mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- some cleanup.
This commit is contained in:
parent
4cd0d3d454
commit
b52d1c3d50
1 changed files with 5 additions and 24 deletions
|
@ -150,7 +150,7 @@ protected:
|
|||
bool m_swapped = false;
|
||||
};
|
||||
|
||||
TArray<FLightDefaults *> LightDefaults;
|
||||
TDeletingArray<FLightDefaults *> LightDefaults;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -870,25 +870,6 @@ void ParseObject(FScanner &sc)
|
|||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void ReleaseLights()
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < LightDefaults.Size(); i++)
|
||||
{
|
||||
delete LightDefaults[i];
|
||||
}
|
||||
|
||||
LightAssociations.Clear();
|
||||
LightDefaults.Clear();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -945,7 +926,7 @@ enum
|
|||
// There is no functionality for this stuff!
|
||||
//
|
||||
//==========================================================================
|
||||
bool _gl_ParseShader(FScanner &sc)
|
||||
bool ParseShader(FScanner &sc)
|
||||
{
|
||||
int ShaderDepth = 0;
|
||||
|
||||
|
@ -1281,7 +1262,7 @@ static void DoParseDefs(FScanner &sc, int workingLump)
|
|||
// This has been intentionally removed
|
||||
break;
|
||||
case TAG_SHADER:
|
||||
_gl_ParseShader(sc);
|
||||
ParseShader(sc);
|
||||
break;
|
||||
case TAG_CLEARSHADERS:
|
||||
break;
|
||||
|
@ -1346,8 +1327,8 @@ void ParseGLDefs()
|
|||
{
|
||||
const char *defsLump = NULL;
|
||||
|
||||
atterm(ReleaseLights );
|
||||
ReleaseLights();
|
||||
LightAssociations.Clear();
|
||||
LightDefaults.Clear();
|
||||
gl_DestroyUserShaders();
|
||||
switch (gameinfo.gametype)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue