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- remove accidentally committed file.
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Mainly a bugfix release addressing the following issues:
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- Fixed: SBar_DrawTextureRotated was missing the angle parameter
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- Compat patch for misplaced items in Hexen MAP08.
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- fixed some imprecisions in font luminosity calculation. This was still going through the palette which could result in off-by-one errors.
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- fixed palette initialization for single lump fonts (FON2 and BMF)
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- push sprite shadows a little back for distance sorting
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- avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues.
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- disallow changing the line spacing for option menus.
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- be a bit more aggressive with the GC when not running the game loop.
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- fixed memory leak in DShape2DBufferInfo.
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- allow "INDEXFON" as an alias for "INDEXFONT".
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- fixed A_Punch having a short attack range (take 2).
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- GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
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- Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
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- resolved a VM abort upon morphing while the tome of power is active
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- fixed particle processing in the main thinker loop. This may not be guarded by the dynamic light flags, only the light ticking may.
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- fixed handling of states with the 'light' keyword.
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- Fixed broken V_BreakLines.
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- treat "materials" as a known folder name for eliminating root folders in Zips.
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New Features:
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- widescreen assets for all officially supported games. This version adds Hacx, Harmony and Chex Quest.
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- Allow WorldUnloaded events to know the next map name (if any).
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- Allow map markers to scale relative to automap zoom.
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- Add cvars to control automap line alpha and thickness
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- PreTravelled virtual for player and inventory.
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- Allow customization of pause screen.
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- ReadThisMenu / MenuDelegate overriding.
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