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- fix palette color problem
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parent
96547713d9
commit
b4154f1772
2 changed files with 7 additions and 2 deletions
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@ -61,6 +61,7 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
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{
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{
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device = dev;
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device = dev;
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SetViewportRects(nullptr);
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SetViewportRects(nullptr);
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InitPalette();
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}
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}
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VulkanFrameBuffer::~VulkanFrameBuffer()
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VulkanFrameBuffer::~VulkanFrameBuffer()
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@ -264,6 +265,8 @@ void VulkanFrameBuffer::SetVSync(bool vsync)
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void VulkanFrameBuffer::CleanForRestart()
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void VulkanFrameBuffer::CleanForRestart()
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{
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{
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// force recreation of the SW scene drawer to ensure it gets a new set of resources.
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swdrawer.reset();
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}
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}
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IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture()
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IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture()
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@ -213,8 +213,10 @@ void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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{
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{
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auto fb = GetVulkanFrameBuffer();
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auto fb = GetVulkanFrameBuffer();
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VkFormat format = texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM;
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ImageBuilder imgbuilder;
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(VK_FORMAT_B8G8R8A8_UNORM);
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imgbuilder.setFormat(format);
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imgbuilder.setSize(w, h);
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imgbuilder.setSize(w, h);
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
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imgbuilder.setLinearTiling();
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imgbuilder.setLinearTiling();
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@ -223,7 +225,7 @@ void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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mTexelsize = texelsize;
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mTexelsize = texelsize;
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ImageViewBuilder viewbuilder;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(mImage.get(), texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM);
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viewbuilder.setImage(mImage.get(), format);
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mImageView = viewbuilder.create(fb->device);
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mImageView = viewbuilder.create(fb->device);
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auto cmdbuffer = fb->GetUploadCommands();
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auto cmdbuffer = fb->GetUploadCommands();
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