mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-02-10 17:50:57 +00:00
Move more code into the correct managers
This commit is contained in:
parent
69cfadf411
commit
ba88303527
21 changed files with 267 additions and 250 deletions
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@ -27,6 +27,7 @@
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_hwtexture.h"
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#include "vulkan/textures/vk_hwtexture.h"
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#include "vulkan/textures/vk_texture.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_hwbuffer.h"
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#include "vulkan/system/vk_hwbuffer.h"
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@ -123,13 +124,12 @@ void VkDescriptorSetManager::ResetHWTextureSets()
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for (auto mat : Materials)
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for (auto mat : Materials)
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mat->DeleteDescriptors();
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mat->DeleteDescriptors();
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auto& deleteList = fb->GetCommands()->FrameDeleteList;
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auto deleteList = fb->GetCommands()->DrawDeleteList.get();
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for (auto& desc : TextureDescriptorPools)
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for (auto& desc : TextureDescriptorPools)
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{
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{
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deleteList.DescriptorPools.push_back(std::move(desc));
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deleteList->Add(std::move(desc));
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}
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}
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deleteList.Descriptors.push_back(std::move(NullTextureDescriptorSet));
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deleteList->Add(std::move(NullTextureDescriptorSet));
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NullTextureDescriptorSet.reset();
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NullTextureDescriptorSet.reset();
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TextureDescriptorPools.clear();
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TextureDescriptorPools.clear();
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@ -222,3 +222,57 @@ void VkDescriptorSetManager::RemoveMaterial(VkMaterial* texture)
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texture->fb = nullptr;
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texture->fb = nullptr;
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Materials.erase(texture->it);
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Materials.erase(texture->it);
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}
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}
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VulkanDescriptorSet* VkDescriptorSetManager::GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers)
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{
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auto descriptors = AllocatePPDescriptorSet(passSetup->DescriptorLayout.get());
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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VkImageTransition imageTransition;
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for (unsigned int index = 0; index < textures.Size(); index++)
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{
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const PPTextureInput& input = textures[index];
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VulkanSampler* sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
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VkTextureImage* tex = fb->GetTextureManager()->GetTexture(input.Type, input.Texture);
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write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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}
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if (bindShadowMapBuffers)
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{
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write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
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}
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write.updateSets(fb->device);
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imageTransition.execute(fb->GetCommands()->GetDrawCommands());
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VulkanDescriptorSet* set = descriptors.get();
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fb->GetCommands()->DrawDeleteList->Add(std::move(descriptors));
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return set;
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}
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std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout)
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{
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if (PPDescriptorPool)
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{
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auto descriptors = PPDescriptorPool->tryAllocate(layout);
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if (descriptors)
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return descriptors;
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fb->GetCommands()->DrawDeleteList->Add(std::move(PPDescriptorPool));
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}
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
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builder.setMaxSets(100);
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PPDescriptorPool = builder.create(fb->device);
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PPDescriptorPool->SetDebugName("PPDescriptorPool");
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return PPDescriptorPool->allocate(layout);
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}
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@ -6,6 +6,8 @@
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class VulkanFrameBuffer;
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class VulkanFrameBuffer;
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class VkMaterial;
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class VkMaterial;
