mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
This commit is contained in:
parent
55bb4afac8
commit
ba661308d4
4 changed files with 21 additions and 0 deletions
|
@ -508,6 +508,7 @@ CVAR (Flag, sv_disallowsuicide, dmflags2, DF2_NOSUICIDE);
|
||||||
CVAR (Flag, sv_noautoaim, dmflags2, DF2_NOAUTOAIM);
|
CVAR (Flag, sv_noautoaim, dmflags2, DF2_NOAUTOAIM);
|
||||||
CVAR (Flag, sv_dontcheckammo, dmflags2, DF2_DONTCHECKAMMO);
|
CVAR (Flag, sv_dontcheckammo, dmflags2, DF2_DONTCHECKAMMO);
|
||||||
CVAR (Flag, sv_killbossmonst, dmflags2, DF2_KILLBOSSMONST);
|
CVAR (Flag, sv_killbossmonst, dmflags2, DF2_KILLBOSSMONST);
|
||||||
|
CVAR (Flag, sv_nocountendmonst, dmflags2, DF2_NOCOUNTENDMONST);
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// CVAR compatflags
|
// CVAR compatflags
|
||||||
|
|
|
@ -296,6 +296,7 @@ enum
|
||||||
DF2_NOAUTOAIM = 1 << 23, // Players cannot use autoaim.
|
DF2_NOAUTOAIM = 1 << 23, // Players cannot use autoaim.
|
||||||
DF2_DONTCHECKAMMO = 1 << 24, // Don't Check ammo when switching weapons.
|
DF2_DONTCHECKAMMO = 1 << 24, // Don't Check ammo when switching weapons.
|
||||||
DF2_KILLBOSSMONST = 1 << 25, // Kills all monsters spawned by a boss cube when the boss dies
|
DF2_KILLBOSSMONST = 1 << 25, // Kills all monsters spawned by a boss cube when the boss dies
|
||||||
|
DF2_NOCOUNTENDMONST = 1 << 26, // Do not count monsters in 'end level when dying' sectors towards kill count
|
||||||
};
|
};
|
||||||
|
|
||||||
// [RH] Compatibility flags.
|
// [RH] Compatibility flags.
|
||||||
|
|
|
@ -3928,6 +3928,24 @@ void P_SetupLevel (char *lumpname, int position)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Don't count monsters in end-of-level sectors if option is on
|
||||||
|
if (dmflags2 & DF2_NOCOUNTENDMONST)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor * mo;
|
||||||
|
|
||||||
|
while ((mo=it.Next()))
|
||||||
|
{
|
||||||
|
if (mo->flags & MF_COUNTKILL)
|
||||||
|
{
|
||||||
|
if (mo->Sector->special == dDamage_End)
|
||||||
|
{
|
||||||
|
mo->ClearCounters();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
T_PreprocessScripts(); // preprocess FraggleScript scripts
|
T_PreprocessScripts(); // preprocess FraggleScript scripts
|
||||||
|
|
||||||
// build subsector connect matrix
|
// build subsector connect matrix
|
||||||
|
|
|
@ -1107,6 +1107,7 @@ OptionMenu GameplayOptions
|
||||||
Option "Chasecam cheat", "sv_chasecam", "YesNo"
|
Option "Chasecam cheat", "sv_chasecam", "YesNo"
|
||||||
Option "Check ammo for weapon switch", "sv_dontcheckammo", "NoYes"
|
Option "Check ammo for weapon switch", "sv_dontcheckammo", "NoYes"
|
||||||
Option "Killing Romero kills all his spawns", "sv_killbossmonst", "YesNo"
|
Option "Killing Romero kills all his spawns", "sv_killbossmonst", "YesNo"
|
||||||
|
Option "Count monsters in end level sectors", "sv_nocountendmonst", "NoYes"
|
||||||
|
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "Deathmatch Settings",1
|
StaticText "Deathmatch Settings",1
|
||||||
|
|
Loading…
Reference in a new issue