GLES2: Fix anistropic filtering

This commit is contained in:
Emile Belanger 2022-08-30 22:21:08 +01:00 committed by Rachael Alexanderson
parent 7afcf43f20
commit ba83879e99
3 changed files with 26 additions and 1 deletions

View file

@ -78,6 +78,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_filter_anisotropic);
}
break;
@ -88,6 +90,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_filter_anisotropic);
}
break;
@ -98,6 +102,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_filter_anisotropic);
}
break;
@ -108,6 +114,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_filter_anisotropic);
}
break;
@ -116,6 +124,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
case CLAMP_NOFILTER:
@ -123,6 +133,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
case CLAMP_NOFILTER_X:
@ -130,6 +142,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
case CLAMP_NOFILTER_Y:
@ -137,6 +151,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
case CLAMP_NOFILTER_XY:
@ -144,6 +160,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
case CLAMP_CAMTEX:
@ -151,6 +169,8 @@ uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
if (gles.anistropicFilterAvailable)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0);
break;
}
glActiveTexture(GL_TEXTURE0);

View file

@ -184,11 +184,13 @@ namespace OpenGLESRenderer
gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
#else
gles.depthStencilAvailable = true;
gles.npotAvailable = true;
gles.useMappedBuffers = true;
gles.depthClampAvailable = true;
gles.anistropicFilterAvailable = true;
#endif
gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);

View file

@ -23,7 +23,8 @@
#include <sys/stat.h>
#include <fcntl.h>
#define USE_GLES2 0
#define USE_GLES2 0 // For Desktop PC leave as 0, it will use the exisiting OpenGL context creationg code but run with the GLES2 renderer
// Set to 1 for when comipling for a real GLES device
#if (USE_GLES2)
#include "glad/glad.h"
@ -43,6 +44,7 @@ GLAPI PFNGLUNMAPBUFFEROESPROC glUnmapBuffer;
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_BGRA 0x80E1
#define GL_DEPTH_CLAMP 0x864F
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#else
#include "gl_load/gl_load.h"
@ -71,6 +73,7 @@ namespace OpenGLESRenderer
bool npotAvailable;
bool forceGLSLv100;
bool depthClampAvailable;
bool anistropicFilterAvailable;
int max_texturesize;
char* vendorstring;
char* modelstring;