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class PPTextureInput;
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class VkPPRenderPassSetup;
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class VkDescriptorSetManager
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class VkDescriptorSetManager
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{
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{
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@ -28,6 +30,8 @@ public:
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std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
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std::unique_ptr<VulkanDescriptorSet> AllocateTextureDescriptorSet(int numLayers);
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VulkanDescriptorSet* GetInput(VkPPRenderPassSetup* passSetup, const TArray<PPTextureInput>& textures, bool bindShadowMapBuffers);
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VulkanImageView* GetNullTextureView() { return NullTextureView.get(); }
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VulkanImageView* GetNullTextureView() { return NullTextureView.get(); }
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void AddMaterial(VkMaterial* texture);
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void AddMaterial(VkMaterial* texture);
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@ -38,6 +42,8 @@ private:
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void CreateFixedSet();
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void CreateFixedSet();
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void CreateNullTexture();
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void CreateNullTexture();
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std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
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VulkanFrameBuffer* fb = nullptr;
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VulkanFrameBuffer* fb = nullptr;
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std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
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std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
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@ -47,6 +53,8 @@ private:
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std::unique_ptr<VulkanDescriptorPool> DynamicDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> DynamicDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
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std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
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int TextureDescriptorSetsLeft = 0;
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int TextureDescriptorSetsLeft = 0;
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int TextureDescriptorsLeft = 0;
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int TextureDescriptorsLeft = 0;
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std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
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std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
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@ -286,28 +286,6 @@ void VkPostprocess::UpdateShadowMap()
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}
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}
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}
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}
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std::unique_ptr<VulkanDescriptorSet> VkPostprocess::AllocateDescriptorSet(VulkanDescriptorSetLayout *layout)
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{
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if (mDescriptorPool)
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{
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auto descriptors = mDescriptorPool->tryAllocate(layout);
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if (descriptors)
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return descriptors;
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fb->GetCommands()->FrameDeleteList.DescriptorPools.push_back(std::move(mDescriptorPool));
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}
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 200);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(fb->device);
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mDescriptorPool->SetDebugName("VkPostprocess.mDescriptorPool");
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return mDescriptorPool->allocate(layout);
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}
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void VkPostprocess::NextEye(int eyeCount)
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void VkPostprocess::NextEye(int eyeCount)
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{
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{
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}
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}
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void BlitCurrentToImage(VkTextureImage *image, VkImageLayout finallayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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void BlitCurrentToImage(VkTextureImage *image, VkImageLayout finallayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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void DrawPresentTexture(const IntRect &box, bool applyGamma, bool screenshot);
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void DrawPresentTexture(const IntRect &box, bool applyGamma, bool screenshot);
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int GetCurrentPipelineImage() const { return mCurrentPipelineImage; }
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private:
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private:
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void NextEye(int eyeCount);
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void NextEye(int eyeCount);
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std::unique_ptr<VulkanDescriptorSet> AllocateDescriptorSet(VulkanDescriptorSetLayout *layout);
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VulkanFrameBuffer* fb = nullptr;
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VulkanFrameBuffer* fb = nullptr;
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std::unique_ptr<VulkanDescriptorPool> mDescriptorPool;
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int mCurrentPipelineImage = 0;
