevelData[i].secretcount;
statvals[5] += LevelData[i].totalsecrets;
} }
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels); infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], statvals[4], statvals[5], validlevels);
FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime); FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime);
for(unsigned i = 0; i < LevelData.Size(); i++) for(unsigned i = 0; i < LevelData.Size(); i++)
{ {
FString lsection = LevelData[i].Levelname; FString lsection = LevelData[i].Levelname;
lsection.ToUpper(); lsection.ToUpper();
infostring.Format("%4d/%4d, %3d/%3d", infostring.Format("%4d/%4d, %4d/%4d, %3d/%3d",
LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets); LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].itemcount, LevelData[i].totalitems, LevelData[i].secretcount, LevelData[i].totalsecrets);
LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime); LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
} }
@ -508,6 +513,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, OneLevel &l, OneLevel
{ {
arc("totalkills", l.totalkills) arc("totalkills", l.totalkills)
("killcount", l.killcount) ("killcount", l.killcount)
("totalitems", l.totalitems)
("itemcount", l.itemcount)
("totalsecrets", l.totalsecrets) ("totalsecrets", l.totalsecrets)
("secretcount", l.secretcount) ("secretcount", l.secretcount)
("leveltime", l.leveltime) ("leveltime", l.leveltime)
@ -561,8 +568,8 @@ FString GetStatString()
for(unsigned i = 0; i < LevelData.Size(); i++) for(unsigned i = 0; i < LevelData.Size(); i++)
{ {
OneLevel *l = &LevelData[i]; OneLevel *l = &LevelData[i];
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n", compose.AppendFormat("Level %s - Kills: %d/%d - Items: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets, l->Levelname.GetChars(), l->killcount, l->totalkills, l->itemcount, l->totalitems, l->secretcount, l->totalsecrets,
l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60); l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
} }
return compose; return compose;

View file

@ -76,11 +76,12 @@ EXTERN_CVAR(Bool, r_drawvoxels);
EXTERN_CVAR(Bool, r_debug_disable_vis_filter); EXTERN_CVAR(Bool, r_debug_disable_vis_filter);
extern uint32_t r_renderercaps; extern uint32_t r_renderercaps;
double model_distance_cull = 1e16;
namespace namespace
{ {
double sprite_distance_cull = 1e16; double sprite_distance_cull = 1e16;
double line_distance_cull = 1e16; double line_distance_cull = 1e16;
double model_distance_cull = 1e16;
} }
CUSTOM_CVAR(Float, r_sprite_distance_cull, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CUSTOM_CVAR(Float, r_sprite_distance_cull, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -935,7 +936,15 @@ namespace swrenderer
if (IsPotentiallyVisible(thing)) if (IsPotentiallyVisible(thing))
{ {
ThingSprite sprite; ThingSprite sprite;
if (GetThingSprite(thing, sprite)) int spritenum = thing->sprite;
bool isPicnumOverride = thing->picnum.isValid();
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (r_modelscene && modelframe && (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared() < model_distance_cull)
{
DVector3 pos = thing->InterpolatedPosition(Thread->Viewport->viewpoint.TicFrac);
RenderModel::Project(Thread, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
}
else if (GetThingSprite(thing, sprite))
{ {
FDynamicColormap *thingColormap = basecolormap; FDynamicColormap *thingColormap = basecolormap;
int thingShade = spriteshade; int thingShade = spriteshade;
@ -954,24 +963,9 @@ namespace swrenderer
{ {
RenderVoxel::Project(Thread, thing, sprite.pos, sprite.voxel, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap); RenderVoxel::Project(Thread, thing, sprite.pos, sprite.voxel, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
} }
else if (!r_modelscene)
{
RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
}
else else
{ {
int spritenum = thing->sprite; RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
bool isPicnumOverride = thing->picnum.isValid();
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (modelframe && (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared() < model_distance_cull)
{
DVector3 pos = thing->InterpolatedPosition(Thread->Viewport->viewpoint.TicFrac);
RenderModel::Project(Thread, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
}
else
{
RenderSprite::Project(Thread, thing, sprite.pos, sprite.tex, sprite.spriteScale, sprite.renderflags, fakeside, fakefloor, fakeceiling, sec, thingShade, foggy, thingColormap);
}
} }
} }
} }