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- add sloped 3D floor support to the poly renderer's GetCaps()
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@ -385,7 +385,7 @@ uint32_t FSoftwareRenderer::GetCaps()
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ActorRenderFeatureFlags FlagSet = RFF_UNCLIPPEDTEX;
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if (r_polyrenderer)
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FlagSet |= RFF_POLYGONAL | RFF_TILTPITCH;
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FlagSet |= RFF_POLYGONAL | RFF_TILTPITCH | RFF_SLOPE3DFLOORS;
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else if (r_drawvoxels)
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FlagSet |= RFF_VOXELS;
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