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int mCurrentPipelineImage = 0;
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friend class VkPPRenderState;
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friend class VkPPRenderState;
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@ -30,7 +30,9 @@
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#include "vulkan/textures/vk_pptexture.h"
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#include "vulkan/textures/vk_pptexture.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_texture.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/renderer/vk_descriptorset.h"
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#include "flatvertices.h"
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#include "flatvertices.h"
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VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
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VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
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@ -49,19 +51,17 @@ void VkPPRenderState::PopGroup()
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void VkPPRenderState::Draw()
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void VkPPRenderState::Draw()
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{
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{
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auto pp = fb->GetPostprocess();
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fb->GetRenderState()->EndRenderPass();
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fb->GetRenderState()->EndRenderPass();
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VkPPRenderPassKey key;
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VkPPRenderPassKey key;
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key.BlendMode = BlendMode;
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key.BlendMode = BlendMode;
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key.InputTextures = Textures.Size();
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key.InputTextures = Textures.Size();
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key.Uniforms = Uniforms.Data.Size();
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key.Uniforms = Uniforms.Data.Size();
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key.Shader = GetVkShader(Shader);
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key.Shader = fb->GetShaderManager()->GetVkShader(Shader);
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key.SwapChain = (Output.Type == PPTextureType::SwapChain);
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key.SwapChain = (Output.Type == PPTextureType::SwapChain);
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key.ShadowMapBuffers = ShadowMapBuffers;
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key.ShadowMapBuffers = ShadowMapBuffers;
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if (Output.Type == PPTextureType::PPTexture)
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if (Output.Type == PPTextureType::PPTexture)
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key.OutputFormat = GetVkTexture(Output.Texture)->Format;
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key.OutputFormat = fb->GetTextureManager()->GetTextureFormat(Output.Texture);
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else if (Output.Type == PPTextureType::SwapChain)
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else if (Output.Type == PPTextureType::SwapChain)
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key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
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key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
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else if (Output.Type == PPTextureType::ShadowMap)
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else if (Output.Type == PPTextureType::ShadowMap)
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@ -83,14 +83,15 @@ void VkPPRenderState::Draw()
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auto passSetup = fb->GetRenderPassManager()->GetPPRenderPass(key);
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auto passSetup = fb->GetRenderPassManager()->GetPPRenderPass(key);
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int framebufferWidth = 0, framebufferHeight = 0;
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int framebufferWidth = 0, framebufferHeight = 0;
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VulkanDescriptorSet *input = GetInput(passSetup, Textures, ShadowMapBuffers);
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VulkanDescriptorSet *input = fb->GetDescriptorSetManager()->GetInput(passSetup, Textures, ShadowMapBuffers);
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VulkanFramebuffer *output = GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
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VulkanFramebuffer *output = fb->GetBuffers()->GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
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RenderScreenQuad(passSetup, input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
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RenderScreenQuad(passSetup, input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
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// Advance to next PP texture if our output was sent there
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// Advance to next PP texture if our output was sent there
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if (Output.Type == PPTextureType::NextPipelineTexture)
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if (Output.Type == PPTextureType::NextPipelineTexture)
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{
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{
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auto pp = fb->GetPostprocess();
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pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
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pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
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}
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}
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}
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}
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cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
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cmdbuffer->endRenderPass();
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cmdbuffer->endRenderPass();
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}
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}
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VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
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{
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auto descriptors = fb->GetPostprocess()->AllocateDescriptorSet(passSetup->DescriptorLayout.get());
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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VkImageTransition imageTransition;
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for (unsigned int index = 0; index < textures.Size(); index++)
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{
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const PPTextureInput &input = textures[index];
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VulkanSampler *sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
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VkTextureImage *tex = GetTexture(input.Type, input.Texture);
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write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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}
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if (bindShadowMapBuffers)
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{
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write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
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write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
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}
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write.updateSets(fb->device);
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imageTransition.execute(fb->GetCommands()->GetDrawCommands());
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VulkanDescriptorSet *set = descriptors.get();
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fb->GetCommands()->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
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return set;
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}
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VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight)
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{
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VkTextureImage *tex = GetTexture(output.Type, output.Texture);
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VkImageView view;
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std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
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int w, h;
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if (tex)
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{
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VkImageTransition imageTransition;
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imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
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if (stencilTest)
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imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
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imageTransition.execute(fb->GetCommands()->GetDrawCommands());
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view = tex->View->view;
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w = tex->Image->width;
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h = tex->Image->height;
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framebufferptr = &tex->PPFramebuffer;
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}
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else
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{
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view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
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framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
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w = fb->GetCommands()->swapChain->actualExtent.width;
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h = fb->GetCommands()->swapChain->actualExtent.height;
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}
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auto &framebuffer = *framebufferptr;
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if (!framebuffer)
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{
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FramebufferBuilder builder;
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builder.setRenderPass(passSetup->RenderPass.get());
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builder.setSize(w, h);
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builder.addAttachment(view);
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if (stencilTest)
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builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
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framebuffer = builder.create(fb->device);
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}
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framebufferWidth = w;
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|
||||||
framebufferHeight = h;
|
|
||||||
return framebuffer.get();
|
|
||||||
}
|
|
||||||
|
|
||||||
VkTextureImage *VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
|
|
||||||
{
|
|
||||||
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
|
|
||||||
{
|
|
||||||
int idx = fb->GetPostprocess()->mCurrentPipelineImage;
|
|
||||||
if (type == PPTextureType::NextPipelineTexture)
|
|
||||||
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
|
|
||||||
|
|
||||||
return &fb->GetBuffers()->PipelineImage[idx];
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::PPTexture)
|
|
||||||
{
|
|
||||||
auto vktex = GetVkTexture(pptexture);
|
|
||||||
return &vktex->TexImage;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::SceneColor)
|
|
||||||
{
|
|
||||||
return &fb->GetBuffers()->SceneColor;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::SceneNormal)
|
|
||||||
{
|
|
||||||
return &fb->GetBuffers()->SceneNormal;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::SceneFog)
|
|
||||||
{
|
|
||||||
return &fb->GetBuffers()->SceneFog;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::SceneDepth)
|
|
||||||
{
|
|
||||||
return &fb->GetBuffers()->SceneDepthStencil;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::ShadowMap)
|
|
||||||
{
|
|
||||||
return &fb->GetBuffers()->Shadowmap;
|
|
||||||
}
|
|
||||||
else if (type == PPTextureType::SwapChain)
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
|
|
||||||
{
|
|
||||||
if (!shader->Backend)
|
|
||||||
shader->Backend = std::make_unique<VkPPShader>(fb, shader);
|
|
||||||
return static_cast<VkPPShader*>(shader->Backend.get());
|
|
||||||
}
|
|
||||||
|
|
||||||
VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
|
|
||||||
{
|
|
||||||
if (!texture->Backend)
|
|
||||||
texture->Backend = std::make_unique<VkPPTexture>(fb, texture);
|
|
||||||
return static_cast<VkPPTexture*>(texture->Backend.get());
|
|
||||||
}
|
|
||||||
|
|
|
@ -23,13 +23,5 @@ public:
|
||||||
private:
|
private:
|
||||||
void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest);
|
void RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest);
|
||||||
|
|
||||||
VulkanDescriptorSet *GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers);
|
|
||||||
VulkanFramebuffer *GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight);
|
|
||||||
|
|
||||||
VkPPShader *GetVkShader(PPShader *shader);
|
|
||||||
VkPPTexture *GetVkTexture(PPTexture *texture);
|
|
||||||
|
|
||||||
VkTextureImage *GetTexture(const PPTextureType &type, PPTexture *tex);
|
|
||||||
|
|
||||||
VulkanFrameBuffer* fb = nullptr;
|
VulkanFrameBuffer* fb = nullptr;
|
||||||
};
|
};
|
||||||
|
|
|
@ -81,20 +81,18 @@ VulkanAccelerationStructure* VkRaytrace::GetAccelStruct()
|
||||||
|
|
||||||
void VkRaytrace::Reset()
|
void VkRaytrace::Reset()
|
||||||
{
|
{
|
||||||
auto& deletelist = fb->GetCommands()->FrameDeleteList;
|
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
|
||||||
deletelist.Buffers.push_back(std::move(vertexBuffer));
|
deletelist->Add(std::move(vertexBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(indexBuffer));
|
deletelist->Add(std::move(indexBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(transferBuffer));
|
deletelist->Add(std::move(transferBuffer));
|
||||||
|
deletelist->Add(std::move(blScratchBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(blScratchBuffer));
|
deletelist->Add(std::move(blAccelStructBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(blAccelStructBuffer));
|
deletelist->Add(std::move(blAccelStruct));
|
||||||
deletelist.AccelStructs.push_back(std::move(blAccelStruct));
|
deletelist->Add(std::move(tlTransferBuffer));
|
||||||
|
deletelist->Add(std::move(tlScratchBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(tlTransferBuffer));
|
deletelist->Add(std::move(tlInstanceBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(tlScratchBuffer));
|
deletelist->Add(std::move(tlAccelStructBuffer));
|
||||||
deletelist.Buffers.push_back(std::move(tlInstanceBuffer));
|
deletelist->Add(std::move(tlAccelStruct));
|
||||||
deletelist.Buffers.push_back(std::move(tlAccelStructBuffer));
|
|
||||||
deletelist.AccelStructs.push_back(std::move(tlAccelStruct));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void VkRaytrace::CreateVulkanObjects()
|
void VkRaytrace::CreateVulkanObjects()
|
||||||
|
|
|
@ -21,7 +21,9 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "vk_shader.h"
|
#include "vk_shader.h"
|
||||||
|
#include "vk_ppshader.h"
|
||||||
#include "vulkan/system/vk_builders.h"
|
#include "vulkan/system/vk_builders.h"
|
||||||
|
#include "vulkan/system/vk_framebuffer.h"
|
||||||
#include "hw_shaderpatcher.h"
|
#include "hw_shaderpatcher.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "engineerrors.h"
|
#include "engineerrors.h"
|
||||||
|
@ -111,7 +113,7 @@ bool VkShaderManager::CompileNextShader()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
|
VkShaderManager::VkShaderManager(VulkanFrameBuffer* fb) : fb(fb)
|
||||||
{
|
{
|
||||||
ShInitialize();
|
ShInitialize();
|
||||||
CompileNextShader();
|
CompileNextShader();
|
||||||
|
@ -329,13 +331,13 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
|
||||||
code << "#define NPOT_EMULATION\n";
|
code << "#define NPOT_EMULATION\n";
|
||||||
#endif
|
#endif
|
||||||
code << shaderBindings;
|
code << shaderBindings;
|
||||||
if (!device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
if (!fb->device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
||||||
code << "#line 1\n";
|
code << "#line 1\n";
|
||||||
code << LoadPrivateShaderLump(vert_lump).GetChars() << "\n";
|
code << LoadPrivateShaderLump(vert_lump).GetChars() << "\n";
|
||||||
|
|
||||||
ShaderBuilder builder;
|
ShaderBuilder builder;
|
||||||
builder.setVertexShader(code);
|
builder.setVertexShader(code);
|
||||||
return builder.create(shadername.GetChars(), device);
|
return builder.create(shadername.GetChars(), fb->device);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass)
|
std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass)
|
||||||
|
@ -351,7 +353,7 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername
|
||||||
code << shaderBindings;
|
code << shaderBindings;
|
||||||
FString placeholder = "\n";
|
FString placeholder = "\n";
|
||||||
|
|
||||||
if (!device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
if (!fb->device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
||||||
if (!alphatest) code << "#define NO_ALPHATEST\n";
|
if (!alphatest) code << "#define NO_ALPHATEST\n";
|
||||||
if (gbufferpass) code << "#define GBUFFER_PASS\n";
|
if (gbufferpass) code << "#define GBUFFER_PASS\n";
|
||||||
|
|
||||||
|
@ -425,12 +427,12 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername
|
||||||
|
|
||||||
ShaderBuilder builder;
|
ShaderBuilder builder;
|
||||||
builder.setFragmentShader(code);
|
builder.setFragmentShader(code);
|
||||||
return builder.create(shadername.GetChars(), device);
|
return builder.create(shadername.GetChars(), fb->device);
|
||||||
}
|
}
|
||||||
|
|
||||||
FString VkShaderManager::GetTargetGlslVersion()
|
FString VkShaderManager::GetTargetGlslVersion()
|
||||||
{
|
{
|
||||||
if (device->ApiVersion == VK_API_VERSION_1_2)
|
if (fb->device->ApiVersion == VK_API_VERSION_1_2)
|
||||||
{
|
{
|
||||||
return "#version 460\n#extension GL_EXT_ray_query : enable\n";
|
return "#version 460\n#extension GL_EXT_ray_query : enable\n";
|
||||||
}
|
}
|
||||||
|
@ -456,3 +458,10 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
|
||||||
FileData data = fileSystem.ReadFile(lump);
|
FileData data = fileSystem.ReadFile(lump);
|
||||||
return data.GetString();
|
return data.GetString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkPPShader* VkShaderManager::GetVkShader(PPShader* shader)
|
||||||
|
{
|
||||||
|
if (!shader->Backend)
|
||||||
|
shader->Backend = std::make_unique<VkPPShader>(fb, shader);
|
||||||
|
return static_cast<VkPPShader*>(shader->Backend.get());
|
||||||
|
}
|
||||||
|
|
|
@ -10,8 +10,11 @@
|
||||||
|
|
||||||
#define SHADER_MIN_REQUIRED_TEXTURE_LAYERS 8
|
#define SHADER_MIN_REQUIRED_TEXTURE_LAYERS 8
|
||||||
|
|
||||||
|
class VulkanFrameBuffer;
|
||||||
class VulkanDevice;
|
class VulkanDevice;
|
||||||
class VulkanShader;
|
class VulkanShader;
|
||||||
|
class VkPPShader;
|
||||||
|
class PPShader;
|
||||||
|
|
||||||
struct MatricesUBO
|
struct MatricesUBO
|
||||||
{
|
{
|
||||||
|
@ -60,13 +63,15 @@ public:
|
||||||
class VkShaderManager
|
class VkShaderManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
VkShaderManager(VulkanDevice *device);
|
VkShaderManager(VulkanFrameBuffer* fb);
|
||||||
~VkShaderManager();
|
~VkShaderManager();
|
||||||
|
|
||||||
VkShaderProgram *GetEffect(int effect, EPassType passType);
|
VkShaderProgram *GetEffect(int effect, EPassType passType);
|
||||||
VkShaderProgram *Get(unsigned int eff, bool alphateston, EPassType passType);
|
VkShaderProgram *Get(unsigned int eff, bool alphateston, EPassType passType);
|
||||||
bool CompileNextShader();
|
bool CompileNextShader();
|
||||||
|
|
||||||
|
VkPPShader* GetVkShader(PPShader* shader);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<VulkanShader> LoadVertShader(FString shadername, const char *vert_lump, const char *defines);
|
std::unique_ptr<VulkanShader> LoadVertShader(FString shadername, const char *vert_lump, const char *defines);
|
||||||
std::unique_ptr<VulkanShader> LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass);
|
std::unique_ptr<VulkanShader> LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char *light_lump, const char *defines, bool alphatest, bool gbufferpass);
|
||||||
|
@ -75,7 +80,7 @@ private:
|
||||||
FString LoadPublicShaderLump(const char *lumpname);
|
FString LoadPublicShaderLump(const char *lumpname);
|
||||||
FString LoadPrivateShaderLump(const char *lumpname);
|
FString LoadPrivateShaderLump(const char *lumpname);
|
||||||
|
|
||||||
VulkanDevice *device;
|
VulkanFrameBuffer* fb = nullptr;
|
||||||
|
|
||||||
std::vector<VkShaderProgram> mMaterialShaders[MAX_PASS_TYPES];
|
std::vector<VkShaderProgram> mMaterialShaders[MAX_PASS_TYPES];
|
||||||
std::vector<VkShaderProgram> mMaterialShadersNAT[MAX_PASS_TYPES];
|
std::vector<VkShaderProgram> mMaterialShadersNAT[MAX_PASS_TYPES];
|
||||||
|
|
|
@ -143,14 +143,14 @@ void VkCommandBufferManager::FlushCommands(bool finish, bool lastsubmit, bool up
|
||||||
{
|
{
|
||||||
mTransferCommands->end();
|
mTransferCommands->end();
|
||||||
commands[count++] = mTransferCommands.get();
|
commands[count++] = mTransferCommands.get();
|
||||||
FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
|
TransferDeleteList->Add(std::move(mTransferCommands));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!uploadOnly && mDrawCommands)
|
if (!uploadOnly && mDrawCommands)
|
||||||
{
|
{
|
||||||
mDrawCommands->end();
|
mDrawCommands->end();
|
||||||
commands[count++] = mDrawCommands.get();
|
commands[count++] = mDrawCommands.get();
|
||||||
FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
|
DrawDeleteList->Add(std::move(mDrawCommands));
|
||||||
}
|
}
|
||||||
|
|
||||||
FlushCommands(commands, count, finish, lastsubmit);
|
FlushCommands(commands, count, finish, lastsubmit);
|
||||||
|
@ -202,20 +202,9 @@ void VkCommandBufferManager::WaitForCommands(bool finish, bool uploadOnly)
|
||||||
|
|
||||||
void VkCommandBufferManager::DeleteFrameObjects(bool uploadOnly)
|
void VkCommandBufferManager::DeleteFrameObjects(bool uploadOnly)
|
||||||
{
|
{
|
||||||
FrameTextureUpload.Buffers.clear();
|
TransferDeleteList = std::make_unique<DeleteList>();
|
||||||
FrameTextureUpload.TotalSize = 0;
|
|
||||||
|
|
||||||
if (!uploadOnly)
|
if (!uploadOnly)
|
||||||
{
|
DrawDeleteList = std::make_unique<DeleteList>();
|
||||||
FrameDeleteList.AccelStructs.clear();
|
|
||||||
FrameDeleteList.Images.clear();
|
|
||||||
FrameDeleteList.ImageViews.clear();
|
|
||||||
FrameDeleteList.Framebuffers.clear();
|
|
||||||
FrameDeleteList.Buffers.clear();
|
|
||||||
FrameDeleteList.Descriptors.clear();
|
|
||||||
FrameDeleteList.DescriptorPools.clear();
|
|
||||||
FrameDeleteList.CommandBuffers.clear();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void VkCommandBufferManager::PushGroup(const FString& name)
|
void VkCommandBufferManager::PushGroup(const FString& name)
|
||||||
|
|
|
@ -28,22 +28,30 @@ public:
|
||||||
class DeleteList
|
class DeleteList
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
|
||||||
|
std::vector<std::unique_ptr<VulkanSampler>> Samplers;
|
||||||
std::vector<std::unique_ptr<VulkanImage>> Images;
|
std::vector<std::unique_ptr<VulkanImage>> Images;
|
||||||
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
|
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
|
||||||
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
|
std::vector<std::unique_ptr<VulkanFramebuffer>> Framebuffers;
|
||||||
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
|
|
||||||
std::vector<std::unique_ptr<VulkanAccelerationStructure>> AccelStructs;
|
std::vector<std::unique_ptr<VulkanAccelerationStructure>> AccelStructs;
|
||||||
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
|
|
||||||
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
|
std::vector<std::unique_ptr<VulkanDescriptorPool>> DescriptorPools;
|
||||||
|
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
|
||||||
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
|
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
|
||||||
std::vector< std::unique_ptr<VulkanSampler>> Samplers;
|
|
||||||
} FrameDeleteList;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
|
|
||||||
size_t TotalSize = 0;
|
size_t TotalSize = 0;
|
||||||
} FrameTextureUpload;
|
|
||||||
|
void Add(std::unique_ptr<VulkanBuffer> obj) { TotalSize += obj->size; Buffers.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanSampler> obj) { Samplers.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanImage> obj) { Images.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanImageView> obj) { ImageViews.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanFramebuffer> obj) { Framebuffers.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanAccelerationStructure> obj) { AccelStructs.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanDescriptorPool> obj) { DescriptorPools.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanDescriptorSet> obj) { Descriptors.push_back(std::move(obj)); }
|
||||||
|
void Add(std::unique_ptr<VulkanCommandBuffer> obj) { CommandBuffers.push_back(std::move(obj)); }
|
||||||
|
};
|
||||||
|
|
||||||
|
std::unique_ptr<DeleteList> TransferDeleteList = std::make_unique<DeleteList>();
|
||||||
|
std::unique_ptr<DeleteList> DrawDeleteList = std::make_unique<DeleteList>();
|
||||||
|
|
||||||
void DeleteFrameObjects(bool uploadOnly = false);
|
void DeleteFrameObjects(bool uploadOnly = false);
|
||||||
|
|
||||||
|
|
|
@ -138,7 +138,7 @@ void VulkanFrameBuffer::InitializeState()
|
||||||
mViewpoints = new HWViewpointBuffer;
|
mViewpoints = new HWViewpointBuffer;
|
||||||
mLights = new FLightBuffer();
|
mLights = new FLightBuffer();
|
||||||
|
|
||||||
mShaderManager.reset(new VkShaderManager(device));
|
mShaderManager.reset(new VkShaderManager(this));
|
||||||
mDescriptorSetManager->Init();
|
mDescriptorSetManager->Init();
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
mRenderState.reset(new VkRenderStateMolten(this));
|
mRenderState.reset(new VkRenderStateMolten(this));
|
||||||
|
@ -472,8 +472,7 @@ void VulkanFrameBuffer::InitLightmap(int LMTextureSize, int LMTextureCount, TArr
|
||||||
barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
|
barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
|
||||||
barrier.execute(cmdbuffer);
|
barrier.execute(cmdbuffer);
|
||||||
|
|
||||||
GetCommands()->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
|
GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
|
||||||
GetCommands()->FrameTextureUpload.TotalSize += totalSize;
|
|
||||||
|
|
||||||
LMTextureData.Reset(); // We no longer need this, release the memory
|
LMTextureData.Reset(); // We no longer need this, release the memory
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,9 +50,9 @@ void VkHardwareBuffer::Reset()
|
||||||
map = nullptr;
|
map = nullptr;
|
||||||
}
|
}
|
||||||
if (mBuffer)
|
if (mBuffer)
|
||||||
fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
|
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
|
||||||
if (mStaging)
|
if (mStaging)
|
||||||
fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(mStaging));
|
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,12 +63,12 @@ void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType us
|
||||||
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
|
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
|
||||||
if (mBuffer)
|
if (mBuffer)
|
||||||
{
|
{
|
||||||
fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
|
fb->GetCommands()->DrawDeleteList->Add(std::move(mBuffer));
|
||||||
mBuffer = {};
|
mBuffer = {};
|
||||||
}
|
}
|
||||||
if (mStaging)
|
if (mStaging)
|
||||||
{
|
{
|
||||||
fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(mStaging));
|
fb->GetCommands()->TransferDeleteList->Add(std::move(mStaging));
|
||||||
mStaging = {};
|
mStaging = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -182,9 +182,8 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
|
||||||
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
|
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
|
||||||
|
|
||||||
// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
|
// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
|
||||||
fb->GetCommands()->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
|
fb->GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
|
||||||
fb->GetCommands()->FrameTextureUpload.TotalSize += totalSize;
|
if (fb->GetCommands()->TransferDeleteList->TotalSize > 64 * 1024 * 1024)
|
||||||
if (fb->GetCommands()->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
|
|
||||||
fb->GetCommands()->WaitForCommands(false, true);
|
fb->GetCommands()->WaitForCommands(false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -319,13 +318,11 @@ void VkMaterial::DeleteDescriptors()
|
||||||
{
|
{
|
||||||
if (fb)
|
if (fb)
|
||||||
{
|
{
|
||||||
auto& deleteList = fb->GetCommands()->FrameDeleteList;
|
auto deleteList = fb->GetCommands()->DrawDeleteList.get();
|
||||||
|
|
||||||
for (auto& it : mDescriptorSets)
|
for (auto& it : mDescriptorSets)
|
||||||
{
|
{
|
||||||
deleteList.Descriptors.push_back(std::move(it.descriptor));
|
deleteList->Add(std::move(it.descriptor));
|
||||||
}
|
}
|
||||||
|
|
||||||
mDescriptorSets.clear();
|
mDescriptorSets.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,14 +14,14 @@ public:
|
||||||
{
|
{
|
||||||
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
auto& deletelist = fb->GetCommands()->FrameDeleteList;
|
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
|
||||||
deletelist.Framebuffers.push_back(std::move(PPFramebuffer));
|
deletelist->Add(std::move(PPFramebuffer));
|
||||||
for (auto &it : RSFramebuffers)
|
for (auto &it : RSFramebuffers)
|
||||||
deletelist.Framebuffers.push_back(std::move(it.second));
|
deletelist->Add(std::move(it.second));
|
||||||
RSFramebuffers.clear();
|
RSFramebuffers.clear();
|
||||||
deletelist.ImageViews.push_back(std::move(DepthOnlyView));
|
deletelist->Add(std::move(DepthOnlyView));
|
||||||
deletelist.ImageViews.push_back(std::move(View));
|
deletelist->Add(std::move(View));
|
||||||
deletelist.Images.push_back(std::move(Image));
|
deletelist->Add(std::move(Image));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
|
void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
|
||||||
|
|
|
@ -108,6 +108,6 @@ void VkPPTexture::Reset()
|
||||||
{
|
{
|
||||||
TexImage.Reset(fb);
|
TexImage.Reset(fb);
|
||||||
if (Staging)
|
if (Staging)
|
||||||
fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(Staging));
|
fb->GetCommands()->DrawDeleteList->Add(std::move(Staging));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,11 +22,12 @@
|
||||||
|
|
||||||
#include "vk_renderbuffers.h"
|
#include "vk_renderbuffers.h"
|
||||||
#include "vulkan/renderer/vk_postprocess.h"
|
#include "vulkan/renderer/vk_postprocess.h"
|
||||||
#include "vulkan/textures/vk_renderbuffers.h"
|
#include "vulkan/textures/vk_texture.h"
|
||||||
#include "vulkan/shaders/vk_shader.h"
|
#include "vulkan/shaders/vk_shader.h"
|
||||||
#include "vulkan/system/vk_builders.h"
|
#include "vulkan/system/vk_builders.h"
|
||||||
#include "vulkan/system/vk_framebuffer.h"
|
#include "vulkan/system/vk_framebuffer.h"
|
||||||
#include "vulkan/system/vk_commandbuffer.h"
|
#include "vulkan/system/vk_commandbuffer.h"
|
||||||
|
#include "vulkan/system/vk_swapchain.h"
|
||||||
#include "hw_cvars.h"
|
#include "hw_cvars.h"
|
||||||
|
|
||||||
VkRenderBuffers::VkRenderBuffers(VulkanFrameBuffer* fb) : fb(fb)
|
VkRenderBuffers::VkRenderBuffers(VulkanFrameBuffer* fb) : fb(fb)
|
||||||
|
@ -282,3 +283,48 @@ void VkRenderBuffers::CreateLightmapSampler()
|
||||||
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
|
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight)
|
||||||
|
{
|
||||||
|
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(output.Type, output.Texture);
|
||||||
|
|
||||||
|
VkImageView view;
|
||||||
|
std::unique_ptr<VulkanFramebuffer>* framebufferptr = nullptr;
|
||||||
|
int w, h;
|
||||||
|
if (tex)
|
||||||
|
{
|
||||||
|
VkImageTransition imageTransition;
|
||||||
|
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
|
||||||
|
if (stencilTest)
|
||||||
|
imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
|
||||||
|
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
|
||||||
|
|
||||||
|
view = tex->View->view;
|
||||||
|
w = tex->Image->width;
|
||||||
|
h = tex->Image->height;
|
||||||
|
framebufferptr = &tex->PPFramebuffer;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
|
||||||
|
framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
|
||||||
|
w = fb->GetCommands()->swapChain->actualExtent.width;
|
||||||
|
h = fb->GetCommands()->swapChain->actualExtent.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& framebuffer = *framebufferptr;
|
||||||
|
if (!framebuffer)
|
||||||
|
{
|
||||||
|
FramebufferBuilder builder;
|
||||||
|
builder.setRenderPass(passSetup->RenderPass.get());
|
||||||
|
builder.setSize(w, h);
|
||||||
|
builder.addAttachment(view);
|
||||||
|
if (stencilTest)
|
||||||
|
builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
|
||||||
|
framebuffer = builder.create(fb->device);
|
||||||
|
}
|
||||||
|
|
||||||
|
framebufferWidth = w;
|
||||||
|
framebufferHeight = h;
|
||||||
|
return framebuffer.get();
|
||||||
|
}
|
||||||
|
|
|
@ -5,6 +5,8 @@
|
||||||
#include "vulkan/textures/vk_imagetransition.h"
|
#include "vulkan/textures/vk_imagetransition.h"
|
||||||
|
|
||||||
class VulkanFrameBuffer;
|
class VulkanFrameBuffer;
|
||||||
|
class VkPPRenderPassSetup;
|
||||||
|
class PPOutput;
|
||||||
|
|
||||||
class VkRenderBuffers
|
class VkRenderBuffers
|
||||||
{
|
{
|
||||||
|
@ -37,6 +39,8 @@ public:
|
||||||
VkTextureImage Lightmap;
|
VkTextureImage Lightmap;
|
||||||
std::unique_ptr<VulkanSampler> LightmapSampler;
|
std::unique_ptr<VulkanSampler> LightmapSampler;
|
||||||
|
|
||||||
|
VulkanFramebuffer* GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void CreatePipeline(int width, int height);
|
void CreatePipeline(int width, int height);
|
||||||
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
|
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
|
||||||
|
|
|
@ -143,7 +143,7 @@ void VkSamplerManager::DeleteHWSamplers()
|
||||||
for (auto& sampler : mSamplers)
|
for (auto& sampler : mSamplers)
|
||||||
{
|
{
|
||||||
if (sampler)
|
if (sampler)
|
||||||
fb->GetCommands()->FrameDeleteList.Samplers.push_back(std::move(sampler));
|
fb->GetCommands()->DrawDeleteList->Add(std::move(sampler));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,6 +23,8 @@
|
||||||
#include "vk_texture.h"
|
#include "vk_texture.h"
|
||||||
#include "vk_hwtexture.h"
|
#include "vk_hwtexture.h"
|
||||||
#include "vk_pptexture.h"
|
#include "vk_pptexture.h"
|
||||||
|
#include "vk_renderbuffers.h"
|
||||||
|
#include "vulkan/renderer/vk_postprocess.h"
|
||||||
|
|
||||||
VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
|
VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
|
||||||
{
|
{
|
||||||
|
@ -59,3 +61,61 @@ void VkTextureManager::RemovePPTexture(VkPPTexture* texture)
|
||||||
texture->fb = nullptr;
|
texture->fb = nullptr;
|
||||||
PPTextures.erase(texture->it);
|
PPTextures.erase(texture->it);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkTextureImage* VkTextureManager::GetTexture(const PPTextureType& type, PPTexture* pptexture)
|
||||||
|
{
|
||||||
|
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
|
||||||
|
{
|
||||||
|
int idx = fb->GetPostprocess()->GetCurrentPipelineImage();
|
||||||
|
if (type == PPTextureType::NextPipelineTexture)
|
||||||
|
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
|
||||||
|
|
||||||
|
return &fb->GetBuffers()->PipelineImage[idx];
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::PPTexture)
|
||||||
|
{
|
||||||
|
auto vktex = GetVkTexture(pptexture);
|
||||||
|
return &vktex->TexImage;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::SceneColor)
|
||||||
|
{
|
||||||
|
return &fb->GetBuffers()->SceneColor;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::SceneNormal)
|
||||||
|
{
|
||||||
|
return &fb->GetBuffers()->SceneNormal;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::SceneFog)
|
||||||
|
{
|
||||||
|
return &fb->GetBuffers()->SceneFog;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::SceneDepth)
|
||||||
|
{
|
||||||
|
return &fb->GetBuffers()->SceneDepthStencil;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::ShadowMap)
|
||||||
|
{
|
||||||
|
return &fb->GetBuffers()->Shadowmap;
|
||||||
|
}
|
||||||
|
else if (type == PPTextureType::SwapChain)
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VkFormat VkTextureManager::GetTextureFormat(PPTexture* texture)
|
||||||
|
{
|
||||||
|
return GetVkTexture(texture)->Format;
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPPTexture* VkTextureManager::GetVkTexture(PPTexture* texture)
|
||||||
|
{
|
||||||
|
if (!texture->Backend)
|
||||||
|
texture->Backend = std::make_unique<VkPPTexture>(fb, texture);
|
||||||
|
return static_cast<VkPPTexture*>(texture->Backend.get());
|
||||||
|
}
|
||||||
|
|
|
@ -8,6 +8,9 @@ class VulkanFrameBuffer;
|
||||||
class VkHardwareTexture;
|
class VkHardwareTexture;
|
||||||
class VkMaterial;
|
class VkMaterial;
|
||||||
class VkPPTexture;
|
class VkPPTexture;
|
||||||
|
class VkTextureImage;
|
||||||
|
enum class PPTextureType;
|
||||||
|
class PPTexture;
|
||||||
|
|
||||||
class VkTextureManager
|
class VkTextureManager
|
||||||
{
|
{
|
||||||
|
@ -15,6 +18,9 @@ public:
|
||||||
VkTextureManager(VulkanFrameBuffer* fb);
|
VkTextureManager(VulkanFrameBuffer* fb);
|
||||||
~VkTextureManager();
|
~VkTextureManager();
|
||||||
|
|
||||||
|
VkTextureImage* GetTexture(const PPTextureType& type, PPTexture* tex);
|
||||||
|
VkFormat GetTextureFormat(PPTexture* texture);
|
||||||
|
|
||||||
void AddTexture(VkHardwareTexture* texture);
|
void AddTexture(VkHardwareTexture* texture);
|
||||||
void RemoveTexture(VkHardwareTexture* texture);
|
void RemoveTexture(VkHardwareTexture* texture);
|
||||||
|
|
||||||
|
@ -22,6 +28,8 @@ public:
|
||||||
void RemovePPTexture(VkPPTexture* texture);
|
void RemovePPTexture(VkPPTexture* texture);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
VkPPTexture* GetVkTexture(PPTexture* texture);
|
||||||
|
|
||||||
VulkanFrameBuffer* fb = nullptr;
|
VulkanFrameBuffer* fb = nullptr;
|
||||||
|
|
||||||
std::list<VkHardwareTexture*> Textures;
|
std::list<VkHardwareTexture*> Textures;
|
||||||
|
|
Loading…
Reference in a new issue